I think tomorrow the content is gonna is gonna hit a bunch of you right in the face...and after patch two youll be too busy even to post in this forum.
I only hope that nivrax doesnt make a liar out of me.
A realistic perspective to keep in mind
Re: A realistic perspective to keep in mind
Their minds are definitely going crazy with the things they know are big problems for players, believe me. They've put a lot into this game, and it could either fail or succeed.
If you want to see the good content, and the way things will evolve in a few years, you can actually help by staying a subscribed, paying customer. If we support Nevrax (financially), we get a more balanced and long running Ryzom with content being added over the years.
EDIT: This is an internet forum, and 9 out of 10 replies will be negative. They don't represent how things actually are according to most :P
If you want to see the good content, and the way things will evolve in a few years, you can actually help by staying a subscribed, paying customer. If we support Nevrax (financially), we get a more balanced and long running Ryzom with content being added over the years.
EDIT: This is an internet forum, and 9 out of 10 replies will be negative. They don't represent how things actually are according to most :P
Re: A realistic perspective to keep in mind
Jeff, you might want to step off your soapbox before someone kicks it out from under you...jeffhill wrote:Sometimes I wonder if these people enjoy a challenge, or are more interested in inflating their egos. I bet they would run bots if it promisied faster levelling. Sorry kiddos, you can't have your cake and eat it too.
Some of us are getting sick and tired of paying to be another game-maker's beta tester. You want lazy? The whole "...yeah, it's not done. Don't worry- we'll just patch it later..." attitute from this generation of programmers in general is insulting.
This has nothing to do with the usual bug fixes and content patches- This game was released incomplete. It is devoid of content, and lacking in damned near every area of the game except the graphics. Now they're making what sounds like some pretty signifigant changes. This all should have been addressed prior to the paid release.
The entire game feels like it was rushed out the door. Perhaps Nevrax was scrambling to grab a few followers before Warcraft and EQ2 dominated their market? How's that for a realistic perspective?
Re: A realistic perspective to keep in mind
I still haven't seen any mention of real content added.
I welcome greater challenges, I despise greater monotony.
My impressions of this patch are that they are making the task of harvesting more time consuming and likely to fail, regardless of a players skill or technique, and decreasing the rewards at the same time.
I welcome Aelvana's thoughts and calm logic on the matter and if you're so angry that you can't understand it, well that's a personal problem that we can't help with here.
It would be taken differently if it was this way from the start, but really maybe all it would have done is excacerbate the problem with fighters/mages getting the weapons/armor they have to have to progress themselves. I don't know. Time will tell.
It seems clear that they're going to go through with this either way though. What really pisses me off is that we STILL don't have an OFFICIAL post from a CSR on the NA forum. The story line does not count, I'm talking about the notes that we got off the German Board. The other thing sorely lacking is some sort of explanation from the dev's and some concept of what they're really trying to achieve by these changes. If we're levelling too fast for their plot line, tell us. If equipment is supposed to be scarce in their vision, tell us. If EVERYONE is inteded to harvest, tell us. If they want people to group harvest and not solo, tell us. Bottom line, tell us what your vision for this game is at this point. Not the crap you spewed in dev chat's years ago that you evidently couldn't make happen in time. We need a state of the game address and we need some REAL information about where the game is at and where it is headed. I think that would help a lot of people deal with the changes.
I for one am on the fence with staying right now. Wednesday might very well be the tell.
edit: oh and jeff, monotony <> difficult. A greater consumption of time <> more challenge. And if I BOUGHT the cake and pay MONTHLY for the cake I'm damn well gonna eat it. We're not asking to have all the uber gear in the game and be level 250 next week. We're asking for ENJOYABLE things to do in this GAME and were answered by them increasing the monotony and displeasure in performing a task that has become a requirement. I don't care if I EVER level as long as what I'm DOING in a game is ENJOYABLE and particularly the people who have enjoyed foraging the most HATE this patch.
~Elf
I welcome greater challenges, I despise greater monotony.
My impressions of this patch are that they are making the task of harvesting more time consuming and likely to fail, regardless of a players skill or technique, and decreasing the rewards at the same time.
I welcome Aelvana's thoughts and calm logic on the matter and if you're so angry that you can't understand it, well that's a personal problem that we can't help with here.
It would be taken differently if it was this way from the start, but really maybe all it would have done is excacerbate the problem with fighters/mages getting the weapons/armor they have to have to progress themselves. I don't know. Time will tell.
It seems clear that they're going to go through with this either way though. What really pisses me off is that we STILL don't have an OFFICIAL post from a CSR on the NA forum. The story line does not count, I'm talking about the notes that we got off the German Board. The other thing sorely lacking is some sort of explanation from the dev's and some concept of what they're really trying to achieve by these changes. If we're levelling too fast for their plot line, tell us. If equipment is supposed to be scarce in their vision, tell us. If EVERYONE is inteded to harvest, tell us. If they want people to group harvest and not solo, tell us. Bottom line, tell us what your vision for this game is at this point. Not the crap you spewed in dev chat's years ago that you evidently couldn't make happen in time. We need a state of the game address and we need some REAL information about where the game is at and where it is headed. I think that would help a lot of people deal with the changes.
