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Re: PR ZONES -- DELETE THEM!!!

Posted: Thu Dec 09, 2004 10:40 am
by helbreat
desolis wrote:Or maybe its just you fail to realise the ever changing seasons in Atys and its aggro season, if you have traversed PR plenty of times you would have noticed that some days it is extremely easy with barely a patrol in sight and others its just chaos.

Was just the pther night was heading to the karavan tp in under spring when i said to me m8 where the hell is all the zorax this is no fun i got no dp yet >.< (heh well not quite but i have noticed some nights are alot dangerous than others maybe they where in bed or doon to the zorax watering hole)



you obviously havnt been in pr since the patch have you? lol they have made it impossible to lvl pr forage for everyone me and lofty took weeks finding out a route from a - b so we could lvl a bit of pr forage i log in at a safe spot yesterday and got ganked by about 50 agro mobs thats how bad its been changed dont expect many visitors from other lands anymore if they have to enter a pr to get to you :)

Re: PR ZONES -- DELETE THEM!!!

Posted: Thu Dec 09, 2004 11:05 am
by borguk
Logged in portalled to the roots and found 3 kinchers sat the other side of the portal, died 6 times in a row before I managed to escape.

Logged in disgust with 500k DP. Will see if I can be arsed to log in again before sub is up.

Re: PR ZONES -- DELETE THEM!!!

Posted: Thu Dec 09, 2004 11:07 am
by borg9
helbreat wrote:you obviously havnt been in pr since the patch have you? lol they have made it impossible to lvl pr forage for everyone me and lofty took weeks finding out a route from a - b so we could lvl a bit of pr forage i log in at a safe spot yesterday and got ganked by about 50 agro mobs thats how bad its been changed dont expect many visitors from other lands anymore if they have to enter a pr to get to you :)



Nothing is impossible....

Last night my bride to be an I harvested in the roots for ages ..... Yes the aggro is ramped up, yes it was concentrated in places.

Considering that over the weekend I could wall with my eyes closed halfway up the Trench of Trails, could with difficult move around Underspring. The reset has ment that its not like that anymore. We have already had news that the lagoons have started to return to normal. I am sure the Roots will do the same.

You can only comment of mobs concentrations and patterns after you have studied they for at least a few days. They do have legs and do move around.

So before we all over-react, lets wait a day or two. Let the mobs settle into their normal routine.

I got killed by a Kincher will swimming yesterday (went hunting cas I couldn't harvest) ... you don't see me running around screem that fighting has been nerfed.. I asked the team if this was normal ... yes they, said funny isn't it!

I toured last night after dying the L. of L., fighting for a bit, harvesting with Mel for a while until the supreme ran out, I when on an explore.

Lagoons of Lorai - 18:00pm-18:20pm GMT nasty aggro at portal, knichers in harvest feilds, Najab have appear for the first time, Honchers in places other than Hornkan beach.

Maze portal (Matis) - normal 4 huge torbak's in there usual place.

Resting waters - slightly higher numbers of Zerx and Knichers but in tight groups, rather than the usual spread.

Eriee Valley Trench of Trails - new Knicher close to Pryo town, patrols had normal patterns. Was told aggro concentration was high (large groups) but clustered.

Elusive forest - loads of aggro around portal again clustered. Was about to travel about half way to Hidden oasis before being killed, was still able th harvest, but had to move more as the strippy Kinchers were a bit restless.

Nexus - west portal 3 huge Torbaks, was able to leave ramp while they feed ... made it to the middle before getting eating by the Named Cuttler.

Nexus - South East portal clear of aggro.

Wastelands portal - was unable to mob the Great knichers, managed to sneal in once but got had by a Tryancha.

Logged cas I was tired.

Basically compared to the weekend the aggro is heavy around the portals, but the weekend was silly as I was able to move anywhere with out a problem!

I can't wait to get back online and see where the have all moved too.... get excited!

Re: PR ZONES -- DELETE THEM!!!

