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Re: Rapidly Losing Interest in the Game

Posted: Sat Nov 13, 2004 7:18 pm
by komori
jackmor wrote:Well theres the problem your too young. At that level in just melee you should still be on the island. Not too worry, I did the same thing myself. This is what you can do.


Thanks for the advice, but again, it seemed fine pre-patch, now it is not. If I read my newbie island quests correctly, I completed all of the ones designed to introduce a player to game, did plenty of wandering around and killing critters beyond that (character has about 20 levels in harvesting and crafting as well). There is nothing in the manual that says what level is right for leaving newbie island, but my assumption based on the skills description is that its about level 20.

If the solution to being killed within spitting distance of the gate by wandering gingos is grouping, its a problem for folks who dont have several hours at a time to play. Grouping and participating in guilds takes a lot of time -- time I dont always have. Id really like to be able to log in for an hour and play, which I could do before the patch.

Re: Rapidly Losing Interest in the Game

Posted: Sat Nov 13, 2004 7:59 pm
by memiki
In beta I left newbie island way to early. This time in retail I waited until I was over lvl 30.

Check out some of the guilds. Then you have others to help you. There are many good guilds out there. Doesn't mean you can't go out on your own, but at least you can group up.

Or ask if anyone is going out. We take other guild members with us all the time.

I am finding it improving all the time. But than the patch didn't bother me a whole bunch but do feel sorry for the ones who had trouble. I still love the game.

__________________________
Memiki - Matis
Serena - Tryker
Out of Cavern Guild

Re: Rapidly Losing Interest in the Game

Posted: Sun Nov 14, 2004 7:36 am
by fellgrim
komori wrote:Thanks for the advice, but again, it seemed fine pre-patch, now it is not. If I read my newbie island quests correctly, I completed all of the ones designed to introduce a player to game, did plenty of wandering around and killing critters beyond that (character has about 20 levels in harvesting and crafting as well). There is nothing in the manual that says what level is right for leaving newbie island, but my assumption based on the skills description is that its about level 20.

If the solution to being killed within spitting distance of the gate by wandering gingos is grouping, its a problem for folks who dont have several hours at a time to play. Grouping and participating in guilds takes a lot of time -- time I dont always have. Id really like to be able to log in for an hour and play, which I could do before the patch.


Unfortunately, from the current state of the game, Nevrax appears to have no further interest in the casual gamer. This may change in the future, but not just yet.

Re: Rapidly Losing Interest in the Game

Posted: Sun Nov 14, 2004 6:35 pm
by komori
fellgrim wrote:Unfortunately, from the current state of the game, Nevrax appears to have no further interest in the casual gamer. This may change in the future, but not just yet.


Its a shame, and not very forward looking in terms of business. If they were charging by the minute, dismissing the casual gamer makes a lot of sense. I played AC1 for a couple of years and it was a pleasure. Any recommendations for games for the casual gamer?

Re: Rapidly Losing Interest in the Game

Posted: Sun Nov 14, 2004 6:57 pm
by dandra8
Just be careful out there... in fyros I NEVER get aggroed by gingos when I'm travelling out from pyr. Just remember to keep a safe distance from gingos and be alert when your travelling... it's really not that hard.

Re: Rapidly Losing Interest in the Game

Posted: Sun Nov 14, 2004 7:06 pm
by xenofur
fellgrim wrote:Unfortunately, from the current state of the game, Nevrax appears to have no further interest in the casual gamer. This may change in the future, but not just yet.
interesting statement, mind giving me your definition of casual gamer?

Re: Rapidly Losing Interest in the Game

Posted: Sun Nov 14, 2004 7:29 pm
by lodestar
I am 37 melee now, and the Baying Gingos still eat my lunch...but, I figure they are not there for me to solo, I get around pretty well just by a bit of a detour.

Of course I am still wearing my Q20 armour swinging my Q20 sword as well so I don't expect huge results either. Overall, I still find it easier to navigate, now that I comprehend the con system. <shrug>

Re: Rapidly Losing Interest in the Game

Posted: Mon Nov 15, 2004 6:37 pm
by komori
fellgrim wrote:Unfortunately, from the current state of the game, Nevrax appears to have no further interest in the casual gamer. This may change in the future, but not just yet.


