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Re: STOP IT ALREADY!!!!
Posted: Wed Nov 10, 2004 7:53 am
by pandorae
[QUOTE=cerest]We are not SOE and will not delete any negative posts, that's just not right, so what you get is every kind of post in every kind of color. [QUOTE]
*cough* Lucas *cough*
Well ... for the most part though, the staff is pretty good about that!
Re: STOP IT ALREADY!!!!
Posted: Thu Nov 11, 2004 1:18 am
by lyrah68
I post complaints, when the game gets impossibly hard, and the fun tanks out, and I KNOW that the devs DO read the criticism and DO reply.
Cerest is SO very right, this is NOT verant. They do NOT flush complaints, they do NOT ignore the desires of the players, they might take longer than our push button society is happy with, but...let's be honest, they DO respond.
I agree at least in part. We HAVE to admit that combat was skewed pre patch one, and that patch one was WAY too strong a responce. BUT...if we have a suggestion on how to UNdumb down combat and to NOT make it a five second grind fest (five fighters two or three healers all grinding/healing away as fast as they can, mob basically dropped into a meat grinder). Then I say let's proposed these solutions.
I love this world, I am NOT leaving for EQ2 *spits in the general direction of Sony/verant/eq* I for one, do NOT want to see raids turn into a throw 200 people at a mob, if ANY ONE of these 200 people do not...KNOW their job...and perform that job at PEAK performance...or have ONE microsecond of lag the WHOLE raid wipes.
I do NOT want a raid to be impossibly hard or take HUGE numbers or take a college degree to figure out how to do it. I don't mind a few HARD fights, BUT no mob should take more than 10 minutes to kill, nor less than 20 seconds.
I think that there should be room for "dedicated" (this is the opinion of the player that labels THEMSELVES this and VERY subjective) and "casual" players. I think soloist AND groupers, generalize skill players and specializers should ALL have a place in this game. If not, then this game will become another "just like" X game game, where ONE race is the perfect X class, and the "perfect" character complete with what crafting skills and exactly what skills to take WILL be found and THAT is what EVERYONE will demand in their group.
PLEASE...let's not go the way of EQ. Afterall, isn't that that game that MANY of us left?? thought so.
If you have a HELPFUL mature thought out suggestion on fixing combat, crafting, foraging etc...PLEASE post it here.
My suggestions for what it is worth. Return dodge and parry to PRE patch one levels. There should be a certain level under you where that mob should NOT be able to touch you (a level 100 killed by a scowling gingo...that is just plain WRONG). There should also be a level OVER you where you just don't get ANY xp, and should NOT be able to hit the mob.
I think the foraging focus needs tweeking. I OFTEN do not get the focus for an extraction back after extraction is over. And prospecting is WAY too expensive...Focus regen needs tweeking. Also some nodes in Pyr are WAY over guarded, it is just easier to go to the Q100 or HIGHER areas and find an UNguarded node...which is what I do rather than risk my life for Q50 choice big shells. (honestly 6 goari and 12 gingos is a "reasonable" amount of guards?? I don't think so).
I feel that if it is MY level or slightly lower...I should be able to kill it...SOLO, for a reasonable amount of xp. I feel it is is slightly OVER my level, I should be able to group it, for about the same amount of xp per kill (since group xp is divided and all).
Stacking should be possible, and inventory organization should ALSO include AUTO stacking of ALL materials. If you "take all" of the EXACT same Q, grade and type of item it SHOULD go onto the STACK until that stack is full, then it should make a NEW stack.
I think there should be an item...magical in nature of course, and a bit more difficult to make than average items, that reduces the weight of items put into it. Like the 10 slot hand made back packs from EQ.
Welp, those are MY thoughtful...CONSTRUCTIVE suggestions. Your turn!
Re: STOP IT ALREADY!!!!
Posted: Thu Nov 11, 2004 1:28 am
by ctusk
lyrah68 wrote: I for one, do NOT want to see raids turn into a throw 200 people at a mob, if ANY ONE of these 200 people do not...KNOW their job...and perform that job at PEAK performance...or have ONE microsecond of lag the WHOLE raid wipes.
Precisely. That's why EQ is a challenge ... player skill counts ....
Actually, let me say if you do it with 20-30 rather than 200 then skill counts, at 70+ it's just a zergling rush.
Re: STOP IT ALREADY!!!!
Posted: Thu Nov 11, 2004 11:51 am
by jackmor
Wow lyrah now thats a good complaint. thanks
Re: STOP IT ALREADY!!!!
Posted: Thu Nov 11, 2004 12:15 pm
by zzeii
lyrah68 wrote: There should be a certain level under you where that mob should NOT be able to touch you (a level 100 killed by a scowling gingo...that is just plain WRONG). There should also be a level OVER you where you just don't get ANY xp, and should NOT be able to hit the mob.
The biggest problem I could see with this would be trying to code it. With a classless game, which skill would take priority and under which circumstances? Just because I'm 135 in 2h piercing shouldn't mean I can have the same damage avoidance when I'm using a lance (1h pierce 105) or a rifle (ranged fight 41), or when I'm playing healer (68 healing magic), or when I'm digging in the desert (54 desert forage) or prime roots (132). And totally taking away any sense of danger around town (previously, yes the carnivores in packs have nearly killed me with my pike out (how about giving us some resistance to blind or stun? (gingo and kipee respectively) when I wasn't paying attention to where I was going), post patch21 it hasn't been near as dangerous) can be a double edged sword. Where kitins will be attacking towns unannounced, we can't just be letting our guard down.
lyrah68 wrote:I think the foraging focus needs tweeking. I OFTEN do not get the focus for an extraction back after extraction is over. And prospecting is WAY too expensive...Focus regen needs tweeking.
Having spent much time digging in the dirt, the only time I do not regain my focus from an extraction is when I extract from the random ground spawns around town. If you prospect your own source and extract it, you get the focus back. And with the return of focus, prospecting is the only way to actually use up focus. The upgrade from 50/level to 100/level on the self focus heal is designed to accomadate this, as was the increased duration on the nodes pre-extraction life on prospecting with multiple sources. I think regen in general needs tweaking, more specifically, regen while sitting. 2x regen while sitting does tend to prolong solo downtime if you get in a bad fight (and live). Personally I think a 3-4x regen while sitting wouldn't negatively impact the game in the least. Standing regen is good where it is in my opinion.
lyrah68 wrote:Stacking should be possible, and inventory organization should ALSO include AUTO stacking of ALL materials. If you "take all" of the EXACT same Q, grade and type of item it SHOULD go onto the STACK until that stack is full, then it should make a NEW stack.
Doesn't it already do this? Even when I move something from my bag to a packer with a like item, it automatically stacks them.
lyrah68 wrote:Welp, those are MY thoughtful...CONSTRUCTIVE suggestions. Your turn!
This is not intended to flame you in the least. Just some of the suggestions (while they do have merit) could create more problems, or are already in game from what I've seen.
The one thing I would LOVE to see... Those tribes/guards) that wander around, yea you know the ones, should attack (and be attacked) by carnivores. It makes no sense why a wandering tribe can walk right through a kitin patrol and neither group gives the other a second (or even first) glance. I see the Green Seed gaurds at their camp attack and kill Gingo/Ragus, but why not the ones that wander along the paths? It would help the problem of people getting mobbed by low level critters, which has been a point of complaint of many people.