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Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 7:22 pm
by keriann
pipfugl wrote:Please post your experiences with the patch 1, good and bad, and try not to flame people who have other opinions than you :)

-Manon
experiences? ok you asked for it.

Harvesting: easy.... harvesting now is utterly totally boring. takes too much skill, after you managed to collect (whithout dying but it's rare) something you need to wait 5-10 minutes to get back all your focus. get materials now is a HUGE pain in the butt. not mentioning all the times you die to get 1 piece of something. this will cause a SERIOUS decrease in the manifactured items.

Fighting: a yubo can kill me in 5 hits.. and I have 550 hp and I'm wearing heavy armor. what's the point of armor? even with q50 a yubo can do me 135 damage... and the small ones those worth 20 xp does me 50!!!! you are hinting me that to get a fighter increase at level 42 I have to kill 68 million of yubos? boring.

Crafting.... can't do it. I can't get the materials.

Magic: since all else failed I thought well I got so many points in magic let's do something big big as spell and kill kill monsters! I craft huge mean bad spell using my mega powerful level 50 magic amplifier that gives a +60% on elemental damage and power and so on.. and even a good bonus on casting time.. and what? I cast 11 acid 4 spells on a suckling bordoc... none hits... I say ok it's immune to acid.. wasn't before.. I try with cold.. same thing... I try with BLIND same thing... the bodoc is immune to everything.... almost kills me thankfully it's a suckling and I swat it with my 132 dmg sword. ok... let's try a yubo then... SAME! ok this is beyond boring.. it's impossible.

***********Here if you want to skip directly to the ending*************
in conclusion, the game has become both more difficult (to a ridiculous level) but also, very tedious and boring, not relaxing, and sincerely alot frustrating.

Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 7:27 pm
by sbateman
SOR: Your Saga of Ryzom account has been unsubscribed.

Dear *************,

Your login is: ************

Your account with the Saga of Ryzom has been unsubscribed.

You can play up to the ending date of your last subscription.

Sincerely,



The Saga of Ryzom Customer Service Team






Thats what i think of Patch (i dont give a flying **** about our game or customers im playing WoW/EQ2) 1

Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 7:28 pm
by maggers
I would like to add my Comments but I only got to spend 20 mins in the game before the c rash so I only got chance to spend some of my Points.

I will add my Experiences tonite if the server ever comes back up.

Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 7:32 pm
by 0waxman0
Well my initial view of the Harvest changes from the patch notes gave me a little hope. They seem to have come up with a new way to work the skill that is not linier and has a nice feel.

However my initial tests were cut short by the server dying. Unfortunalty tests done by my fellow Guildies do not bode well at all :( .

I think they forgott to balance any thing in the rush to get the patch out.
I can see it now. late one night some of the Devs sit down and have a little brain storm.

So Lead dev says, 'we have a problem with the players leveing to fdast in allmost all skills, along with that gorge has the final harvesting system all drawn up. You know the one we could not get ready for release so left the place holder in'

'Now any ideas on how to deal with the levling problems'
followed by 20 different sugggestions in the next 5 mins.
10 mins later a list of 10 ideas pops out.
make things harder to hit.
make things die quicker.
make them hit harder.
reduce the ammount of xp per extraction.
make extractoins take longer.
etc....

so each dev goes of to work on their little bit and all of the changes are implemented like so.

dev1 'well lets see if the mobs are hitting for x lets double it that should work'

dev2 'so the mobs currently hit for this much x if they dodge this much more they will do x more damage over time'

etc...

Duly the implement their changes. and run them out to the test server.
after allowing the players to test a little they print of the facts for there projects.

Dev1 ohh good yes my mobs are hitting for that much more. hows the code holding up. hmmm...... nope no prblems there cant see any bugs'

etc...

So lead Dev collects all the devs together agina.

lead dev- 'ok chaps hows it going. fred you were tasked to look at the damage caused and increase it.'

fred- 'yes and that works fine, they all hit for more damage.'