Interesting. My initial reply to this didnt make it up on the board! I hope it wasnt edited out and was just a glitch.

Since Nevrax doesnt make any more off of the power gamers than casual gamers (and casual gamers have a lower server load requirement), it doesnt make much business sense. But I guess there must be a lot more power gamers out there than casual gamers, or Nevrax isnt even considering that market segment.

Ive gone ahead and puchased EQ2 and started playing. I have a full month left on my account with Saga of Ryzom (got the buddy month -- Ill let my friend know what Im doing as well, since he is a casual player, too) and will play while I still have that free month. If it becomes more amenable to the casual gamer in that time, Ill keep playing Saga and cancel EQ2.

Re: Rapidly Losing Interest in the Game

Posted: Mon Nov 15, 2004 6:40 pm
by komori
dandra8 wrote:Just be careful out there... in fyros I NEVER get aggroed by gingos when I'm travelling out from pyr. Just remember to keep a safe distance from gingos and be alert when your travelling... it's really not that hard.


It happens to me often, though perhaps some of it is happening because other players drag them closer to the gate.

Re: Rapidly Losing Interest in the Game

Posted: Mon Nov 15, 2004 7:15 pm
by komori
xenofur wrote:interesting statement, mind giving me your definition of casual gamer?


Ill give you mine. The casual gamer has about 4-5 hours a week to devote to the game, spread out over the week in an uneven way. They *may* have that amount again on the weekend.

The casual gamer friends I have, have intensive day jobs (or other commitments) and have some sort of family situation that keeps them from dramatically increasing their hours.

I read a report on Gamasutra (an industry site) that more and more "over tweens" women are gaming. Id say they also fall into this group given their life commitments.

I think casual gamers and power gamers both want a sense of completion during any one session. Therefore, any penalty needs to be able to be worked off relatively quickly and there still be time to "get ahead" and maybe complete a quest of some kind. Load times and unload times for the client matter more for casual gamers, too.

As a casual gamer, the turn offs for me are:

1. Nerfing characters. If it takes me 2-3 times longer than a power gamer to achieve a "level of satisfaction", I dont want my goals nerfed. AC2 did this several times, changing core capabilities of characters.

2. Upscaling existing challenges without any real value added. Here are the gingos. They arent more fun, they just keep me trapped in the city. AC1 did this once, for an entire month -- every critter became a much more powerful monster, effectively trapping low levels in cities. No fun.

3. Massive downloads. Yes, true for everyone. If you have 1-2 hours max a night, you dont want to spend much of that time patching. Of course, broadband helps. If the demographic for casuals are generally "older", then I guess we can assume they are willing and able to pay for broadband.

Turn ons for casual gamers:

1. Engrossing storyline with inventive back system. It should capture interest from the moment of logging on. This is why I got into Saga. Its beautiful and is really something special. But I loved the monthly events in AC1. It looks like that is coming with Saga.

2. Challenges in the right places. Add a new dungeon, add a new location. Populate new locations with new quests. Start quests in home city, go elsewhere. If there is a storyitem which impacts character starting points, there needs to be an easy way to avoid it (like town attacks in AC1 -- great fun if you were strong enough, but you can run away too).

3. Solo. I want to be able to solo as much as possible. If that means taking on a dungeon full of weenie critters (so one character can take on a good sized mob alone), okay, but I still want some reward for it. Instanced dungeon settings are capable of doing this nicely, anyway.

4. Player Economy is useful but not Required for fun. I thought AC1 had it very good. You could buy the standard products, and, very unique and "dropped phat loot" would be for sale for a while after a player sold it. If I see a cluster of sellers around an NPC, I can choose to run and buy if I like, or not. Saga has a good compromise here, but the crafted items arent all that unique and interesting.

5. Unique items. This goes along with the engrossing story line. Saga has a lot of interesing, named objects you can harvest. Cool. Give me lots of useful and fun recipes to go along with it. Sure, a Gingo Steak Sandwich and Shooki Salad may only give me the same sort of heal, but they sound cool -- and I want to be able to see them, give them to my friends, etc.

This is how I see it, and reflects what my casual gamer friends talk about when we talk about games we enjoy. Anyone else?