Re: Templates!!
Posted: Wed Nov 03, 2004 3:10 pm
lol the guy asked obviously because he wants advice and you all flame him -.- trust me if you do mess up your skills after this patch you will prob not get a chance to change them after so do think wisely b4 you distribute your stats
for melee fighters you should head towards cap health/stam and regen skills also attack after dodge and combining it with whichever skill you prefer for dmg. wether inc dmg or circular attack, as now the mobs are going to do double the dmg you will be depending on dodge to stay alive and good dmg. attack after dodge makes an opening for you to attack with a higher dmg skill with less stam/hp usage which is good if you wear heavy armour to lower the dmg that your gonna take.
harvesters im unsure on as i havnt much looked in to the new way the skill will be done i should have since i have 90 harvest >.<
mages will have a new lease of life in this patch from the looks of it they will have nearly twice as many skills since the sp cost has been lowerd alot most people head towards double cast skills to use stuff like 2x cold or acid attack or acid/root cold/blind rot/sleep all depends on what you prefer and which mobs are immune/weak to the spells
crafting self explanitary really few bugs i hear with mag amp crafting after this patch tho, i do hope i can buy some mag amp so i can still cast spells my level >.<
for melee fighters you should head towards cap health/stam and regen skills also attack after dodge and combining it with whichever skill you prefer for dmg. wether inc dmg or circular attack, as now the mobs are going to do double the dmg you will be depending on dodge to stay alive and good dmg. attack after dodge makes an opening for you to attack with a higher dmg skill with less stam/hp usage which is good if you wear heavy armour to lower the dmg that your gonna take.
harvesters im unsure on as i havnt much looked in to the new way the skill will be done i should have since i have 90 harvest >.<
mages will have a new lease of life in this patch from the looks of it they will have nearly twice as many skills since the sp cost has been lowerd alot most people head towards double cast skills to use stuff like 2x cold or acid attack or acid/root cold/blind rot/sleep all depends on what you prefer and which mobs are immune/weak to the spells
crafting self explanitary really few bugs i hear with mag amp crafting after this patch tho, i do hope i can buy some mag amp so i can still cast spells my level >.<