Lead dev- 'so no problems with the code? it does not generate any foul ups for any other parts'

fred- 'nope all smooth no bugs to be found'

etc etc etc.

Lead Dev talking to director.
Lead Dev- 'yes it is all ready to go we have worked out how to reduce the leveling speed and implemented the changes. and there were very few bugs non which we cant sort out in the next week'

Director- 'what about all these reports from the guides and GM's and from the officail boards. That the players say it does not work'

Lead dev- 'ahh well you know players the only ones who complain are the power gamers. they will be furious that we are 'nerfing' them and they wont be a ble to fly up the lvls. They just dont have the grand picture like we do.'

Director- 'ahh i suppose you are right seen that before i have. well carry ont then. ohh you did test all the chages did you not'

Lead dev- 'of course we did its all fine no problems were found'



And so Patch 1 was born a miture of fixes that have no bearing with each other and all in areas where they mess up each other.


BTW this is all fiction and any similarties to true events are meerly coincidental.

Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 7:32 pm
by kaleid
Last night i finally decided to stay with Ryzom instead of going to Eq2 or WoW, after the patch this wont happen lol. Waiting a day or 2 to see if they change things back, if not ill cancel my subscription right off, as well as the 3 ig friends i have (only played for a week).

Imo they had an excellent game before patch, might have needed some minor balancing but nothing very drastic, this patch just make me wanna throw the monitor out of the window, im just a newb at lvl 30 melee/craft but to wait 10 minutes after 50xp from killing a weeny gingo, wow!!!!

When will devs learn that no mmorpg has ever succeded in maintaining their population using the nerf bats! The sucessfull ones have always been the ones upping/boosting the needed classes/skills instead for balancing.

sigh, had so much fun this week i wish it wouldnt end this way :(

Thanks and bye Atys.

Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 7:43 pm
by desolis
0waxman0 wrote:Well my initial view of the Harvest changes from the patch notes gave me a little hope. They seem to have come up with a new way to work the skill that is not linier and has a nice feel.

However my initial tests were cut short by the server dying. Unfortunalty tests done by my fellow Guildies do not bode well at all :( .

I think they forgott to balance any thing in the rush to get the patch out.
I can see it now. late one night some of the Devs sit down and have a little brain storm.

So Lead dev says, 'we have a problem with the players leveing to fdast in allmost all skills, along with that gorge has the final harvesting system all drawn up. You know the one we could not get ready for release so left the place holder in'

'Now any ideas on how to deal with the levling problems'
followed by 20 different sugggestions in the next 5 mins.
10 mins later a list of 10 ideas pops out.
make things harder to hit.
make things die quicker.
make them hit harder.
reduce the ammount of xp per extraction.
make extractoins take longer.
etc....

so each dev goes of to work on their little bit and all of the changes are implemented like so.

dev1 'well lets see if the mobs are hitting for x lets double it that should work'

dev2 'so the mobs currently hit for this much x if they dodge this much more they will do x more damage over time'

etc...

Duly the implement their changes. and run them out to the test server.
after allowing the players to test a little they print of the facts for there projects.

Dev1 ohh good yes my mobs are hitting for that much more. hows the code holding up. hmmm...... nope no prblems there cant see any bugs'

etc...

So lead Dev collects all the devs together agina.

lead dev- 'ok chaps hows it going. fred you were tasked to look at the damage caused and increase it.'

fred- 'yes and that works fine, they all hit for more damage.'

Lead dev- 'so no problems with the code? it does not generate any foul ups for any other parts'

fred- 'nope all smooth no bugs to be found'

etc etc etc.

Lead Dev talking to director.
Lead Dev- 'yes it is all ready to go we have worked out how to reduce the leveling speed and implemented the changes. and there were very few bugs non which we cant sort out in the next week'

Director- 'what about all these reports from the guides and GM's and from the officail boards. That the players say it does not work'

Lead dev- 'ahh well you know players the only ones who complain are the power gamers. they will be furious that we are 'nerfing' them and they wont be a ble to fly up the lvls. They just dont have the grand picture like we do.'

