Adjusting to Patch One: It Ain't All Bad

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eschiava
Posts: 252
Joined: Sat Oct 02, 2004 10:50 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by eschiava »

Miy is 45 melee, she is quite capable of handling (solo) any single ragus or gingo in the area around Yrkanis, which includes the scowling gingo which drops ql 46 mats and is a 3-star difficulty. Fighting a scowler is draining on her, but one should expect that from a mob that is even level, right? I mean, that is what even level means, isn't it? That a mob is killable, but it is somewhat risky?

Just the perspective of one fighter.
Miy's player
- Miyann, Hunter Mage of Matis
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keriann
Posts: 299
Joined: Sun Oct 24, 2004 2:05 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by keriann »

risky is one thing... impossible is another. I am a level 45 fighter medium armor all made well for dodge, made it myself. two hander 135 dmg I can do til 285 damage with hard hit 4... and I got 600 hp... a scowling gingo kills me in 3 blows. attacking once every second. giving the lag I get on the average I am ALWAYS dead before I can even react.
lupine04
Posts: 176
Joined: Fri Oct 01, 2004 12:34 am

Re: Adjusting to Patch One: It Ain't All Bad

Post by lupine04 »

yy48n19 wrote:Yes, a lot of people have left; patch one made a lot of people very unhappy that the game isn't as easy as it was before, and a lot of them quit.


I resent that. I did not feel the game was easy before, nor did I cancel because it's not "easy enough" now.

Do you really believe that having mobs, Growling Ragus to be specific, that can knock you from 678HP down to 20-something in 4 or 5 hits (doing over 200 damage at times), at Magic 38, no more than 20 seconds or so outside the gates of Yrkanis, mere yards away from Yubos that give me 8 xp per kill, is *reasonable*?

Keep in mind that the NPC on the starter island suggests leaving for the main land at level *20*. I'm 18 levels higher than that and have to run for my life if more than 2 Ragus link on to me. Forget it if a Gingo spawns right on top of you, which happens entirely too often, or trots over to join in.

People are talking about level 100+ characters having trouble with mobs 30+ levels lower than them.

People have been relating stories about not being able to kill the yubos on the starter islands - and that's as easy as it gets!

There's 10 or so pages of people posting that they've cancelled for the same reason - many of whom were defending the game before (myself included). There's a peitition thread several pages long of people signing in agreement that Nevrax roll-back the difficulty level to what it was before, but just fix the blind spell. There's an undeniable trend here. You cannot just blow that off. These are valid concerns that are being voiced time and again. Your dismissing all those people and myself as merely complaining because the game isn't as "easy" as it was before is sorely off-mark and ignorant of a real problem in the balance of difficulty.

You can disagree. That's fine. However, many feel Nevrax blew it with Patch 1 and the mini-patch, do not consider the game fun any longer and are leaving, or have left, for a valid reason.
-= Shanree =-
Offensive Caster / Defensive Crafter
"Fearsome Slayer of Suckling Yubos"
sadneb
Posts: 31
Joined: Sun Oct 03, 2004 9:17 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by sadneb »

I think alot of players fail to realize that patching is not an exact science. patches once applied, sometimes affect areas other than what the devs intended. patches to balance game play are going to be with us no matter what game you play. The hot heads who post the I quit, along with the answering wait and see posts are always going to be on the forums. I must say this forum has been much better than most. At the least the posts have been civil.
Players post, this sucks or i quit, out of frustration. I have no problem with this. as long as it is kept civil. Name calling, attacking the devs, etc, just give the community a black eye . Case in point , the swg creature handler boards. CH's were nerfed a year ago for a combat rebalance that has yet to take place. The forums got so negitive that the cm's had to start suspending players from the forums. I've had a rather good time on the boards last couple of days waiting for the game to become in my terms, playable again. So let em rant, If it's civil it's not hurting anything, besides it gives the other camp material to work with.
....... Is the game perfect yet? can I bring my toon out to play, just wanna know.
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eschiava
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Re: Adjusting to Patch One: It Ain't All Bad

Post by eschiava »

After patch 1, the first time I brought Miy (then 42 melee) out to play her first kill was a suckling yubo, I'm serious! I then worked up to bodocs, and, after selecting my kill VERY carefully, a vigorous ragus. Hey, this wasn't so bad, not at all what I had been led to believe!

If I wade into a pack of ragus or gingo will I (now 45) die? Yes, most definitely! But if I choose my targets carefullyI can suceed with any ragus or gingo near the village of Yrkanis.

So, is it safe to venture out? I say yes. Just take things slow at first and find a comfort zone. Stay in that zone a bit and then begin to try different things. You will likely die a few times, I know I did, but you will soon find what you can and can't do. And I can't emphasize this enough, I believe it is the key to Miy's current success, choose your targets carefully! Hope this helps. :)

Miy's player
- Miyann, Hunter Mage of Matis
gatineau
Posts: 139
Joined: Wed Sep 29, 2004 9:58 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by gatineau »

sadneb wrote:I think alot of players fail to realize that patching is not an exact science


Players do not need to know if patching is an exact science. Players only need to know if a game is fun, and if they are willing to pay for the product. And I believe that the MMORPG community has become quite cynical over the years ... for good reason.
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aelvana
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Re: Adjusting to Patch One: It Ain't All Bad

Post by aelvana »

I'm actually beginning to wonder if there's a bug coming into play that makes fight just about impossible for some people. Some people report fight not being bad at all, and some report not being able to kill mobs so far below their level.
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eschiava
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Re: Adjusting to Patch One: It Ain't All Bad

Post by eschiava »

Judging by this thread it seems that the difficulty increases with higher levels, and that magic users have a tougher time than melee'ers.

Not sure what this means, but I am sure the devs are looking at this very closely.
- Miyann, Hunter Mage of Matis
punishr
Posts: 19
Joined: Thu Sep 23, 2004 7:37 pm

Re: Adjusting to Patch One: It Ain't All Bad

Post by punishr »

If you notice, Everyone who is saying its not that bad is lower level, I dont think ive seen 1 person over 100 say its not that bad now, let alone higher.
ctusk
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Joined: Fri Sep 24, 2004 5:38 am

Re: Adjusting to Patch One: It Ain't All Bad

Post by ctusk »

yy48n19 wrote:
Finally, if you are not satisfied with this game because it is not perfect and does not quench your thirst for instant gratification, or if you just simply don't find it fun anymore, it doesn't bother me if you leave and go find something more to your liking. I hope that is possible, and that you are able to find something fun.


I do not think it has anything to do with "instant gratification", the changes aren't that bad, mobs can still be killed, the challenges can be overcome. What is missing is the incentive. Instead of providing promised content they decide it would be better to fiddle with game balance because of the evil power levelers. Wrong move.

My complaint about the game: it is boring as hell now with nothing to do that *I* personally have already done for hours and hours before patch1.
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