RE: Impressions of Chapter 1 on ATS: Relaying some info from GM Plangent

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zukor
Posts: 246
Joined: Fri Sep 24, 2004 3:08 pm

Re: Impressions of Chapter 1 on ATS: Relaying some info from GM Plangent

Post by zukor »

tleilaxu wrote:FORAGING PATCH NOTES CHANGES POSTED BY CEREST!!!!!

Looks like all of our major concerns were addressed. Thank you Cerest, GM team & Nevrax Devs.

I for one have complete faith in you now and hope to see these changes go live soon. Looking forward to testing them on ATS.


I'm very glad also that problems are being quickly recognized and fixed. That having been said, this whipsawing back and forth concerns me a bit. I hope that the developers have a basic idea of where they're going, and how to get there. No doubt there will be balancing needed along the way, but I hope there is a clear direction.....

The Beta test is over. Of course these games are all works in progress but there is still a line separating acceptable gameplay evolution from basic issues that need to be worked out prior to release. Just my $.02.

Doctor Z.
chrome69
Posts: 20
Joined: Sat Oct 02, 2004 3:27 am

Re: Impressions of Chapter 1 on ATS: Relaying some info from GM Plangent

Post by chrome69 »

This patch is terrible and ill thought. Bugs like in accessible pack mules are only the beginning. Foraging is a night mare now and virtually useless. The crafting economy has been a death blow that will become apparent when forager stock piles dry up.

Melee mobs are 1 shot killing you left and right with crits.



This game is to young for such shoddy work. You didnt listen to the 30 pages of customer feed back from ATS on patch 1... and now I will cast my consumer vote.


Good Bye Ryzom
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