Nevrax doesnt get the hint

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
tinpony
Posts: 162
Joined: Wed Sep 29, 2004 9:10 pm

Re: Nevrax doesnt get the hint

Post by tinpony »

keriann wrote:basically they didn't fix the idiotic damage of gingos and other aggro mobs?.
I guess I will wait tuesday to return then, until the next patch....

92%... 3 hours and I get WoW

I do not know if tuesday I will still be interested in playing ryzom.

Damage on the mobs seems fine to me. I am level 88 (level 85 when I logged in this afternoon), 1500HP wearing full heavy armour. One and a half levels gained today was strictly killing predators, namely raguses and torbaks. Scary raguses (around L64) were hitting me for less than 100HP (after armour soak, 50% max 200HP, is factored in) and I could kill them in about 2 hits for very low XP. Menacing raguses (the highest raguses we fought at around L96) were hitting for around 300. It took about 10 hits to kill them. I think the hardest any herbivore hit me for was about 115 damage, maybe 150. Menacing torbaks (around L104) were hitting for about 400 with an almost 600HP special attack. Vicious kizoars (~L95) were hitting for around 200HP with a special attack of 600HP. Vicious kipees were hitting for around 250HP, with a full attack of around 400HP.

Solo, for herbivores my level, I was between 1400 - 1900 XP. The preds have considerably less XP and aren't really worth the trouble. Preds around our level duo were about 1200XP. Vicious kipees duo were around 2300 XP. Menacing torbaks were around 2500XP. Of everything we fought, only menacing torbaks, because of their speed and high damage, and vicious kizoars, because of the special attack, felt like a threat. Everything else was doable and challenging, but for the first time, we felt pretty safe walking around in Maiden Grove (L50-105 monsters).

Dodge was really working on a high note today. In one combat with a dangerous ragus, I dodged all but one hit. I'm wearing moderate dodge armour that I made. Some combat, I dodge more than 50% of the hits. Of course that drops depending on how much higher than I am the critters are.

That was my experience. It may be different at those lower or higher than me, but that's how my day played out.

Tin.
User avatar
borguk
Posts: 386
Joined: Fri Sep 24, 2004 3:53 pm

Re: Nevrax doesnt get the hint

Post by borguk »

Thought the patch was a vast improvement.
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
User avatar
keriann
Posts: 299
Joined: Sun Oct 24, 2004 2:05 pm

Re: Nevrax doesnt get the hint

Post by keriann »

I want to know if a level 45 fighter can return to walk around in majestic garden whithout fearing the stupid gingos or not. they do FAR too much damage to me. of course for a level 88 is easy you got 1500 hp!
-Hell has no fury like an agry kitten.
User avatar
zumwalt
Posts: 730
Joined: Wed Sep 29, 2004 10:36 pm

Re: Nevrax doesnt get the hint

Post by zumwalt »

Before jumping the gun, look at 'where' the patch made changes, to me it appears to be 'around' the "zones" that house the cities, not the outer regions.

The area surrounding your city to the first set of 'dashes' is what has been changed in my view for creatures.

Past these area's it almost appears to be the same damage on 21 as it was on 20, but in the areas that the cities reside, the carnivores have greatly been reduced in damage they deal.

Although there special abilities land ALOT.

Patience is a virtue, and I believe they are working on it.
I like the game 20 or 21 or whatever, I find creative ways to play at any state they put it in.
memiki
Posts: 280
Joined: Thu Sep 23, 2004 3:36 pm

Re: Nevrax doesnt get the hint

Post by memiki »

I found it much improved. I still would like to see my magic spells stick just a few more times tho. But is better than the other night when it seemed none of my spells stuck.

Also on the way up to Towerbridge I did get hit with 3 then 4, then 8 then ended up killing 11 gingos, think there might of been one ragus in there. Didn't die, came close but made it and then after that 11th one I go duh maybe I should get away from here so I sped off. Think I was in a really bad place like I don't want to be there again. But at least I was able to kill them all. I am only lvl 70 in everything with an hp of only 1138. Used self heal but made it.

