Re: Local Supplier
Posted: Fri Nov 19, 2004 8:10 am
Other ways to limit dapper hemoraging during crafting include quarter anything you can, forage until your brain bleeds, do EVERY mob counting mission you EVER find as soon as you know where they spawn, even do the "urgent" ones...providing you think you can get to where you can target it before the timer runs out.
But no matter what, they need to tweek the rewards of missions, return the suppliers. OR triple the quartered mats drops and similarly triple the units of materials you can forage, and or adjust the paths of the agro mobs/guards for the BEST materials for some items (Big shells in Pyr are very difficult to harvest, either the node is WAY too touchy and depletes the ares within one or two prospects, OR is stable, but has three three star gingos, and from four to eight four star Goari guarding it.)
I have just accepted that until things are tweeked/fixed/adjusted crafting is expensive, and they have effectively slowed crafting leveling EVEN further. Which is NOT something they needed to do at ALL, and I honestly don't THINK that this is what they intended.
But no matter what, they need to tweek the rewards of missions, return the suppliers. OR triple the quartered mats drops and similarly triple the units of materials you can forage, and or adjust the paths of the agro mobs/guards for the BEST materials for some items (Big shells in Pyr are very difficult to harvest, either the node is WAY too touchy and depletes the ares within one or two prospects, OR is stable, but has three three star gingos, and from four to eight four star Goari guarding it.)
I have just accepted that until things are tweeked/fixed/adjusted crafting is expensive, and they have effectively slowed crafting leveling EVEN further. Which is NOT something they needed to do at ALL, and I honestly don't THINK that this is what they intended.