Re: Patch 2.2 First thoughts
Posted: Wed Dec 22, 2004 10:17 am
Not sure about thislebanni wrote: - random drops of excellent/supreme mats (rare) in loot so you don't always loot crap
You can find outside of PRlebanni wrote: - random chance (small) of extracting mats one level higher, so i DONT have to go PR to find excellent mats
Move does interupt just not instantlylebanni wrote: - hitting a move key intterupt casting like ctrl-s (run away run away! )
- a solo area after 4 ways (mobs 100-150, nodes 150)
Not found this to be a problem...lebanni wrote: - "concentration" mode when crafting : crafting takes twice as much time, failure % reduced
Would be usefullebanni wrote: - a damned SOUND when node goes toxic cloud : harvesting tedious enough AND on top of it you must watch screen constantly else you die (bah)
fixed this patch i thoughtlebanni wrote: - player keeps selected when dead for healing
NO NO NO I dont want buff bots in this game ruined so many other games this has... It would be unbalancing especially now PvP is herelebanni wrote: - buffs
info can be found out of game and maybe in game when encyclo is workinglebanni wrote: - more info on mobs (approx GLOBAL level)
er why?lebanni wrote: - xp bonus while soloing / when away from game
Raids/big mob or mat gathering hunts happen well they do in my guildlebanni wrote: - unique items or if unfeasible, crafting critical successes (gives random 1-10 bonus so all crafted items with same mats won't have same stats)
- dungeons! raids! quests! (but with unique items / abilities, else pointless)
keep in mind i don't play often it's from a casual player point of vue... so no boss mobs "content" for me, no prime root.
Quests with items maybe Unique maybe if not over powering..
Anyone actually killed someone in PvP yet?? or been killed?? and I dont mean the friendly kind of fights