Posted: Thu Dec 09, 2004 12:04 pm
by sark92
After the patch I went to see the changes, hmm a bit OTT with the agro I though, ah patrols now go across areas that used to be safe oh this looks tough, but I carried on.

I found areas now completely blocked in with aggro mobs whole areas now impossible to get into, and not slow tyrancha, fast never give up mobs, I waited 30 mins to get into some areas, found a gap ran through got to the spot I wanted, only to be rolled over by a patrol before I had pulled my first Mat, so I sat back and watched.

I tried not to get disheartened with the changes but the more I saw the more I realised that after weeks of sneaking and creeping and looking for sources of certain types of mats was gone, a complete waist of time.

When you first get into PR for harvest reasons its scary hard and you die a lot but then you get skilled at it, its like a training process as it should be the longer you spend there the better you get. But this has changed all that, we are all back to being noobs in PR.

Well I will see if it all settles down in a few days before I pronounce my judgment, but at the moment its not looking good.

Re: PR ZONES -- DELETE THEM!!!

Posted: Thu Dec 09, 2004 12:36 pm
by helbreat
borg9 wrote:Nothing is impossible....

Last night my bride to be an I harvested in the roots for ages ..... Yes the aggro is ramped up, yes it was concentrated in places.

Considering that over the weekend I could wall with my eyes closed halfway up the Trench of Trails, could with difficult move around Underspring. The reset has ment that its not like that anymore. We have already had news that the lagoons have started to return to normal. I am sure the Roots will do the same.

You can only comment of mobs concentrations and patterns after you have studied they for at least a few days. They do have legs and do move around.

So before we all over-react, lets wait a day or two. Let the mobs settle into their normal routine.

I got killed by a Kincher will swimming yesterday (went hunting cas I couldn't harvest) ... you don't see me running around screem that fighting has been nerfed.. I asked the team if this was normal ... yes they, said funny isn't it!

I toured last night after dying the L. of L., fighting for a bit, harvesting with Mel for a while until the supreme ran out, I when on an explore.

Lagoons of Lorai - 18:00pm-18:20pm GMT nasty aggro at portal, knichers in harvest feilds, Najab have appear for the first time, Honchers in places other than Hornkan beach.

Maze portal (Matis) - normal 4 huge torbak's in there usual place.

Resting waters - slightly higher numbers of Zerx and Knichers but in tight groups, rather than the usual spread.

Eriee Valley Trench of Trails - new Knicher close to Pryo town, patrols had normal patterns. Was told aggro concentration was high (large groups) but clustered.

Elusive forest - loads of aggro around portal again clustered. Was about to travel about half way to Hidden oasis before being killed, was still able th harvest, but had to move more as the strippy Kinchers were a bit restless.

Nexus - west portal 3 huge Torbaks, was able to leave ramp while they feed ... made it to the middle before getting eating by the Named Cuttler.

Nexus - South East portal clear of aggro.

Wastelands portal - was unable to mob the Great knichers, managed to sneal in once but got had by a Tryancha.

Logged cas I was tired.

Basically compared to the weekend the aggro is heavy around the portals, but the weekend was silly as I was able to move anywhere with out a problem!

I can't wait to get back online and see where the have all moved too.... get excited!



when you got on lastnight did you message any crafters and try to buy anything supreme? i messaged 2 people for a supreme mag amp and got told that they are unable to get the mats to make these due to the changes in pr people lvled up there pr harvesting to be good crafters and make nice weapons/armour for public buying/guild use and now this patch comes all there pr skill is wasted as the good materials are now coverd in agro and youd need an army to fight off the spawns while 1 person pulled mats and with the server population as small as it is i cant see a party of people wanting to come protect 1 person while they dig with such a high risk of DP

also how is this going to help the forced pvp soon to be added in pr? you wont have a chance to pvp as youll be killed long b4 meeting anyone by the agro pvp in roots will be 1 high lvl nuker sitting inside the portal killing people while there on there loading screen

Re: PR ZONES -- DELETE THEM!!!