Director- 'ahh i suppose you are right seen that before i have. well carry ont then. ohh you did test all the chages did you not'

Lead dev- 'of course we did its all fine no problems were found'



And so Patch 1 was born a miture of fixes that have no bearing with each other and all in areas where they mess up each other.


BTW this is all fiction and any similarties to true events are meerly coincidental.

lol some imagination

Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 8:03 pm
by desolis
For the 12 folk that so far have voted that the devs are playing wow and dont care are -You are blatantly ignorant spoilt little cretins wot a totally ridiculous statement to say.


People just cant see past there own noses and see the big picture. The game is being developed round us for a shell life of 8 years (so ive heard) wot is the poiint in devolping a game where everyone hits lvl 250 within first 3 months of release.

I tell you what will happen if it stayed the way it was we would all be level 250 in matter of months even weeks for some people and groups, there will be nothing you cant kill nothing you cant do. when there is an invasion there will be flames bah invasion was to easy (AND this has already happened after the last fyros invasion where high level players complained it was to easy even though there was loads of low level hiomins dropping like flys i know i was busy trying to heal or drag the mobs away).

Then (back down 3 months in future) you will have threads shouting at the devs to fix the game and why are they so stupid at capping levels at 250 and why make the mobs so easy cause now were 250 we dont get any xp Im bored nothing to do im leaving blah blah and wee will be right back to the beginning again.

The devs and some of the community have forseen this THE BIG PICTURE and people are leveling far to fast

this is patch 1 to try balance things bit more and ease out the leveling. there is more patches to come more fixes more bugs maybe im just so laid back and have lots of time on my hands but i just cant comprehend why some people are so impatient.

But that comment bout the devs dont care has really riled me one of the worst things ive seen on this community and to actualy have 12 people (at time of writing this) to say that is 'shocking truly shocking' (martin oo'neil accent)

Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 8:06 pm
by hivewasp
has anybody seen my dvd remote control? :o

okies the game is supposed to last long; but it won't if they make such drastic changes overnight... they could as well wipe everything and start from scratch :)

Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 8:16 pm
by usinuk
desolis wrote:For the 12 folk that so far have voted that the devs are playing wow and dont care are -You are blatantly ignorant spoilt little cretins wot a totally ridiculous statement to say.

*snip*
You know, I'd have a heck of a lot more sympathy for the devs on this if:

a. They communicated with us - or through the outsourced CSRs - what their concerns were. We have no idea what they're trying to accomplish...everyone who posts about 'slowing leveling' or 'forcing teaming' has no better idea than anyone else what's the goal. I'm guess both of those are goals, and the first is somewhat worthy, but the communication here is the worst of any MMORPG or MUD I've played dating back to the late 80s.

b. They released a patch that didn't create more bugs that it fixed. For that they truly have no excuse; the craft bugs were reported weeks ago, others were given fair notice as well. I resent having to buy 5m dappers of mats last night as no one could tell me if the 3600 per mat cost for a q50 wondermat item was going to be permanent. (As it stands, I saved roughly 1m dappers given stuff is up 20%.)

There seems to be a minority of players out there that have confused love for the game with censoring all criticism of the devs and CSR. I like the game a lot too. But...there are in fact major issues with the game, and with communication, and with actions taken. Telling people they can't express themselves, even in a less than constructive way in a poll like this, doesn't help anyone. Fixing problems does.

I hope for a solution soon.

Re: Patch 1 - Something Wicked this way comes

Posted: Wed Nov 03, 2004 8:17 pm
by p46985
Grusper said that the game will loose enormous amount of players after todays patch, and this fact will probably make developers understand that they have made a mistake. And he doesn't give a damn whether you understood him or not :D Anyways no matter how i love this game I'm packing up guys!