rodrigoq wrote:Doubt it. WoW is in open beta now/soon.. Why would anyone go back to a broken game when they can play a beta that isnt, and still in beta?
Honestly this has been distracting people since before either patch. /shrug It is free, it is a chance to check out (for good or bad) the game mechanics free of charge.
And I wouldn't call SoR broke. Challenging? Yes. Impossible? No, especially harvesting. People used to say the transition from starting lands to mainland was 'super hard' and 'don't leave until your 40+ in your main skill'. Which if you went blindly forth, yea you wouldn't do so well. Same here, the world is different and alot more dangerous. You have to rethink your strategies from the ground up. Solo melee is slowed down alot, but I also remember it was way too easy before. But even at 133 2h piercing, with q80 MA, and a q140 pike, I can still solo 2-3 mobs in a row that will drop q130-140 mats, getting around 1kxp a kill. Yes, then I have downtime (possibly putting in a self heal spell that uses up sap? Nothing too powerful, just something to help reduce downtime). Soloing with magic? Easy, if you use the appropriate spell types to the appropriate mob type (rot-plants, cold-kitin (cloppers/goari/kipee/etc), acid-soft skins(ragus/gingo/yubo/messab/brodoc/cyprani/etc) and an elemental based amp suited to your level, and use a little planning, aka use max range (take off that range credit)to start, and don't use slow casting spells after the first.
Don't mind partnering? With how powerful heals are now, you just need 1 heal to heal someone who is the same level as your fight. With a 100% cast speed boost on healing magic, you can heal faster than the mob swings. Choice perfling/shu/hash will make an ideal amp for this. So as long as the tank isn't getting killed in 1 shot (and if they are, then you may want to fight something lower level) then you're good to go. Affliction spells finally have a check vs monster level, so you can't expect it to land very well on something 50+ levels higher than the spell level. And the greater the difference in level between your elemental skill and the mob, the greater chance of it being resisted (beyond the critters normal resistances).
Gone are the days of a lvl 20 playing blinder to a lvl 150 tank fighting lvl 200+ mobs. Unless your mage is a healer, you have to have your nuking and affliction casters close to the mobs level. Otherwise they won't get xp half the time, and wont contribute much towards the fight. So group up and use skills that are all near each other, will make things go sooo much easier. Had a group of 4 people using skills 46-66 killing Vicious kippies (4 star mobs) getting 3kxp a kill without downtime. Sure our afflictions couldn't land for crap, but the 2 casters could heal well enough to keep the 2 melee's sta/hp up, and each others sap/hp up, and screw around trying to get affliction spells to land. Yes it was slower than pre-patch, but thats not necessarily bad either. Went alot better and was alot more entertaining than having a level spread of 46-133 getting less than 2kxp a kill alot slower.
Learning what to fight, at what level range, and with how many people is what is making this hard. Learning that is what makes any encounter in any mmo fun. Figuring out how to do it best, not doing it over and over and over the same way for every fight, all day long. It's what made certain encounters so entertaining in EQ and FFXI. It's why people grinded through AA after AA and level after level in those games. To go and do the challenging stuff. Now this game has challenge in the leveling (except crafting and harvesting...if you only extract things that are most q10 over your skill, and use gentles, you can breeze through it, constantly, repeatedly, no challenge, just have to sit before an explosion/depletion. And you'll get a ton of mats, not die, get all the focus you used during that extraction back (with the exception of the random spawn nopes I believe), and not have much fun) and people don't want to face the new challenge, they don't want change, they want the same old grind. Which would explain why people were complaining about lack of content before, because that was their purpose behind leveling up:to play that content, and no one is complaining now.
I'll imagine people are going to flame this, it's expected. But if you are quitting to go play WoW or EQ2, then enjoy the grind to go play the challenging part(content). I'll just go, enjoy the challenge of leveling, and then when the story stuff starts coming in patch 2, I'll enjoy that as well.