Re: We *must* have the tools needed for mass events to not be a cluster****
Posted: Sun Dec 05, 2004 9:12 am
I have to say that I liked the raid engine on EQ. The idea that ONE guild could take on a boss mob and actually kill it was nice too.
I agree, I have had alot of experience with raids, and there is one thing that is certain. If you don't have a leader that has the SKILLS to lead, mainly the ability to convince people that he has a clue and deserves to be followed without shouting or using foul language, then ANY raid...in ANY game is going to basically run like this.
Raid gathers, people are running around, picking off mobs around the gather area, chatting in shout, ooc and other channels, this stage can take from 20 minutes to a few HOURS (I wish I was exagerating, but I have been on raids that the gathering took longer than the rest of the raid).
If more than one guild is "sponsoring" the raid, the cluster fudge of who is leader starts NOW. After some arguing in tells the loudest yeller wins, but this trouble is NOT over...not by a LONG shot.
Ok, somehow group leaders are chosen and the counting off is done. MAYBE the grouping up is done right...but many times at least ONE group is either caster HEAVY or mostly melee (the leftovers group, this group KNOWS they are going to die).
Sometime later the entrance into the dungeon/raid area starts. This part of the raid COMPLETELY depends upon two things. Will the "chain of command" hold out or fall through, basically how good are the raid leader and group leaders at leading. And how experienced at raiding are the rank and file. If either end of this is a little weak...the raid is GOING to wipe...plain and simple.
Ok...we will assume that the leaders are OK at leading and have the best of intentions, but they have to shout a bit, we will also assume that there are at least a FEW inexperienced raiders.
The leaders remind players to STAY close and assist the main assist/tank, and NOT to roam around between pulls. But the inexperienced raiders are used to the "grind" type of melee fights, especially chain pulling.
First pull:
Main tank is not buffed enough and dies on the way back, new main assist is found (hopefully one with better armor and more HP), Ok second pull. Main tank manages to agro a PILE of mobs and PANICS, bringing about 20 mobs to the party. Maybe this goes well, and maybe you wipe. But for debate ONE of the healers manages to save the day. NEW main tank is found.
During all this at least ONE of the inexperienced tanks has died at EACH pull, not waiting for the tank to gain FULL agro and not assisting. Another one has wondered around and either fallen into an agro or gotten into agro range. The raid wipes for first time.
Most of the raiders get rezzed back in and the pulling starts again (without the idiot that wiped the raid).
We all KNOW this scene, especially the EQers. It sounds like every Naggy or Vox raid I ever went to, and a fair number of the lower planes raids.
Without the ability to disinclude the "riff raff" (aka the inexperienced wipe bait raiders) the best thing you could do is not rez back any players that did a serious DUMB dumb. That way they would at least have to run back to the event.
My main suggestion on the events is that EVERYONE co operate on killing the enemy. The idea of competition against factions AND the enemy is frankly ludicrous... in my opinion.
I agree, I have had alot of experience with raids, and there is one thing that is certain. If you don't have a leader that has the SKILLS to lead, mainly the ability to convince people that he has a clue and deserves to be followed without shouting or using foul language, then ANY raid...in ANY game is going to basically run like this.
Raid gathers, people are running around, picking off mobs around the gather area, chatting in shout, ooc and other channels, this stage can take from 20 minutes to a few HOURS (I wish I was exagerating, but I have been on raids that the gathering took longer than the rest of the raid).
If more than one guild is "sponsoring" the raid, the cluster fudge of who is leader starts NOW. After some arguing in tells the loudest yeller wins, but this trouble is NOT over...not by a LONG shot.
Ok, somehow group leaders are chosen and the counting off is done. MAYBE the grouping up is done right...but many times at least ONE group is either caster HEAVY or mostly melee (the leftovers group, this group KNOWS they are going to die).
Sometime later the entrance into the dungeon/raid area starts. This part of the raid COMPLETELY depends upon two things. Will the "chain of command" hold out or fall through, basically how good are the raid leader and group leaders at leading. And how experienced at raiding are the rank and file. If either end of this is a little weak...the raid is GOING to wipe...plain and simple.
Ok...we will assume that the leaders are OK at leading and have the best of intentions, but they have to shout a bit, we will also assume that there are at least a FEW inexperienced raiders.
The leaders remind players to STAY close and assist the main assist/tank, and NOT to roam around between pulls. But the inexperienced raiders are used to the "grind" type of melee fights, especially chain pulling.
First pull:
Main tank is not buffed enough and dies on the way back, new main assist is found (hopefully one with better armor and more HP), Ok second pull. Main tank manages to agro a PILE of mobs and PANICS, bringing about 20 mobs to the party. Maybe this goes well, and maybe you wipe. But for debate ONE of the healers manages to save the day. NEW main tank is found.
During all this at least ONE of the inexperienced tanks has died at EACH pull, not waiting for the tank to gain FULL agro and not assisting. Another one has wondered around and either fallen into an agro or gotten into agro range. The raid wipes for first time.
Most of the raiders get rezzed back in and the pulling starts again (without the idiot that wiped the raid).
We all KNOW this scene, especially the EQers. It sounds like every Naggy or Vox raid I ever went to, and a fair number of the lower planes raids.
Without the ability to disinclude the "riff raff" (aka the inexperienced wipe bait raiders) the best thing you could do is not rez back any players that did a serious DUMB dumb. That way they would at least have to run back to the event.
My main suggestion on the events is that EVERYONE co operate on killing the enemy. The idea of competition against factions AND the enemy is frankly ludicrous... in my opinion.