So I think it is improving.
User avatar
svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: Nevrax doesnt get the hint

Post by svayvti »

zumwalt wrote:Although there special abilities land ALOT.

Patience is a virtue, and I believe they are working on it.
I like the game 20 or 21 or whatever, I find creative ways to play at any state they put it in.
"Time is money". I don't think most people want to have to be creative to find a way to enjoy a game they're paying for. Sadly we're wasting a lot of time and losing a lot of people just to get combat back to the state it was in before patch 21. Before testers warned them about it.

I haven't tested it thoroughly, but combat is definately getting back towards where it should be. Soloing seems reasonable, haven't teamed yet but I still think the kill or be killed team combat will go too fast.

We'll see what happens.
-------
Svayvti
Former Pilgrim of Atys
Follower of the Kami
User avatar
yy48n19
Posts: 262
Joined: Thu Sep 30, 2004 5:06 pm

Re: Nevrax doesnt get the hint

Post by yy48n19 »

keriann wrote:I want to know if a level 45 fighter can return to walk around in majestic garden whithout fearing the stupid gingos or not. they do FAR too much damage to me. of course for a level 88 is easy you got 1500 hp!

Why don't you come in game and try it for yourself? No one else is going to be able to tell you how you'll react to the patch, even if they're a level 45 fighter, too. Playstyles, stanzas, stats are all different.
"To become fully alive, a person must have goals and aims that transcend himself."
--Herbert Otto

[yy48n19]
Mellodi has left the bark.


User avatar
eschiava
Posts: 252
Joined: Sat Oct 02, 2004 10:50 pm

Re: Nevrax doesnt get the hint

Post by eschiava »

keriann wrote:I want to know if a level 45 fighter can return to walk around in majestic garden whithout fearing the stupid gingos or not. they do FAR too much damage to me. of course for a level 88 is easy you got 1500 hp!
It's hard to say. I was able to handle one scowling gingo at a time right after patch 1, and I was level 44(?), 43(?), one of those two. With the most recent patch (and me now at level 48) I think I could survive an attack by 2 SGs, but it would be a very near thing.

The best way to find out obviously, is to try it for yourself. :)
- Miyann, Hunter Mage of Matis
animd
Posts: 51
Joined: Sat Sep 25, 2004 4:21 am

Re: Nevrax doesnt get the hint

Post by animd »

I think they have been doing the proper tweaks of combat and hope they progess with them. The first week of patch 1 was definately a shock, some would call it a nightmare. Since then the devs have made several tweaks and I think melee is much more playable and I like the direction they have taken with it. I still think the carnivores hit too hard and should be lessened a bit.

The real problem I think most people are having is that all of these tweaks should have been done on the test server before the patch went public. That would have made everything a lot less of a problem. Do you hear that Nevrax? Please listen to the testers and make the proper adjustments before rolling out the patch to the main servers. I know there will always be tweaks but the huge rollercoaster that resulted here should be avoided and could have been avoided.

Now, for a while I was really starting to dislike the game and heard many complaints but after playing for a good while and checking most things out I think the end result is better than before patch 1. I absolutely think the changes to the harvesting system were neccessary and have improved the game. There should be a couple of tweaks specifically with the extraction and prospecting counterparts. We should be able to purchase the the next step up and have smaller increments of focus use. I think the objective of slowing down leveling for melee was accomplished and was a good thing. I am still having tons of fun and have adapted where I needed to. I still enjoy this game and I will stick with it. Others may not I and I understand, if its no longer fun for you why keep playing, but I think some people are focusing so much on a couple of problems and not on the entire spectrum of the game.

ok, enough of my rambling

-AnimD
User avatar
keriann
Posts: 299
Joined: Sun Oct 24, 2004 2:05 pm

Re: Nevrax doesnt get the hint

Post by keriann »

I will return and try it out when they done the tuesday patch when they lower considerably the carnivores damage.
I do not want more DP.
-Hell has no fury like an agry kitten.
Post Reply

Return to “General”