sydius wrote:Now that you mention it, I remember the Germany thing. A much larger problem with this game, obviously.

But yeah, moot point.
Yubo meat, on the other hand, smells good to me.
I think I'd prefer a nice, hot meal of boiled kincher with melted butter to dip the chunks in
There are many features of UO that I do miss not having in Ryzom, including the ability to buy or make food, and drink at a bar, and build a custom house (too bad most of them were just hideous!) and lock items down in it to decorate your house.
But, if I were to go back and play UO again, there would be far more missing from that game for me than I feel is lacking here. There are also highly overpowered skills in UO such as animal taming allowing tamers to control some of the strongest monsters in the game, and I don't see that mistake repeated here in Ryzom, at least not yet. I do not miss the tamer/antitamer debates one bit.
For one thing, the player community is just wonderful, fun to be with, helpful, intelligent, and for the most part mature. The in game customer service is also far superior to that provided by EA. The crafting and foraging trades in this game are helped out by the fact that all levels of equipment are needed, there is quite a bit of a learning curve involved in knowing which mats to combine in an item to best suit it for its intended use (ex healing vs elemental amps) and there is decay on all items except for jewelry. Things wear out, at a rate depending how hardly they are used, and have to be replaced.
In Ryzom, teams are useful and people find it desirable to cooperate for common goals and/or mutual benefit, even just to level or in PVE. Yet, you can still play solo with a reasonable amount of adjustment and planning. In UO, the game's mobs had been so nerfed when I left, and the playerbase so obsessed with individual and personal goals that other players were rarely seen as anything but "in the way" even in the toughest parts of the game.
There are things we can do in Ryzom that we cannot do in UO. True, we can't make eating noises and consume food, but there are so many emotes available - and character animation to go with them. Soon, we'll be able to change our hair and tatoos. We can go skinny dipping in Lake Superior or hang around in the bath house in pyr, and even mock the dangerous beasts that threaten us. My personal favorite, though is the action customization system.
So, I think that even though you do make good points about game depth and the lack of ability to manipulate objects in the world here, that I will refrain from asking the devs for eatable sandwiches and sittable chairs, and just hope they get those outposts and guild missions up and running. If they even deliver a 10th of the content that was mentioned before release, they'll keep 80% of the people I know in game busy and happy for a year.