Page 2 of 2

Re: Target's level

Posted: Sun Sep 26, 2004 2:16 pm
by gau83
Eshin wrote:Beautiful, weiseman. Just beautiful.


What I do agree (if someone would first make the argument about it) is that you should be able to flee from a fight more often. It's not that you should be able to run every single time when gingo hits the fan, no, but currently you can't really outrun anything ;) (maybe some mobs, but you get the point)


I do agree.
And when i sy i'd like more info on mobs i don't mean a message sayng"this mob is lvl 24.6,hit him 32 times and u'll get 2475 exp..."
i mean i'd like a well organize olour sistem..like Daoc....there are colors here but they're completely wrong...why a scary gino lvl 61 il light blu when blu shoudl be a up to 50 color?only that....

Re: Target's level

Posted: Sun Sep 26, 2004 8:15 pm
by Eshin
gau83 wrote:there are colors here but they're completely wrong...why a scary gino lvl 61 il light blu when blu shoudl be a up to 50 color?only that....
The color system represented in tutorial in-game is very obsolete. Try these to get more accurate rundown of the current situation:

level 0 = black
level 1 to 20 = light green
level 21 to 50 = dark green
level 51 to 70 = light blue
level 71 to 100 = dark blue
level 101 to 120 = light yellow
level 121 to 150 = dark yellow
level 151 to 170 = light orange
level 171 to 200 = dark orange
level 201 to 220 = light red
level 221 to 250 = dark red
level 251 or more = violet

Taken from gepard's post from the old forums. This scale was in patch info too, but clearly it's so old already that it has gotten buried under the newer ones.