What does patch 1 mean to those few that dont wanna harvest and craft

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mikwana
Posts: 169
Joined: Fri Oct 01, 2004 11:23 pm

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by mikwana »

svayvti wrote:The main pages mention nothing about raids....
Errr... Main page states pretty clearly: Episode 1: A New World - Introducing Invasions

Along with all of the mentions of the bigger mobs organizing the smaller ones......
jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by jesder »

mikwana wrote: Of course, another theory, is that these changes were planned form the beginning, and they wanted a few dedicated (i.e :p owergamers) to advance quickly to the point where they will be able to defend against these raids, or at least the BIG leader of the raids, while the majority of the rest of us deal with the hordes of smaller ones. I like that theory. It sounds nice anyway.
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Yah .. every MMOG that hasnt had the major server changing events that were "in the game" since release, was just waiting for people to level. Actually HZ did have the system in, it just took forever to trigger it and then it created the lag monster which destroyed everything. It got to a point where groups were asking everyone to leave a zone so that they could attempt to take a city back. Not that this game would have that problem.. since there are rarely that many people on :P


RAIDs should have been happening since the first week. Even if it was infestations of suckling yubo that needed to be cleared from the towns. They should be able to scale the raids based on the players.

Guild quests ... I am not holding my breath for this. It should have been in the game on release and it wasnt. It is not in patch 1 (at least the notes) and it seems we have to wait for patch 2 for even the basic ones. I remember reading about how guilds will get to control outposts and some guild mission will be instanced islands that can take about a week to complete .. so on .. This is the game I wanted, I wanted to have something to do! A reason to level up so that I could be part of defending towns and increasing my guild's fame/whatever.
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JesDyr - The Dead Forager
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by svayvti »

Not the way I interpreted the story notes, nor anything I've seen or heard of from test server.

We'll see, I'd be quite happy if it would happen.
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Svayvti
Former Pilgrim of Atys
Follower of the Kami
xasher
Posts: 66
Joined: Sun Oct 17, 2004 4:57 pm

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by xasher »

actually the headliner on the main page says exactly that there will be raids.


Heres how i see ryzom developing...

The mobs on the world will begin raiding towns...eventually may even agro on groups of fighter/warriors who kill too many mobs in an area. The game will eventually revolve around preventing the cities from being destroyed by raids.

A suggestion to navra(spelling?)....make it so if a group of mobs do raid a town maybe they could kill some of the NPC merchants...people who have items on consignment on those merchants will lose their stuff and that type of merchant may disappear for a few days in that city...that way the players have something to lose if the raid is not thwarted.

Ok gamers lets here the boohs...

I think the develpers may just have something like this in mind...If so think of the fun...the guilds could find out where raids appear to be developing and send hunting parties to thwart them...harvesters and crafters would have to produce enough items to keep the warrior/magic users equipped or lose the merchants and trainers in the cities.
jackmor
Posts: 376
Joined: Thu Sep 23, 2004 12:44 am

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by jackmor »

Oh come on! Patch is gonna be great for every body. Its a fresh start. You'll get to fix those stupid sp buys you made. Like oh I dont know um bleed for instance and stamina aura. The only problem I see is gona be the line at the trainers. :)
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seedyman
Posts: 91
Joined: Fri Sep 24, 2004 12:29 am

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by seedyman »

jackmor wrote:Oh come on! Patch is gonna be great for every body. Its a fresh start. You'll get to fix those stupid sp buys you made. Like oh I dont know um bleed for instance and stamina aura. The only problem I see is gona be the line at the trainers. :)
The problem is, they've changed enough that we don't know what the smart buys are.
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
dpkdpk
Posts: 105
Joined: Thu Sep 30, 2004 1:42 am

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by dpkdpk »

jackmor wrote:Oh come on! Patch is gonna be great for every body. Its a fresh start. You'll get to fix those stupid sp buys you made. Like oh I dont know um bleed for instance and stamina aura. The only problem I see is gona be the line at the trainers. :)
What's wrong with bleed? I found it to be useful at the lower levels when the mob's regen caused fights to last 50% longer than they needed to. ;)

I won't be getting it again, but it was nice the first time through.
gecker
Posts: 136
Joined: Sat Sep 25, 2004 2:33 am

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by gecker »

Well fighting is not my main skill (lvl 47) , but I've done some fighting on ATS. It appears that mobs hit a lot harder now. The flip side to that is mobs appear to have less HP, so fights are over quicker. So no more going to get a drink after clicking on attack.
kisedd
Posts: 221
Joined: Thu Sep 23, 2004 9:58 pm

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by kisedd »

Well not all mobs are the same, but two mobs I tested my character against at level 60 were scary gingos and vigilenat kipees. Both hit me for 350 each hit with heavy armor on was like 266 each hit without using any kinds of speicals. This puts their damage from 5 times what it is now to 10 times more damage. Needless to say, I was dying quite quickly. It wasn't much fun.

I don't mind things getting harder, but this seems excessive. The big problems seem to be post 100, not as much at the earlier levels. After my very negative experiences on test center, I am looking at quitting if those experiences are repeated on live. I play games to have excitment and fun. Once a game stops doing that, no use to play.

Patch 1 has a number of very good features. It also has a number of attempts to fix problems with a decent group of people who have leveled far beyond what was intended.
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shrike
Posts: 556
Joined: Tue Sep 21, 2004 2:26 am

Re: What does patch 1 mean to those few that dont wanna harvest and craft

Post by shrike »

seedyman wrote:The problem is, they've changed enough that we don't know what the smart buys are.
Well, you can test things first on the ATS. *If* you have access. But even if not you could still ask someone who has.
RUN

[size=-1]Silverion, while being last person alive in the party[/size]
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