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Re: more pr changes? or am i being silly here?

Posted: Tue Dec 21, 2004 3:20 pm
by helbreat
lebanni wrote:playing 6-8am and 9-10pm i miss a lot of trips :(
the game design really doesnt allow for people who have only a short time to play to be able to reach these areas maybe they should make tp tickets tradeable so that you can help people get to other areas if they dont have the time to make the journy due to having a life other than ryzom...

and yes people actually do have real lives nevrax dont let it shock you :P

Re: more pr changes? or am i being silly here?

Posted: Tue Dec 21, 2004 3:39 pm
by ozric
helbreat wrote:the game design really doesnt allow for people who have only a short time to play to be able to reach these areas maybe they should make tp tickets tradeable so that you can help people get to other areas if they dont have the time to make the journy due to having a life other than ryzom...
Maybe while theyre at it they should give out tickets which you could trade in for 10 craft levels, or 10 harvest levels. This would help the harvesters and crafters to level if they also dont have much time to play ? :p
Get real.

Re: more pr changes? or am i being silly here?

Posted: Tue Dec 21, 2004 3:41 pm
by helbreat
ozric wrote:Maybe while theyre at it they should give out tickets which you could trade in for 10 craft levels, or 10 harvest levels. This would help the harvesters and crafters to level if they also dont have much time to play ? :p
Get real.
so train tickets cant be given to people in real life? why not tp tickets in game? its "realistic" so i think you should think a moment b4 you tell people to get real..... if you want real stop playing a fantasy rpg :)

for people like leb who have a real life and can only play at limited times that also limits there levelling options... in my experiance with mmo's most games make there games so that no matter wether you play for 2 mins or 2 days at a time you will have the option to do whichever skill you like....

nevrax makes it so if you have little time you can do most things but stuff like traveling to other countries and pr foraging require a lot of time getting to these places and require you get high melee/magic lvls ok you can say rewards for risks blah blah blah all day but it still doesnt change the fact that people like leb pay to play the game same as us why shouldnt they have all the options we do just because we can play more time shouldnt mean we should be able to do more stuff should it?

i play long hours and go alot of places do alot of stuff but when other guild members who cant do this come on its hard for them to join in as they dont have the time to do it or the levels in magic/melee being able to give them a tp to come join in with us would make the game more fun for people who have little time to play and open more options for them

Re: more pr changes? or am i being silly here?

Posted: Tue Dec 21, 2004 3:50 pm
by borg9
When TP tickets were first introduced it was possible to trade them.

This is what happened:

one person explored and collected tickets. Then started to sell them to other players. These other players started to explore futher. In 2-3 day of tickets being available, all areas with working teleports had been reached and tickets were sold/traded/given to all the other players.

After a week all areas were reachable by all players who where intrested in travel.

Is this what the community wants?

Re: more pr changes? or am i being silly here?

Posted: Tue Dec 21, 2004 3:52 pm
by helbreat
borg9 wrote:Is this what the community wants?

i would probably guess the people who have little time to play would say yes...

Re: more pr changes? or am i being silly here?

Posted: Tue Dec 21, 2004 4:24 pm
by ozric
borg9 wrote:
Is this what the community wants?
It is obviously the intention that this shouldnt happen, else it would not have been changed.


helbreat, if people have only a short time to play, why the need to go to PR ? Plenty of other options.

A teleport takes 15 secs, you only need to have been there once to buy a ticket....

There will always be people who can play a lot and others who cant. Get over it.

Re: more pr changes? or am i being silly here?

Posted: Tue Dec 21, 2004 4:46 pm
by grimjim
Why not have tradeable tickets available at a vastly inflated price?

Say, a million dappers.

Re: more pr changes? or am i being silly here?

Posted: Tue Dec 21, 2004 4:50 pm
by helbreat
ozric wrote:helbreat, if people have only a short time to play, why the need to go to PR ? Plenty of other options.

There will always be people who can play a lot and others who cant. Get over it.
if people only play a short time why shouldnt the NEED to go to pr? what makes people who play longer hours have more needs than someone who plays an hour a day o.0?

pr is a fun place to go at all levels certain areas were made accessable with recent patches but there mainly high lvl areas where as to get to the low lvl area in fyros you need to go through scorched canyon which for alot of people i know even at high lvls wouldnt be easy we had a pretty high lvl group and got there after half a day and alot of dp and re routing.. kami oasis was a big let down tho =/ its empty nothing there atall a building that looks like a shop and a stable and a bar but not 1 npc. its so secret the kami forgot its there i guess

maybe its just pr that needs moving around..... windy gate is the top end of umbra outside is lvl 200+ mobs below windy gate is the entrance to nexus the bottom part of it is trench of trials so maybe windy gate should be the higher lvl pr in fyros and underspring the lower lvl one would make sense if fyros/zorai wernt divided by a prime root full of the strongest mobs in the game since the 2 towns are supposed to be allies surely they would have made safe the route between the two towns this many years in to the storyline?