Posted: Thu Dec 09, 2004 12:51 pm
by borg9
helbreat wrote:when you got on lastnight did you message any crafters and try to buy anything supreme? i messaged 2 people for a supreme mag amp and got told that they are unable to get the mats to make these due to the changes in pr people lvled up there pr harvesting to be good crafters and make nice weapons/armour for public buying/guild use and now this patch comes all there pr skill is wasted as the good materials are now coverd in agro and youd need an army to fight off the spawns while 1 person pulled mats and with the server population as small as it is i cant see a party of people wanting to come protect 1 person while they dig with such a high risk of DP

also how is this going to help the forced pvp soon to be added in pr? you wont have a chance to pvp as youll be killed long b4 meeting anyone by the agro pvp in roots will be 1 high lvl nuker sitting inside the portal killing people while there on there loading screen


Nope didn't message any crafters or try to buy any supreme....

As I said in my post I went in there to help a guildie who had TP'd in and hadn't got enough money for a new ticket. Found the supreme resin was in season, I called my sweet heart and we hacked out about 50-60 peices before the season/time ended.

We then ran about a bit, got aggro'd by a knicher (the little fast stripy ones), but survived by getting help from a friendly tribe. We laughed at the patrol that wandered by. Then did what engaged Trykers do when nobody else is around, found the resin back in season, so we hacked out another load.

Then I TP'd upto the Elusive forest to get some wood (my true love couldn't follow cas we have yet to make that trip together). I hacked out some wood for a bit, then as discribed in the rest of my post I checked out the Nexus and other parts of the roots.

Travel was much harder than it has been recently, but no harder than it has been in the past.

I remember harvesters complaining because Kinchers had been placed on the oil spot, after patch one, but as I said then there is more than one oil spot in the roots.

Re: PR ZONES -- DELETE THEM!!!

Posted: Thu Dec 09, 2004 1:30 pm
by pcheez
desolis wrote:Or maybe its just you fail to realise the ever changing seasons in Atys and its aggro season, if you have traversed PR plenty of times you would have noticed that some days it is extremely easy with barely a patrol in sight and others its just chaos.

Was just the pther night was heading to the karavan tp in under spring when i said to me m8 where the hell is all the zorax this is no fun i got no dp yet >.< (heh well not quite but i have noticed some nights are alot dangerous than others maybe they where in bed or doon to the zorax watering hole)


I do know that the mobs change position and quantity each season, just did not want to insult the man/woman's harvesting knowledge :p


"and notice to the left a fine specimen of shiny wavy flora getting chewed on by peaceful herbivore fauna. And if we look to OH GOD MY ARM AAAARGH OH THE AGONY AAAAAAHHH!! ... that is what i would have said if the kitin had ripped off my arm instead of my leg. Good day." Yeah, so much for tours of the PR...

Re: PR ZONES -- DELETE THEM!!!

Posted: Thu Dec 09, 2004 1:53 pm
by 1mage
I glad they change the mobs and patrols, keeps things fresh and new. If you want PR mats your just gonnna have to run the risk for higher reward makes perfect sence to me.

The same patrols make things to easy like you say once you have found a route your home and dry every time.. pfff.. Wheres the fun in that.. Just means PR Foragers & Crafters can charge way more for your items.. Supply and demand baby!!!

Use your noggins.. =)

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 11:50 am
by helbreat
if you all go look in the patch 27 notes by lawrence in announcment you will see that the extra agro was supposedly added to stop an exploit so i guess us harvesting in pr = exploit so lets not go there anymore? i will be watching and laughing at all the people trying this round the world trip on sunday as the first bit of pr is going to end there trip :)

The DP express will be arriving at platform 1 on sunday ;P

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 12:00 pm
by sprite
helbreat wrote: i will be watching and laughing at all the people trying this round the world trip on sunday as the first bit of pr is going to end there trip :)

It only goes through PR once, and thats considered the easiest PR there is.