Re: Patch 2.2 First thoughts
Posted: Wed Dec 22, 2004 10:17 am
lebanni wrote:- random drops of excellent/supreme mats (rare) in loot so you don't always loot crap
Not sure about this
lebanni wrote:- random chance (small) of extracting mats one level higher, so i DONT have to go PR to find excellent mats
You can find outside of PR
lebanni wrote:- hitting a move key intterupt casting like ctrl-s (run away run away! )
- a solo area after 4 ways (mobs 100-150, nodes 150)
Move does interupt just not instantly
lebanni wrote:- "concentration" mode when crafting : crafting takes twice as much time, failure % reduced
Not found this to be a problem...
lebanni wrote:- a damned SOUND when node goes toxic cloud : harvesting tedious enough AND on top of it you must watch screen constantly else you die (bah)
Would be useful
lebanni wrote:- player keeps selected when dead for healing
fixed this patch i thought
lebanni wrote:- buffs
NO NO NO I dont want buff bots in this game ruined so many other games this has... It would be unbalancing especially now PvP is here
lebanni wrote:- more info on mobs (approx GLOBAL level)
info can be found out of game and maybe in game when encyclo is working
lebanni wrote:- xp bonus while soloing / when away from game
er why?
lebanni wrote:- unique items or if unfeasible, crafting critical successes (gives random 1-10 bonus so all crafted items with same mats won't have same stats)
- dungeons! raids! quests! (but with unique items / abilities, else pointless)
keep in mind i don't play often it's from a casual player point of vue... so no boss mobs "content" for me, no prime root.
Raids/big mob or mat gathering hunts happen well they do in my guild
Quests with items maybe Unique maybe if not over powering..
Anyone actually killed someone in PvP yet?? or been killed?? and I dont mean the friendly kind of fights