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Re: Jewel HP's?
Posted: Wed Dec 22, 2004 8:56 pm
by zzeii
usinuk wrote:Not to pick on you zz - there are certainly others like you - but I can point to multiple posts you've made where a number of crafters like myself were pointing out nerfs to the profession and you cheered them on as reasonable changes. Calling them 'boo-hoos' just confirms what I'm saying. But your opinion is your opinion, and some of them (ranged in particular) can be reasonable, and heck, I've even gone to the trouble of confirming a bug or two you've reported.
Please, if this is about changes in PR, you aren't getting sympathy from me on that. There are many other areas you can forage up basic and fine mats for grinding. And there are still areas you can harvest PR mats outside of pvp. About pre-patch 1 harvesting? That's old news thanks. Otherwise, I'd just love to know what you could be refering to my 'lack of support'.
But unless you've ground up 6 lines to even get to 100 to get reasonable failure rates, with the added time consumer of 60 or 70 exp per earring, no offense, but you don't have any idea what pain is when you spend 20-30m dappers on a profession to get a return of nothing given what's happened to prices. True pain is being a lower level jeweler going through tens of thousands of mats, not being a q120 heavy armor crafter where items aren't a commodity and you can actually make something resembling a return without the time invested.
110 HA vest craft, 85 LA, 101 MA, 82 shield crafting, 106 pike, 95 1h melee, 76 2h ranged craft, 55 1h ranged crafting, 82 close combat craft. And yes, 51 jewel craft. Will start leveling that now just because of jewelry degrades. All leveled without outside support, harvested all the mats myself. Rarely ask for payment when people ask me for something. And if you are grinding it up at 60-70xp per earring, stop ghetto crafting and make the highest Q you can make, you'll get better xp on it. Spending 20-30m dapper? pfft, I can harvest what I need faster than I can make dapper (and make money off selling what I grind even better. If there is one thing I've learned, its to do things efficiently in this game, will get you farther, faster.
That said, I'm not interested in turning this into a flame war. The OP's point appears valid, and I am going to make a full 60% durability set to see how it compares to an 8% one in use.
Sorry, making comments about/towards me that are quite off-base and out of the scope of the thread
when I was just pointing out that supreme mats are having the same fast degrade is a flame.
Re: Jewel HP's?
Posted: Wed Dec 22, 2004 9:36 pm
by usinuk
zzeii wrote:Otherwise, I'd just love to know what you could be refering to my 'lack of support'.
Go back to when you defended the patch 1 changes to crafting, where I commented that:
Originally Posted by usinuk
Grinding for young crafters now costs 3-6x as much, meaning its unlikely you'll see many more crafters around.
Originally Posted by zzeii
-Only if you purely use vendor purchased (npc items), if you buy what the players sell your costs will probably be lowered considerably.
Guess what? Been proven true. I know very few newbies and lowbies who have ground crafting to the extent those of us who were around in the old days did. A few more crafters speaking up would have maybe put the issues of missions and pricing and such on the priority list. Instead, they are buried beyond belief and appear permanent. That was my point.
And if you are grinding it up at 60-70xp per earring, stop ghetto crafting and make the highest Q you can make, you'll get better xp on it.
Perhaps I don't want to be forced to powerlevel my harvest, which maybe is why I didn't grind 6 lines using mats substantially above my level. And what you'll find is that 70 xp per earring is maybe 20 levels or so below your skill - that ain't ghetto, its what happens when your item requires 2 mats per. Enjoy leveling jewelry.
making comments about/towards me that are quite off-base
Actually, when you respond to my dead-on correct comment about fine/basic durability starting with 'Too bad',
I wasn't the one who flamed first. Maybe that's not how you intended it, but I was told about the comment in game (while harvesting jewelry grind mats) by a friend and both of us got the implication you were flaming me for not knowing what I was talking about. If that's not how you intended it, so be it and I apologize for taking the thread off topic. As I've said, while you and I disagree on many topics, I generally respect your opinions. Jumping down my throat is not a good way to start off a dialogue.
Again, I plan on testing 60% vs 9% durability. I hope you do the same.
Re: Jewel HP's?
Posted: Wed Dec 22, 2004 9:55 pm
by zzeii
unisuk wrote:Actually, when you respond to my dead-on correct comment about fine/basic durability starting with 'Too bad', I wasn't the one who flamed first. Maybe that's not how you intended it, but I was told about the comment in game (while harvesting jewelry grind mats) by a friend and both of us got the implication you were flaming me for not knowing what I was talking about. If that's not how you intended it, so be it and I apologize for taking the thread off topic. As I've said, while you and I disagree on many topics, I generally respect your opinions. Jumping down my throat is not a good way to start off a dialogue.
Again, I plan on testing 60% vs 9% durability. I hope you do the same.
My original post was not directed towards anyone in general, just continuing down the thread, stating that supreme mats won't have a great durability, and much similair to what basic/fine jewelry does. I 'jumped down your throat' because you were taking a very negative tone towards me when I was pointing out supreme grade mats weren't that much better off. I did not direct anything towards you other than hitting reply to your post instead of post reply which wouldn't have quoted you.
I do apologize for how I came off in the later posts, but I do not take rude and personally directed commentary that well, especially when, in my opinion, it was totally uncalled for within the scope of this thread. You have issue with my posts, start another thread, tell me in game, just don't derail a thread with a nasty attitude towards me because I had made speculation (word usage 'will probably') against 1 point of a post you had previously made.
