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Re: Is there food or drink in the game?

Posted: Sun Dec 12, 2004 4:56 pm
by thurgond
aelvana wrote:Yes, optional food/drink with emotes please =D
The /thirsty and /hungry emotes are there as well as /drunk, but nothing that tastes great or is more or less filling.

-- Miss Narr

Re: Is there food or drink in the game?

Posted: Mon Dec 13, 2004 1:34 am
by lyrah68
xenofur wrote:personally, i'd like a system like http://www.adom.de has =)
the way it manages food is easy to understand and even fun, and food also has a meaningful value in that game, it keeps you alive ;)
Same with EQ, it only managed to make those that could SUMMON food into SLAVES to those that were NOT going to run back to town JUST to buy more food/drink...which was automatically consumed with NO emotes.

I HATE the EQ idea, and will NOT summon another BLOCK of summoned brown bread AGAIN.

*spits on the ground*

Re: Is there food or drink in the game?

Posted: Mon Dec 13, 2004 1:40 am
by xenofur
well, adom has the following methods of food gathering: rations from town shops, growing herbs, or if you are skilled, whole plants, using loot or using the bodies of your enemies(if there's enough left after you killed them)

imho the last aspect would lend itself very well to ryzom

Re: Is there food or drink in the game?

Posted: Mon Dec 13, 2004 10:15 pm
by sydius
xenofur wrote:well, adom has the following methods of food gathering: rations from town shops, growing herbs, or if you are skilled, whole plants, using loot or using the bodies of your enemies(if there's enough left after you killed them)

imho the last aspect would lend itself very well to ryzom
Yes, this would be nice. As long as food is not required to survive, at least. Maybe just make regain of stats faster?

Re: Is there food or drink in the game?

Posted: Mon Dec 13, 2004 10:39 pm
by varelse
xenofur wrote:well, adom has the following methods of food gathering: rations from town shops, growing herbs, or if you are skilled, whole plants, using loot or using the bodies of your enemies(if there's enough left after you killed them)

imho the last aspect would lend itself very well to ryzom
Are you speaking of eating the bodies of homin enemies, or were you thinking of cooking the flesh that we quarter from animals?

I wouldn't mind having the ability to barbeque a gingo steak, for instance, but I get the feeling that if Nevrax puts the bodies of fallen homin soldiers on the menu, we'll probably lose a substantial number of players from the game.

Re: Is there food or drink in the game?

Posted: Mon Dec 13, 2004 10:41 pm
by xenofur
last time i checked you couldn't quarter bandits and the like oO

*has thoughts about pvp and above-mentioned things*

...

x_x

Re: Is there food or drink in the game?

Posted: Mon Dec 13, 2004 10:43 pm
by sydius
varelse wrote:I get the feeling that if Nevrax puts the bodies of fallen homin soldiers on the menu, we'll probably lose a substantial number of players from the game.
I used to cut up dead bodies in UO of defenseless victims I had slaughtered. With the assortment of legs, arms, bloody torsos and heads, I would make large walls of them outside town and wait for the curious (if not disgusted) passer-by to wander a little too close and then add them to the curiosity.

At one point I think you could even make jerky out of them. :)

As far as I know, nobody ever quit the game because of it. You saw far worse done by monsters in dungeons on a regular basis.

Re: Is there food or drink in the game?

Posted: Mon Dec 13, 2004 10:50 pm
by varelse
xenofur wrote:last time i checked you couldn't quarter bandits and the like oO

*has thoughts about pvp and above-mentioned things*

...

x_x
Well, the ability to quarter a player's corpse and even make "human jerky" out of it or mount the head as a trophy was removed from UO, which had a fully open free fire pvp system at the time, due to some laws in Germany which forbade the sale and distribution of video games that included corpse mutilation and cannibalism.

People keep asking to get that feature back in UO, but EA refuses to even consider it, even on the "veterans" shard. Also, I think that the Ryzom player base and potential market would be much more likely to be offended by such a feature.

Well, anyway, when players die in Ryzom, they respawn and don't leave bodies behind to loot or quarter, so I guess this is a moot point anyway.

Re: Is there food or drink in the game?

Posted: Mon Dec 13, 2004 11:03 pm
by sydius
Now that you mention it, I remember the Germany thing. A much larger problem with this game, obviously. :) But yeah, moot point.

Yubo meat, on the other hand, smells good to me.

Re: Is there food or drink in the game?

Posted: Tue Dec 14, 2004 1:18 am
by varelse
sydius wrote:Now that you mention it, I remember the Germany thing. A much larger problem with this game, obviously. :) But yeah, moot point.

Yubo meat, on the other hand, smells good to me.
I think I'd prefer a nice, hot meal of boiled kincher with melted butter to dip the chunks in ;)

There are many features of UO that I do miss not having in Ryzom, including the ability to buy or make food, and drink at a bar, and build a custom house (too bad most of them were just hideous!) and lock items down in it to decorate your house.

But, if I were to go back and play UO again, there would be far more missing from that game for me than I feel is lacking here. There are also highly overpowered skills in UO such as animal taming allowing tamers to control some of the strongest monsters in the game, and I don't see that mistake repeated here in Ryzom, at least not yet. I do not miss the tamer/antitamer debates one bit.

For one thing, the player community is just wonderful, fun to be with, helpful, intelligent, and for the most part mature. The in game customer service is also far superior to that provided by EA. The crafting and foraging trades in this game are helped out by the fact that all levels of equipment are needed, there is quite a bit of a learning curve involved in knowing which mats to combine in an item to best suit it for its intended use (ex healing vs elemental amps) and there is decay on all items except for jewelry. Things wear out, at a rate depending how hardly they are used, and have to be replaced.

In Ryzom, teams are useful and people find it desirable to cooperate for common goals and/or mutual benefit, even just to level or in PVE. Yet, you can still play solo with a reasonable amount of adjustment and planning. In UO, the game's mobs had been so nerfed when I left, and the playerbase so obsessed with individual and personal goals that other players were rarely seen as anything but "in the way" even in the toughest parts of the game.

There are things we can do in Ryzom that we cannot do in UO. True, we can't make eating noises and consume food, but there are so many emotes available - and character animation to go with them. Soon, we'll be able to change our hair and tatoos. We can go skinny dipping in Lake Superior or hang around in the bath house in pyr, and even mock the dangerous beasts that threaten us. My personal favorite, though is the action customization system.

So, I think that even though you do make good points about game depth and the lack of ability to manipulate objects in the world here, that I will refrain from asking the devs for eatable sandwiches and sittable chairs, and just hope they get those outposts and guild missions up and running. If they even deliver a 10th of the content that was mentioned before release, they'll keep 80% of the people I know in game busy and happy for a year.