ozric wrote:The whole point of these stanzas is to give a credit for your actions, else there would be no reason in having them at all.
Yeah, I'm pretty fine with that. But both increase damage and credits?
Basically it means that if I don't add anything, but the attack after x stanza, to the action, the credit requirement would be 0 but the credits used something like -20 (attack after x lvl 2), and it hits double damage there too already. Says also that you can add something extra there and still get a free hit. I think you're missing this point here that I'm saying.
I iterate, I was mighty fine with the fact that they did credit my actions (actions that had the increase damage for example), but if they act as a increase damage at the same time (which I'm led to believe according what you said, can't get in-game to see it myself) then it's a bit too much. Hope I'm getting my point across here. And no, you're not probably dense at all, it's just that we might be misunderstanding the concepts here.
Have you actually played a fighter, used increase damage, and seen your stamina drop rapidly ? A "free" hit every now and then is not the big deal you seem to be making it out to be, especially as you have to spend skill points on the stanzas as i mentioned before.
Been playing fighter in the first ob, during open weekends, in focus beta and during the last ob. So no, I haven't used increase damages and therefore didn't notice them to consume stamina in great amounts. Sarcasm aside, point is that it should be a credit that you use to cut down the stamina usage when using stuff like increase damages and whatnot. Or act as an increase damage, but not crediting your stanzas then. It having them both troubles me, and a pretty overpowered package with 10 SP if you ask me.
But, what vguerin is saying there seems like it's working just the way it should and has been working (acting as a credit, so you can use that increase damage stanza, for example, with cut down costs).