Decay, harvesting, and the wardrobe...

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dpkdpk
Posts: 105
Joined: Thu Sep 30, 2004 1:42 am

Re: Decay, harvesting, and the wardrobe...

Post by dpkdpk »

zzeii wrote:To my understanding, dual weilding daggers or sword+dagger will cause twice the decay per 'double attack'. This will be modified in the patch, I believe, so that faster swinging weapons will cause less decay per swing.

If you meant using improved damage+Accurate attack (or another stanza combination) then you will not have increased decay to my knowledge.

Likewise I do not believe that using the doublespell template will cause faster decay either.
Yeah, I was refering to dual weilding, where I get two sets of XP per kill.

While I appreciate your response, and don't take this the wrong way, but I'd love to see an official response to the query, because I'm only level ~51/51 in 1h and close combat, and 50 (by default) in 2h, and it'd be good to know if I should give up on my dual weilding quest. :)
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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: Decay, harvesting, and the wardrobe...

Post by aelvana »

Zzeii wrote:No blinder, no stunner, no enchantments. Just a straight tank, and straight healer.
*pokes Zzei* =D
xasher
Posts: 66
Joined: Sun Oct 17, 2004 4:57 pm

Re: Decay, harvesting, and the wardrobe...

Post by xasher »

The only reason ive seen that the decay rate on lower equip is less than on higher equip was when i started fighting in groups as opposed to soloing....I was unable to fight the higher mobs when i was soloing hence the slower decay rate...now i fight in groups against higher level mobs...which in turn when they hit me they do tremendous amts of decay...of course my pittley little q50 weapons break all the time...thats what happens when you fight a rock with a plastic sword.
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