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Re: What are ranged fighters supposed to do now?
Posted: Thu Nov 04, 2004 3:35 pm
by usinuk
gatineau wrote:Just a wild guess, but is it safe to assume that my plans for a ranged combat character should stay on hold?
Well, I for one at least appreciate the fact that one of the four legs of the ammo fix have been implemented, even if its the least important.
Going from 4/3/2 to 2/1/1 for all ammo crafting helps a lot. Second, reducing ammo type requirements from 100 sps per ammo type to 40 sps per ammo type will allow me to buy a couple more types. Third, wondermats available up to q100 means I will now start making higher quality ammo.
The problem is that the DPS (damage per second) of mobs has gone up significantly versus the DPS of a range weapon type. If you have plenty of HPs, life got a lot easier. If you don't you're in real trouble.
Now we need work on distance, ranged skills, and damage. I'm not optimistic about that, but I'll take the fixes I can get.
Re: What are ranged fighters supposed to do now?
Posted: Thu Nov 04, 2004 3:45 pm
by mikwana
Ranged is great now. I thought it was okay before, but now with the lowered mat requirement, and lowered HP on mobs, it's fantastic.
The damage is easily comparable to other forms of attack. at level 35 ranged, the ammo I'm using does 106 (rifle). That's pretty much comparable to melee or magic. Killing Scampering yubo's takes 4 shots, gives 1400 xp.
As for harvesting for an hour to hunt 5 minutes, then you don't know where you are harvesting. it only takes 4 mats. One explosive, one bullet, 2 lining. That's only 4 harvesting actions, at most. Those who pull 4 or 5 per action can make masses of bullets fast, as long as you know where the mats are.
As for actions, Aiming and Accurate attack both work fine with it.
Ranged works, but just like melee, using basic mats it's not going to be great.
As for a mob catching up to you, enchant (or have it enchanted) your gun with fear (doesn't work well on izams, by the way), after two shot, click fear, shoot twice more, fear, etc. easy, dead animal.