Re: Current game state (moved from other thread)
Posted: Fri Nov 19, 2004 2:19 pm
wow i made someone's sig - i'm very honoured
This is the community forum for Ryzom.
https://bb.ryzom.com/
And so you shoud betoadus wrote:wow i made someone's sig - i'm very honoured
Yes, but there are also no MMORPGs I've ever played that force you to lose over half the value of the item made. Grinding went from about a 15% loss to over 50% loss. It is now basically impossible to grind in any serious fashion using NPC mats without a big bank account to absorb the losses.jaggarot wrote:AFAIK there's no MMORPG in existance where you can buy raw materials from NPC vendors and sell them back to the vendor as a finished good for more than you paid for them!
Given you can't level using vendor mats, your only choice is to harvest, harvest, harvest. And so now I'm investing 10x the time I spent before to harvest large stacks of raw mats that give me very little harvest experience And for that matter, I actually don't want to level harvest any further since I want my lines to be somewhat even to avoid getting caught in the DP trap. If I were to harvest q100 stacks...well, I'd probably have picked up 20-30 levels by now (I've already picked up 4 harvest levels at 150-180 exp a pop, which is frightening.) Frankly, it is the most bored I've ever been playing a MMORPG.Basically, anyone could quite easily "grind" thier way up the crafting tree simply by investing time.
This is a point if you're like the poster or myself, who leveled up reasonably well pre-patch. I won't disagree that some of the apprentice missions were sickly lucrative after you got the mandatory 20 levels over the q required and had no failure rates.As it was, before the patch, the only brake on crafting was the money supply. The immense amount of dappers that could be made from missions meant that I could level very rapidly indeed (I have all crafting trees in the q80-100 range, was making 2-3 million dapper a day and my Green Seed and Matis Fame have been capped for quite some time)
#1 and #3 have been discussed. #2 is nice if you're a guildie, but even then the quantities aren't enough to make a real impact given the max for most players wearing heavy is about 150 items and the max for light about 200.Under the "new" system in order to level in crafting I have to get mats from:
1. Harvesting
2. Animal mats from guildmates's hunts
3. Player sold mats on the NPC vendors
And with item decay rates way down, the only reason these are selling is the large influx of new players brought on by the free trial. I've sold more q50 pieces over the last week than I had in the previous month. And I've watched max damage choice q70 weapons at lower prices than anyone on the vendor sit there unsold. This tells me its not the existing base that's buying.A far, far better system IMHO than simply doing 8 missions every 90 minutes and then grinding 5 or 6 levels at a time (the situation it was before).
As for making a profit - you really have to be creative. Yes - there are a lot of items on sale at the vendors at base price (and they make me a comfortable amount of cash - I'm "poor" if my account dips below 250K) - but if same chap wants a quality sword with +20 hp/+20 Stam then he isn't going to be able to get it off the merchants...........
Yes, there should be.There ought to be an opportunity there for a dedicated crafter![]()