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Re: Unique Boss loot? Outposts
Posted: Wed Dec 22, 2004 10:48 am
by grimjim
fiach wrote:We killed two bosses this week, no loot tho
They're bandit bosses, not creatues.
Probably to keep the realism, people are far more likely to carry 'useful stuff' than critters.
Don't know where they are though.
Re: Unique Boss loot? Outposts
Posted: Wed Dec 22, 2004 10:55 am
by ahremark
I think it was mentioned that all the new bosses with special items are bandit leaders, so it's not the named animal bosses.
Like kibsword said, all of theese are also guarded by around 100 of their 'gangmembers'.
Re: Unique Boss loot? Outposts
Posted: Wed Dec 22, 2004 12:46 pm
by kibsword
drscab wrote:On a small island? Where was that?
It's in matis, but I shall leave that for you to find =). But both its location, its strength and hundred minions suggest its not the normal type of boss, and is instead one of the bigger bosses. Named mobs are just stronger and more powerful, the actual bosses are much deadlier, have hordes of minions and when killed wont respawn for days. We actually found it while looking for somin else

Re: Unique Boss loot? Outposts
Posted: Wed Dec 22, 2004 2:07 pm
by hugedan
we found a metalic blue boss ocyx surrounded by huge ocyx, in thesos no loot no xp.....mission boss i pressume with out the mission.... somewhat pointless.
Re: Unique Boss loot? Outposts
Posted: Wed Dec 22, 2004 2:28 pm
by ozric
hugedan wrote:we found a metalic blue boss ocyx surrounded by huge ocyx, in thesos no loot no xp.....mission boss i pressume with out the mission.... somewhat pointless.
Ocyketh ? Been around for a long time. Drops some nice stat mats.
Re: Unique Boss loot? Outposts
Posted: Thu Dec 23, 2004 10:54 am
by jlbloem
There are a couple of awsome strong bosses in Void, not far from the Wastelands portal. We were with a 9 man team, most 150+ ppl, and we got wiped in 1 minute or less. Even our 3000+ hp healers couldnt keep us alive. Dont really remember the names of them, but im absolutly positive they are new, after last patch. We might could do a multi-team fight, just to check out what happens. Any Volunteers for some dp?
Greetingsss.. Im happily gonna cast some more Shockwaves now

Re: Unique Boss loot? Outposts
Posted: Thu Dec 23, 2004 11:11 am
by hugedan
ozric wrote:Ocyketh ? Been around for a long time. Drops some nice stat mats.
Yeh , dint drop nothin or give xp this time. though
Re: Unique Boss loot? Outposts
Posted: Thu Dec 23, 2004 3:55 pm
by jwhyy
Re: Unique Boss loot? Outposts
Posted: Thu Dec 23, 2004 4:01 pm
by dazman76
hugedan wrote:Yeh , dint drop nothin or give xp this time. though
Don't forget, if what you found was a Named Mob rather than a new Boss, they aren't *massive* amounts above normal levels. They can still be killed fairly easily, and if you or your team's levels are higher than the named mob, you may get no XP.
With the Quartering thing, I guess it was just the random 'no loot' result?
Jwhyy - thanks for the great pictures

I take it all those armoured guys are her backup/minions? "EEEEEP"

Re: Unique Boss loot? Outposts
Posted: Thu Dec 23, 2004 5:55 pm
by helbreat
LOL they are 100% human npc's and very dangerous... today we located the fyros one and at first you wouldnt think it was the boss... sat there in its tiny smashed up camp with a broken down house and a small camp fire....
i made the mistake of getting too close tho and thats when hell broke out... about 20-30+ other gang members appeared around me and needless to say our party was torn apart in seconds..
still we will organise and find a way to win against it the grand alliance should be enough to take it together
i shant give away any clues or such to where it is as i guess our guild and the other members of the grand alliance will get organised and take this menace out soon to see what spoils the person has but be sure anyone looking for the bosses that you dont look for mass groups of npc's or mobs these can be any single npc on there own and when you get too close youll soon know its them
