Jesder my zorai rifle slashing/smashing/pierce ammo has 24 shots per clip. You might be using bow rifle ammo maybe? I believe they are interchangable.
Thanks Svayvti, I have hope that it will get fixed eventually
. I know at least one SGM has started to toy with range
.
I really have to be honest uncus and say that from looking at your posts, it doesn't look like you have much if any experience with ranged weapons. That's not an attempt to belittle you, simply to point out that you have gone on and on about things you have no experience with... such as your original post about how amazingly powerful autolaunchers/launchers would be if they had reasonable mat/shot and burden/shot ratios.
Rifle ammo is already considered by many to
still be too expensive to use. You can harvest the mats needed to make a few hours of ammo pretty quickly, but the mats you get from that hunt don't cover the cost of what the ammo would have sold to a vendor for. Ranged isn't some super powered uberskill where we are quadfearkiting for 3k a pop every 30 seconds, it's a downright crappy skill that needs the game mechanics to catch up to it (mounts) before it's even really viable... and even then only slightly.
I don't know how you can say that 2 attacks from the kipee for every 1 attack from my autolauncher was somehow "almost as fast", but you go one step further and say that this is comparable to melee when it clearly is not. Melee can easily match that damage with more speed and do so without the absolutely insane costs of autolauncher/launcher ammo. Even more ridiculous is the fact that autolauncher (and likely launcher) ammo actually weighs
vastly more than the base mats used to construct it.
You go on and try to throw out some silly compromise where "maybe" autolaunchers could hold 120 or so shots like I was one-shotting that kipee while making melee and magery look obsolete. I'm almost surprised that you didn't bring up how the 240hp level 70 nuke I mentioned could be resisted and figure that this was only some oversight... ranged has resists as well, they just have a different name provided when they happen... in fact I had one during my fight with that kipee. You completely ignore the fact that 30 shots was enough to kill
three kipees, go on to completely ignore the fact that it's very easy to go out with 40-60+ clips of 24 shot rifle ammo (960-1440 bullets) which does 30-50% or so the damage of an autolauncher, and veer your train wreck into suggesting that "maybe" autolauncher users could carry 120 or so shots... or enough to kill *gasp*
12 kipees before running back to town to make more ammo which they likely would need to go harvest to do because of the extreme mat cost compared to rifle/pistol's negligible mat cost. 4 stacks of mats, is very easy to store on a packer, and makes 99 clips or 2376 shots for rifles which allows you to simply harvest a stack/partial stack every so often and be done with it for a bit... 4 stacks of mats makes 24 clips of autolauncher ammo which is good for 144 shots, even if they had 12 shots per clip that works out to only 288 shots. Using the absolute low end of my average for rifle damage compared to autolauncher damage, that works out to about 8% of the damage for the same mat cost, using your "maybe" 120 or so shots verses an easy 1200 rifle shots for an evening of hunting... it works out to 10%... and even lower due to the need to constantly run back to town and constantly harvest more mats every couple trips. To be blunt, you don't appear to have thought about any of the numbers you spew out and seem to be happy with letting others try to defend a skill that most don't even consider
viable... screw good or uber, ranged fighters are just working on getting considered as
viable!
The only way that ammo gets much more, if any damage, than the ammo I'm using... is by going up to supreme mats. I almost have my doubts about that however since I max the damage bar with my stuff and am using mats that have lower damage values generates ammo within a couple points of damage. Please don't belittle my ammo and try to pretend that I'm making ammo with vendor trash and wondering why it doesn't work.
You complain about how if autolaunchers were able to hold an amount of ammo that gave them similar staying power as rifles that they would be useless; yet somehow when my do the math comment tries to point it out, you completely miss what having double the rate of fire would mean if ranged fighters could invoke short lived affliction like affects that you praised in your first post. I have news for you, when I stun a mob with my autolauncher from a head shot, the stun has gone away and the mob is attacking me again by the time I'm around halfway through the charge for my
next shot. You try to say that autolaunchers should be impossible to remove the AOE
spray damage and that it should even damage the shooter when attacking in melee as if the rounds were exploding...
it's a burst fire gatling gun!. So I end my post, with a request that you not come back blasting the comments in this thread as overpowered and completely ridiculous, until you have at least
used these weapons and have some actual experience with them that you can use to ground yourself in the reality of this game and it's mechanics.