I tend to take a different view about the Saga of Ryzom. I tend to look at it as a story WE PLAYERS are creating in a background supplied to us by Nevrax. As advertised, I expect the story to change according to how WE shape the world. I do not view it as a story Nevrax is presenting to us where WE PLAYERS are ineffective in creating change.
There will be some things that happen outside the player's control to provide a background for the story WE create. This is all especially difficult early on while there is no content to support a story, so I view events so far as just warming up to the real stuff that is supposed to start during Chapter Two.
In a regular book, what usually happens in the first chapter? You are introduced to many of the major characters, and you get an idea of the context the story will play out in. There isn't usually much in the way of story advancement or character development.
I went back and reread the 30 October Chapter One introduction. In my view, we are still playing Chapter One and that Chapter Two is about to open. Most of the Chapter One introduction is a storyline explanation for the patch changes being made to the game, that being Nevvy's way of announcing changes and satisfying the RP immersion community who hate seeing world changes that just magically happen without an RP explanation. I support that technique.
raynes wrote:(changes that have occured have nothing to do with anything story related).
I think that depends on how you look at it. Sure, merchants & skills & mounts were merely game improvements. I believe the content stuff raynes is looking for in the introduction amounted only to drawing players attention to the antagonism between the kami and karavan camps - pretty sparse, but at that time we all knew there wasn't going to be much in the way of content until Patch Two anyways.
Now, what happened that DID permanently change the world.
*As changed by goo, the critters DID become more difficult to fight and more aggro. Players complained it was inept and unneeded game balancing (instead of maybe just recognising it might be part of the story) and the critters were changed to besome less difficult.
I believe we are still playing out Chapter One, so I'll list some more.
*The guild summit was held. Mynias warned of enemies massing to attack. He appealed to try to get all homins to work together. This event also introduced Mournblade and the Harbingers of Doom as a faction that wants to destroy homin unity - these appear to be major NPC antihero characters and motivators in our world story. The story is advanced but nothing changes here unless WE CHARACTERS choose to do something about it.
*Kamis mobilized Fyros & Zorai to fight against some hordes blamed on the karavan. Likewise, Karavan mobilized Matis & Tryker to fight hordes blamed on the Kami. During these battles, some people got BIG permanent faction changes. Notice the divisive setting here, nothing much changed as long as WE PLAYERS choose to ignore that part of the story being presented.
*Some other events are in the logs, but as raynes says, there isn't any permanent effect on the world, what does occur is Mournblade and Sorrowblade and the Harbingers of Doom surface again to motivate the story and develop their characters, setting themselves up as bad ashes.
*During Chapter One, there have been other changes that were commonly seen as inept balancing and a sinister plot to drive players away from the game (plenty of other threads describing them). As seen from another perspective, maybe they could be part of the changing (and unfortunately unexplained) world story around us.