Re: Dodge/Parry
Posted: Mon Sep 27, 2004 4:29 am
The "attack after" skills all MAY hit for double based on what you did with the additional credits. You can use this for a nearly free hit, or to add additional stanza's.
If you using a lower level "increased damage" brick to cut down on stamina usage, you can now use a higher one which MAY result in higher damage. I almost always get additional (or at least max capable) as I use the extra credits to add accurate attack to my "attack after" stanza. This is how the credit has always worked.
Dodge is based on your armor stats, parry on your weapon stats... You can only have one active at a time, and you can toggle the ONE defensive mode you prefer using the PAD.
Ultimate Harvesting Guide
If you using a lower level "increased damage" brick to cut down on stamina usage, you can now use a higher one which MAY result in higher damage. I almost always get additional (or at least max capable) as I use the extra credits to add accurate attack to my "attack after" stanza. This is how the credit has always worked.
Dodge is based on your armor stats, parry on your weapon stats... You can only have one active at a time, and you can toggle the ONE defensive mode you prefer using the PAD.
Ultimate Harvesting Guide