tinpony wrote:
XP works weirdly. If we're in a team fighting multiple mobs and Tank One kills Mob A while I'm hitting Mob B, I get XP for Tank One's fight, even though I played no part in it. Conversely, I get killed in a fight and lose all the XP I earned in a fight I was directly involved in. <shrug>
Tin.
I think you have summed it up very well.
One of the many, but probably most important aspect of this "odd" XP system that I did not mention originally; no matter what you do, if you are teamed, and someone in your team does the SAME thing as you at the same time (even if one finishes first) you will get the XP.
In response to the comment on the Water Exploit.... well thats makes sense - i never used it or knew about, thus why i didnt think of it
Keeping this thread alive, and hopefully sparking a whole new lot of very interesting and valuable repsonses - on par with the XP per action theme mentioned in here.... as a frequent RPG player, however MMORPG Virgin until SoR - the XP systems I am used to are uncapped, and the XP is the same no matter what level you are at for each mob, however each level you need more XP to progress.
Simple Example:
Suckling Yubo = 250XP
Level 1 = 250 XP
Level 2 = 500 XP
Level 3 = 1000XP
Level 4 = 2000 XP and so on.
So you just need to kill more to level (this melee/offense them applies to Craft and Forage etc as well).
However if a Capyrni = 1000 XP and for some rather lucky person they kill one at level 0 then they would be level 2 1/4
However if they killed it at level 4, they would need to kill another one to progress.....
And of course why i see this as fair... because some mobs i can kill over and over then suddenly they kill me over and over.. and supporting the TEAM theme... if there were no XP cap per kill/heal/harvest etc then people would TEAM more
Of course the downside of all this... probably can never be implemented as how would you "re-distrubute" XP / Levels / SP ???
Would someone at Level 103 be level 236 now?
or would someone at level 248 really be level 215?
I doubt that every mob killed or action taken (forage, craft etc) would be recorded, thus the vaule of XP can not be changed, then re-calculated and applied.
What i do want to ask for, is a clear answer as to how it works.... so we can make the most of the game and not "Waste time" because of not understanding.
Anyway, thanks to EVERYONE for their responses, i have been reading them each day..... hope to see a whole new set of ideas / opinions