patch1 - skill levels stay put?

Come in, pull up a chair, let's discuss all things Ryzom-related.
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: patch1 - skill levels stay put?

Post by lyrah68 »

kamagi wrote:shrug - got to level 142 forage and have had very little problems with gas or explosions and I dont even use the source reset macro idea. I have a ping of 450-650 and I just watch the bars and react appropriately.
Yes I watch the bar, but the last few days, even sitting with a tenth of the heart bar left is still exhausting areas and NOT giving the message. Those are in PURPLE and I tend to see them against the white spam around them.

I think that the Q's going up in tens will help...IF they allow us to keep BOTH harmful AND gentle Quality TO THE SAME LEVEL forager we are. IE Q60 for my level 68 (for the moment LOL, I have two suits of armor and five amps to make...this number WILL change tonight for SURE).

And I have found trying the reclick mode reset is not working for me. I have gotten QUITE a few nodes that, with ten to 20 units still IN the node, and a timer of 45 seconds, Usings agressive speed three, agressive rate three, and gentle quality 50 (nodes rating was 50, no point in using harmful 100 on it) have spammed repeated mode 3 or 5. Five seems to be my latest nemis. I have had mode five explosions on Q100 max nodes of OVER 880 points in ONE explosion. And in that area of the oasis, those HUGE bugs swarm you when you forage, and keeping the box visable can be the greatest challenge of all.
It is HARD to know when to sit, when you have ten giant bugs on top of the box, and you can't SEE the heart OR star bars.

Sorry bout the rant, this is nothing I won't survive. Just a little peeve. And one thing I HOPE either the Trykers or Matis come up with is HUGE bug repellent.
Post Reply

Return to “General”