Re: Jewel HP's?
Posted: Wed Dec 22, 2004 10:30 pm
by usinuk
zzeii wrote:I do not take rude and personally directed commentary that well
Neither do I...
zzeii wrote:My original post was not directed towards anyone in general
...especially when you can't admit that your original post could have been interpreted as my friend (and I did) did, which was to PM me saying 'Man, that zz chick just flamed you. What an idiot, I bet she doesn't even craft jewelry.' But so be it. I'm big enough to apologize for misinterpreting it, but I guess you aren't for leaving it out there.
because I had made speculation (word usage 'will probably') against 1 point of a post you had previously made.
Those were just the highlights of not standing up for newbie crafters, and I wouldn't have brought it up unless you asked and it wasn't the motivation for my response. Rather, it was the way you came off towards my attempt to elicit how jewels were made for those who didn't know how we do it. And to set the facts straight, the quote in particular wasn't two words but multiple nitpicking on a long thread - that a number of us powerfully rebutted to the point where you fled the thread. (And which have been proven true.)
But whatever, lets move on. I won't direct any more comments towards you if you don't towards me. I do hope that now you will at least do the same test that I am running, since you are so interested in keeping the thread on topic...which is a legitimate beef if 60% durability earrings wear out quicker than 60% durability armor.
Re: Jewel HP's?
Posted: Wed Dec 22, 2004 10:40 pm
by zzeii
usinuk wrote:...especially when you can't admit that your original post could have been interpreted as my friend (and I did) did, which was to PM me saying 'Man, that zz chick just flamed you. What an idiot, I bet she doesn't even craft jewelry.' But so be it. I'm big enough to apologize for misinterpreting it, but I guess you aren't for leaving it out there.
I apologize for quoting your post, and using the words 'too bad'. It wasn't intended to flame, just point something out, an experience I actually had with supreme jewelry, which up until then, you hadn't had.
No, that was tweaking your nose, not flaming you.
Honestly, I don't see the difference. A match or a flamethrower, it still burns.
Re: Jewel HP's?
Posted: Wed Dec 22, 2004 10:45 pm
by usinuk
Whatever, we're done. I do hope you craft a 60% durability weapon to compare to a 60% supreme jewelry set to test this out; I realized that the comp shouldn't just be 8% vs 60% jewelry but 60% durability jewelry vs 60% other stuff for a fair test as to be able to see if this is actually bugged.
Re: Jewel HP's?
Posted: Wed Dec 22, 2004 10:57 pm
by zumwalt
My wife has a gold toering, that she has had since, well, 12 years old?
Its still like new 20 years later.
Its not like going out and buying a brand new lawnmower and at the end of the summer you have a very dull blade (2 months of hard grass cutting)
There is NO WEAR on jewelry, I mean come on, whats it do, rub your body?
I rub my wife so much, I would probably need to replace her with a new one atleast once every month or so.
The wear amount on jewelry is stupid.
A full set should have a decay over time value, and only damaged if you get hit where that jewelry sets.
Say you get hit in the hand, then the rings take damage, if you get hit in the head then your head piece or earrings, heck even both, I don't care, just make it make sense.
Right now, the wear values make no sense.
Re: Jewel HP's?
Posted: Wed Dec 22, 2004 11:00 pm
by zzeii
usinuk wrote:Whatever, we're done. I do hope you craft a 60% durability weapon to compare to a 60% supreme jewelry set to test this out; I realized that the comp shouldn't just be 8% vs 60% jewelry but 60% durability jewelry vs 60% other stuff for a fair test as to be able to see if this is actually bugged.
I'll add that to my extensive 'to do list'.
As an fyi the jewelry is going down about as fast as my supreme q80 rifle and excellent q120 HA on an hp-hp basis (not % of hp). Don't remember the exact xx/100 durability on the gear on combine.
Re: Jewel HP's?
Posted: Thu Dec 23, 2004 4:19 am
by lyrah68
ZZ there is a point where you HAVE to level each KIND of jewelery, just like there is a point where you have to level light armor, medium armor and heavy armor seperately, I forget the level, other than it is reasonably HIGH.
I did do some leveling of jewelery myself, before patch one, at which point I went for self sufficiency over making cash. Good thing too, seems the bottom fell out of the jewel market.
But I will tell you that I had two STACKS of amber and seeds, and at a LOW JC level, with ONLY the earring (which eventually will have to be leveled ALONE without the powerleveling using JUST the diamdem) I was getting 10 to 60 xp PER earring. That is ALOT of stacks of materials just to grind ONE level.
As a weapons armor crafter myself, I can say that the PAIN of JC was more than I could bear. I tend to pay JCs three to four TIMES the mats it takes to make the gear, since I know their agony.
Re: Jewel HP's?
Posted: Thu Dec 23, 2004 5:41 am
by usinuk
zzeii wrote:As an fyi the jewelry is going down about as fast as my supreme q80 rifle and excellent q120 HA on an hp-hp basis (not % of hp). Don't remember the exact xx/100 durability on the gear on combine.
Interesting, I almost wonder if the system just looks for some random piece of equipment to take an hp away from when its time to destroy items. If so, you're in trouble with jewelry given the low hp total.
My stack of weap mats looks like it produces a max dmg med speed weapon at around 40ish durability; I'll try to match the weapon durability using a combo of choice/supreme mats for jewelry and then see how long it takes to destroy everything. And if that doesn't tell us anything, will try the 8% one...unless anyone has great suggestions for weapon durability mats.