Page 2 of 3

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 9:58 am
by yy48n19
ayne31 wrote:To divide the whining entertain-me-cause-I-payed-for-it and arguing I-want-whats-in-the-manual freaks from the true enthusiasts who stick with SoR no matter what.

Best answer yet because it's true.

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 11:33 am
by babaloui
I think there was going to be a guild vs guild component but I havent heard anything about it in a looong time. Its too early for that anyways.

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 1:18 pm
by ayne31
Quote:
Originally Posted by ayne31
To divide the whining entertain-me-cause-I-payed-for-it and arguing I-want-whats-in-the-manual freaks from the true enthusiasts who stick with SoR no matter what.
yy48n19 wrote:Best answer yet because it's true.

In fact SoR is not a game at all but a VERY clever research programm on an immense scale to find people who are worthy to colonize other worlds ;)

I mean - on a speceship in the middle of the abyss between the galaxies with limited ressources in every respect you NEED women and men who are able to keep up the spirit at all cost. :p

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 1:32 pm
by korin77
I think the purpose of the game is to see how much mindless grinding you can do before you get burned out.

Seriously though, I think alot of the fun will be to take over outposts and defend the land from kitins. Another aspect will be to find more about the past of the planet and discover why the kitins invaded. What are the purposes of the kami and the karavan? What is the source of the magic behind the sap? What are the origins of the 4 homin races? How can evolution develop such radically different groups on a planet and separate them into neat little zones connected by portals? Is the world really just a giant spaceship? An alien habitat?

Will we discover new technology? The ability to craft more technologically advanced devices like toasters and speedbikes? What about better weapons? Energy blades? force pikes? Laser rifles? hovercraft? orbital shuttle? The ability to travel into space and mine the moon? The game is so open ended in potential that who knows whats going to happen next. In a game like this, is there really any need for an objective? Would we ever need to "Win" the game?

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 1:57 pm
by vanderpm
michdp wrote:DAoC - Level up your char so you can join in the RvR
EQ - Level your char to see how far you can lvl your char :p
AO - Level your char, join an org, have towers and a city and fight aliens and stuff
Shadowbane - Level your char so you can PvP and/or build cities
SWG - Level your char so you can be in a faction or a PA and have a house and do whatever


You can do nearly all of those things in Ryzom.
You can join a guild,
you can powerlevel,
eventually guilds will get to control outposts (patch 2 proabably) and defend them from Kitin and other factions,
You can duel (PVP) in Ryzom,
and you can own an apartment.

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 2:04 pm
by yy48n19
korin77 wrote:The ability to craft more technologically advanced devices like toasters and speedbikes?

lol, I definitely want to level up the toaster crafting skill-tree. I wonder if they will create specialty branches for toaster ovens, griddles, and waffle-irons as you progress. Damn, I can't wait for patch 492!! :p

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 2:49 pm
by jesder
ayne31 wrote:I mean - on a speceship in the middle of the abyss between the galaxies with limited ressources in every respect you NEED women and men who are able to keep up the spirit at all cost. :p



Didnt AC2 try to do that? .. what about HZ ?

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 3:04 pm
by korin77
ayne31 wrote:Quote:
Originally Posted by ayne31
I mean - on a speceship in the middle of the abyss between the galaxies with limited ressources in every respect you NEED women and men who are able to keep up the spirit at all cost. :p


Especially Women to keep up the spirit.

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 4:16 pm
by lupine04
I look at MMORPGs much the same way, except I go one step farther,

"What is the point to this game, and why should I care?"

I asked that question of Horizons while I was playing it.. "Where are you taking me?" - as it turns out, it was ultimately nowhere. It seemed a level grind for the sake of grinding levels. If I feel like what I'm doing has no ultimate goal, or at least smaller goals along the way, I get bored and lose interest. I just can't level for the sake of leveling for very long, and "to get more powerful" isn't a motivation. To me, leveling in a game like this isn't a "goal", it's a means to an end... You level to reach a goal, or a series of goals that are important to your character in some meaningful way. Absent any such goals, I get bored and give up after a time.

That is one thing I think FFXI does very well - it gives you definitive goals to work toward that open the gameplay up more to you and benefit your character; getting the subjob, the chocobo license, the airship pass, getting your RSE, getting your Artifact Armor.. your AF2, etc. etc.. There's a sense of pay-off or achievement in grinding those levels, etc. And, that your role in the unfolding story becomes more important as you gain trust with key characters adds to the sense of achievement, too (even if every other player is experiencing the same thing :-) . Forced grouping aggravation aside, I never felt like I was grinding aimlessly in FFXI - my next goal was always in sight. I think that's why I call it "The greatest game I've ever hated". A great sense of purpose in the gameplay, but the high amount of reliance on other players to achieve some goals make it feel like spinning wheels more than making progress at times.

I don't know what the payoff ultimately is going to be in Ryzom. It seems to be an amalgam of various themes and subplots that all mesh together somehow.. But how does that affect me as a player and where do I come in? What direct impact can I really have? Why should I care? I don't know these things yet... but I'm enjoying the game overall and I understand more of the "real" content will unveil more of what I'm curious of for the long-term.. So... we shall see!

Re: Stupid Question -- What's the object of the game??

Posted: Fri Oct 29, 2004 4:32 pm
by legynd
:) No big mystery about this game and nothing to decypher...It is just plain fun. :)