I for one am on the fence with staying right now. Wednesday might very well be the tell.
edit: oh and jeff, monotony <> difficult. A greater consumption of time <> more challenge. And if I BOUGHT the cake and pay MONTHLY for the cake I'm damn well gonna eat it. We're not asking to have all the uber gear in the game and be level 250 next week. We're asking for ENJOYABLE things to do in this GAME and were answered by them increasing the monotony and displeasure in performing a task that has become a requirement. I don't care if I EVER level as long as what I'm DOING in a game is ENJOYABLE and particularly the people who have enjoyed foraging the most HATE this patch.
~Elf
Re: A realistic perspective to keep in mind
I don't mind them balancing the game so that you can no longer level so fast. The problem is that the people who have taken advantage of this fast leveling are far ahead of the rest of us and have alot of advantages. Having higher melee/magic levels means you can make it into certain areas easier, unlike the rest of us who didn't get to take advantage and have to slowly work up to that level of play. Those that took advantage of the harvesting can now harvest higher levels than anyone else, having a vitual monopoly on those higher level mats that now with the changes some of us have no hopes of reaching.
Is it envy? No, its accessability. Those that have exploited the system are now able to access parts of the game the rest of us can't. If things were left the way they were, at least some of us would have eventually caught up. What was the purpose of the beta if these issues weren't dealt with? I don't think its fair to balance a game after beta, nor force those of us who did not learn the game in beta to be first left behind by the beta players who learned the tricks, and then left behind by the nerfs.
Is it envy? No, its accessability. Those that have exploited the system are now able to access parts of the game the rest of us can't. If things were left the way they were, at least some of us would have eventually caught up. What was the purpose of the beta if these issues weren't dealt with? I don't think its fair to balance a game after beta, nor force those of us who did not learn the game in beta to be first left behind by the beta players who learned the tricks, and then left behind by the nerfs.
Korin - Tryker - Retired
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
Re: A realistic perspective to keep in mind
hehe, this should be fun.....korin77 wrote:Those that have exploited the system
Re: A realistic perspective to keep in mind
What ? you don't believe people exploited the system? Mages getting things stuck in trees so they could nuke things for 3k xp solo all the time, shooting things from way out of agro range with prime roots amps while the mob gets stuck around an obsticle? Or how about casting a spell that causes the mobs to be bugged so they can no longer move or even attack back? EVER.
Harvesters using bugs to always get to the good modes on the first try and then using the above tricks to get monsters stuck so they can harvest in dangerous areas?
If we have to blame anyone on the nerfs, its the people like the above who instead of reporting the bugs, continue to exploit the system to their advantage. Then ruining the game for the rest of us because the nerf stick eventually comes down.
Harvesters using bugs to always get to the good modes on the first try and then using the above tricks to get monsters stuck so they can harvest in dangerous areas?
If we have to blame anyone on the nerfs, its the people like the above who instead of reporting the bugs, continue to exploit the system to their advantage. Then ruining the game for the rest of us because the nerf stick eventually comes down.
Korin - Tryker - Retired
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
Re: A realistic perspective to keep in mind
You know.. I'm getting tired of hearing exploited this, exploited that. Blind is the ONLY reason combat is/was as easy as it is. This has been common knowledge to every newbie putting blind on their weapon for the past couple of weeks.korin77 wrote:Those that have exploited the system are now able to access parts of the game the rest of us can't. If things were left the way they were, at least some of us would have eventually caught up. What was the purpose of the beta if these issues weren't dealt with? I don't think its fair to balance a game after beta, nor force those of us who did not learn the game in beta to be first left behind by the beta players who learned the tricks, and then left behind by the nerfs.
You want to know how we (read: Minyatur) got access to parts of the game that you apparently can not get to? We work together as a team. We are in constant communication via teamspeak. Voice communication makes travelling overland much easier. We made it through Bounty Beach in one try several weeks ago. The reason? Damn good teamwork and communication.
Everyone has had the same tools available to them from day one. Just because some are able to apply them they are labelled exploiters by those that either are incapable or for some reason unable to apply them.
Re: A realistic perspective to keep in mind
Who said anything about blind? You think your guild is the only one that uses TS? or the only people who know how to work as a team? These exploits I am talking about are bugs in the game, not unbalanced spells like blind.
Korin - Tryker - Retired
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
125 2h pierce melee, 105 2h slash melee, 91 lake forage, 55 forest forage, 55 desert forage, 61 prime roots forage, 91 heavy armor craft, 55 light armor craft, 58 medium armor craft, 62 2h melee craft, 52 1h melee craft.
Re: A realistic perspective to keep in mind
Exactly what can they access that others cannot? There is no high level content. Sure the missions they can get have better rewards, but The rewards are really useless. There is nothing to spend Dapper on rightnow.korin77 wrote: Is it envy? No, its accessability. Those that have exploited the system are now able to access parts of the game the rest of us can't.
They get to kill some higher level mobs or forage higher level mats. So what?
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JesDyr - The Dead Forager
JesDyr - The Dead Forager