Re: A Question Of Sport - well, Vampirism actually
Posted: Thu Dec 16, 2004 3:39 pm
i believe there should also be a sap vamperism as mages have to regen for 10 mins after each kill unless they team wheras if you had a good sap/hp vamperisim we may actually be able to solo after 140 without sitting down half the dayflynnkd wrote:Just to squash the concentration myth, conc lowers interrupt chances, so when a mob is bashing you your chances of casting are improved. It has NO effect on hit chances. You will notice the messages say - successfully cast - mob resistsed, conc effects the first check.
Vampirism has very limited uses, so I am agreeing with the last 2 posters (107 healer myself). I have been told by some other players that it will work ok with bomb/rico offensive spells, the more targets the better it works because it sucks HPs from each successful target.... HOWEVER I have not bothered to test this as I am mostly grouped as a healer and shouldnt need the extra hassle. Plus at higher levels having multiple targets is not a good idea. I suspect it might be good for offensive mages.
And just to squash myths about vampirism before they start, the stanza USED to be GREAT back in beta. If you see an old post saying how great it was, well all that was changed in the live game.
would be nice for vampirism to work on double casts too