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Re: Future of Healers in SoR... Worst job on Atys?

Posted: Fri Sep 24, 2004 4:13 pm
by ayne31
in my opinion the strength of SoR lies in the fact that you are not forced to restrain yourself to a certain role.

in my case this was the PRIME reason i started this game. I am a long-time EQ player and I was SICK of having my cleric treated as THE healer, my paladin as THE tank and my ranger as *well - you dont fit into any role EXACTLY*.

no offense meant, but people who prefer playing archetypes should better wait for WoW or EQ2.

PS: starting the small magic pack with heal-others only should be corrected and probably will be in the long run

Re: Future of Healers in SoR... Worst job on Atys?

Posted: Fri Sep 24, 2004 4:15 pm
by wendelius
korin77 wrote:As I and others in other posts explained earlier, if you start with just 1 pack of magic you will only get heal others. This however doesn't make it impossible to level up magic. If you don't want to go and find someone to heal just level up 5 levels of fight, harvest or craft. Use that 50 skill point and spend it on something called Magic Start.


That's obvious. I just didn't want to have to spend those hard-earned 50 points for that pack when what I was after was Cold 1. :)

Re: Future of Healers in SoR... Worst job on Atys?

Posted: Fri Sep 24, 2004 11:40 pm
by ptooie
Thanks for all the feedback folks I didn't see a troll among you!

But I think most of you missed my point(I probably did not make myself clear)

It was the lack of community spirit "help the new guy" that bothered me morst.

I fully knew what I was getting from taking just 1 magic pack.This character was gonna be heal/craft only.Not sure what the arcetype fella was saying.

I've got another character that I solo with, this one was for group play and I thought man everyone likes to see a healer want to party up. I don't like the idea of grouping and bringing nothing to the table.I even named her "healerhere" so my intentions would be painfully obvious.


There seems to be a strong aversion to partying in SoR so far. The rareity of good high quailty materials seems to have forced a lot of people into a solo mindset.They seem to think they are going to get short changed somehow.

I'm more solo inclined myself from the start, but I do sometimes want to meet new folks and just have a change of pace.

This is my 1st MMORPG and so far I'm having a blast, but it looks like I'm going to have to join a guild or something to get any kind of structured play happening.

Re: Future of Healers in SoR... Worst job on Atys?

Posted: Fri Sep 24, 2004 11:47 pm
by korin77
Thats it exactly, most people don't want to share loot, not when they can kill things pretty fast with relatively little risk, partying would require tackling harder mobs and the risk factor is high especially when you get jumped by more creatures. spending 50 points in fight means you didn't have to pay for that spell from magic, so in a way it was saving you magic level points.

Re: Future of Healers in SoR... Worst job on Atys?

Posted: Sat Sep 25, 2004 2:01 am
by Virgil
ayne31 wrote:PS: starting the small magic pack with heal-others only should be corrected and probably will be in the long run

Yes, it will be changed soon, for exactly this reason :o

Because you only get xp healing in a group, Patch One contains a change in the starting pack for Magic users. You will not get the heal spell. Instead you will receive the acid damage spell. This will allow you to gain some experience on your own if you choose.

Re: Future of Healers in SoR... Worst job on Atys?

Posted: Sat Sep 25, 2004 3:15 am
by jumbala
I think a lot of people are missing out by avoiding grouping. A friend of mine and I duo constantly, and we are chain killing mobs that are 3k xp towards our primary ability unsplit. The game is very rewarding towards a group against the correct difficulty mob.

As far as splitting the loot goes, I would RATHER a crafter take it, just so I know I have someone to harass down the road for my Q30 - Q40 - Q50 weapons/armor and beyond :D

Re: Future of Healers in SoR... Worst job on Atys?

Posted: Sat Sep 25, 2004 4:46 am
by m3zcl4n
I'm actually having a blast as the healer in my group. Grouping rocks! Granted, its easy for me because i brought some guildmates along from a past game, so I have a group ready at all times. But i can attest to the fact that healing as a prof can be enjoyed in this game. Find some buddies, and have fun watchin them get whacked!

Re: Future of Healers in SoR... Worst job on Atys?

Posted: Sat Sep 25, 2004 7:37 am
by ayne31
Because you only get xp healing in a group, Patch One contains a change in the starting pack for Magic users. You will not get the heal spell. Instead you will receive the acid damage spell. This will allow you to gain some experience on your own if you choose.
Now this is what I call customer care :)

Re: Future of Healers in SoR... Worst job on Atys?

Posted: Sat Sep 25, 2004 9:35 am
by zeihgre
Heh why didn't you start in tryker lands! I would love to duo/team up with a healer. Being built for battle, I would love a healer to take on the 3kxp mobs, rather than killing the 1-1.5kxp critters.

Yes this game does allow you to do everything. But then that is more of a single type gameplay. I helped fund a couple people to make me my armor before leaving newb land. I helped them with the daps for practice, and they made me the choice q20 weapons/armor for me. In each of our primary skills, we were 41+, with the armor crafter actually being 50. While on noob land. Met some great people, had a nice sense of community, and we all helped each other out.

Not that the people who want to be self reliant shouldn't be so, but some people are looking for a community, and want to help out and work together for the greater good of the whole, if'n thats alright :rolleyes:

Zzei

Re: Future of Healers in SoR... Worst job on Atys?

Posted: Sat Sep 25, 2004 12:48 pm
by pandorae
Partying will be essential to your progression in the game. Get used to it now. The healer will be your best friend!!! I cannot encourage people enough to take a healer out and help them level early on. This will lead to stronger bonds with your community and ... good karma.

As far as healers and drive-by's go, you will always be able to count on Praetorians to do anything in their power to heal and revive if at all possible. This is one of our standards, and I strongly encourage other leaders and officers to adopt this policy for the good of the community! The earlier we begin a communal culture, the better for us all!

- Pandorae
- Comitatus Praetorian