yy48n19 wrote:I believe that for most players, who haven't had the opportunity or perhaps even the inclination to race through the game at 120 levels per hour, the issues you are bringing up will not be nearly as painful as they are for you.
True, if you stay on newbie isle you're not gonna notice a big difference.
yy48n19 wrote:
I realize that you may not be happy at what I am saying, but it really seems to me that at least part of the reason the Devs are implementing these changes is to slow down the hyper pace at which people like you are rocketing through the game.
Yes indeed. There is no high level content in the game. It in fact is very empty with nothing to do but grind on character development. There is no story (yet) , there is nothing to do for a guild (yet), the game was released prematurely in that aspect.
The one thing most that are still here are enjoying still is developing their character, which up to patch one was possible, even solo.
They put in the worst possible solution to the "no-content at higher levels" problem that one could imagine. Why on earth would I now want to go and get my ass kicked by the very same creature I could easily solo before the patch - with the same reward: nothing.
There is no loot in the game except for useless mats, no purpose to kill creatures except for a little bit of xp and furthermore nothing new to explore, just the same boring creatures, now at a higher level.
There is a point about a challenge that Nevrax is totally missing - the reward for beating it.