A Huge Thanks to the Dev Team ( harvesters sign here )

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kamagi
Posts: 154
Joined: Tue Sep 28, 2004 12:22 pm

Re: A Huge Thanks to the Dev Team ( harvesters sign here )

Post by kamagi »

get lost jadeon - sometimes a bit of balance is a good idea - anyway have fun - cancelling as we speak :)
There was no need to be so rude.
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shrike
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Re: A Huge Thanks to the Dev Team ( harvesters sign here )

Post by shrike »

Not meant as rant or anything similar, but... wouldn't it be wiser to wait with those posts till you know WHAT they will change?

For example, for me it would be quite sufficient if
- gentle harvesting would have a meaning (aka damages a source visibly less then agressive)
- there would be more counterparts (like in magic, for example, where they rise 5-15 point steps)
- they would find a way to make ones inventory more tidier (for example by making mats only rise in 10 point steps - no q123, 125, 126, 128, 131, 133 mats but only q120 and q130 mats)

But I have my doubts this would be enough fo rmost people here...
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jadeon
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Re: A Huge Thanks to the Dev Team ( harvesters sign here )

Post by jadeon »

kamagi wrote:get lost jadeon - sometimes a bit of balance is a good idea - anyway have fun - cancelling as we speak :)
There was no need to be so rude.
Pardon me but in what way was I rude, I merely asked you to not flame in a praise thread. So once again I beg your pardon but please look in the mirror. I will not respond to you again.

In response to shrike the Thank you, was simply for them listening to us.

Noxian
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pandorae
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Re: A Huge Thanks to the Dev Team ( harvesters sign here )

Post by pandorae »

Thank you! This is very good news!

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shrike
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Re: A Huge Thanks to the Dev Team ( harvesters sign here )

Post by shrike »

Ah, yes, and I overlooked cerest's sticky, where the planned changes are visible.

http://ryzom.com/forum/showthread.php?t=4942

A -effeciently- focusfree extraction could be somewhat over the top here, though. I could easily indefinatly pull 300-400 mats alone per hour that way. With the current and not boosted quantities. But we will see.
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jadeon
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Re: A Huge Thanks to the Dev Team ( harvesters sign here )

Post by jadeon »

NP Bro.

Just wanted to get across the point the thank you was that they even listed, I'll thank them 10000times, when the system is adjusted correctly.

Noxian
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lyrah68
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Re: A Huge Thanks to the Dev Team ( harvesters sign here )

Post by lyrah68 »

Well since I am already in the voting mood *giggles*. *picks up black marker pen and walks up to the THANK YOU petition* *signs her name under Thanks*

THANKS guys. I didn't get to test it, but from what I heard in Cerest's post, I like the sounds of that patch.

I got to load the patch and test the reskilling on my rusty Tryker. WOW that Tryker patch was HUGE, hope it had everything we need *crosses fingers*.

I still haven't reskilled my Fyros yet, but I am holding out HOPE...serious hope.

Guys, I have said this before, in other threads, I will say it again. The eye candy caught me, the CS team and dev team are the ones that will KEEP me! You listen. I told other players that you did...SEE GUYS....TOLD YOU SO!!

I KNEW you wouldn't make a change that upset the whole playerbase, or even a LARGE part of it and not hear us. That just is NOT like yall.

Developers, Customer service guys and gals...we love yall too. *HUG*
jksmith
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Re: A Huge Thanks to the Dev Team ( harvesters sign here )

Post by jksmith »

jadeon wrote:Please refrain from replying in this thread with posts like these. If you want to continue to rant the dev's make a new thread please.

Noxian
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lol nevermind...
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tetra
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Re: A Huge Thanks to the Dev Team ( harvesters sign here )

Post by tetra »

This seems like the best place to put this....

how the heck is 10 credits every 10 levels somehow less expensive than 20 credits every 50 levels?.

why the hell does gentle extraction STILL require the harmful extraction version of the ability? It's bad enough that they cost more to actually use, but having what essentially amounts to 200% credit cost is horrible :(
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