A Serious Suggestion to Nevrax (patching)

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iphdrunk
Posts: 1574
Joined: Tue Sep 21, 2004 8:20 am

Re: A Serious Suggestion to Nevrax (patching)

Post by iphdrunk »

petej wrote:textures or something not being loaded in time for use?) , but i get it just harvesting around the anti-kamis without moving very far since the last crash/log in

There is a known bug, not sure if it is your problem, but just in case: do not add/remove landmarks while harvesting or crafting, since the client may crash. Also, keep a backup copy of your save directory, notably the interface_jetep.icfg where your landmarks are stored.

Best regards,
Anissa
blogie
Posts: 395
Joined: Wed Dec 01, 2004 11:03 pm

Re: A Serious Suggestion to Nevrax (patching)

Post by blogie »

philu wrote:Oh right, sure, yeah, get real!

So let's say they had taken the approach they did during beta and delayed release a few days while they fixed the bugs, plus posted INFORMATION to that effect, keeping us INFORMED that there were bugs and they were going to fix them first.

We would, of course, have been up in arms, cancelled our accounts, gone over to Paris and lynched them. We wouldn't have said "that's cool, least it'll work properly when it's released". Right?

Edit:
what the heck no use
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