Patch1?

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lazarus
Posts: 289
Joined: Tue Sep 21, 2004 4:39 pm

Re: Patch1?

Post by lazarus »

Well, I paid for a year up front (rightly or wrongly) so I shall be staying at least that long. Having said that, I certainly understand the reasons people are leaving, or thinking about leaving. And before anyone says anything about how the game will be better off without the 'whiners', remember this - this game has a *very* small population at present. I don't have any figures for how many people are playing, but in all fairness I'd be surprised if there are more than 1000 active players on each server. How many will it take to leave before the game is no longer financially viable and they pull the plug?

As I stated in another post, I believe Nevrax should introduce these patches with all speed, whether they think they are ready or not. As it stands now, incomplete content is better than no content. I have been trying my best to defend Nevrax to other players, but I feel all I'm doing now is make myself look a bit silly (not hard I know), as there has not been a single ETA from Nevrax on when these patches are coming, and sorry, "after a couple of weeks on the test server" doesn't cut it as an ETA. We are still seeing conflicting posts from people as to whether these patches are even on the test server or not.

The real trouble is that one thing has not changed since this game was in beta - Nevrax don't tell us anything. Yes, Uncle Laz is back to that old chestnut, communication. Believe me, I've tried my hardest not to mention the "c word" but I can't restrain myself any more.

We see many (well, some) posts by guides and GMs and I think we can all agree they're doing their best, but there has been absolutely nothing from anyone at Nevrax, and I mean nothing since way back in the beta. Nothing to say what they're working on, nothing to say what their vision is (apart from one interview which gave virtually no info and we only heard about by accident), nothing at all.

Where are the updates from the producer or dev manager telling us what's happening or what they're planning for the future? There's no word on potential new features, expansions, nothing. Most MMOGs I've played have some kind of periodical post by a producer, dev manager, community manager or whatever to give an indication of what they're doing and what's planned. We get silence.

Oh sure, we got a vague statement about mobs having an "agenda". Be still my beating heart. I don't think I can stand the excitement of a vague reference to a unexplained feature that may or may not be in a forthcoming patch that we don't know when will be applied.

As I said at the beginning, I'll be here for a year at least, but I really don't want to be the only one left.

For Jena's sake - let's hear from the makers of this game, something, anything about what's happening. And please, please, let's have some new features before more people decide it's not worth the wait and go. The trouble is, for every person that posts on the forums about why they're leaving, I bet there are a half dozen others that simply quit without a word.
Call me Legion, for we are many...
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art3an
Posts: 122
Joined: Sat Oct 16, 2004 3:35 pm

Re: Patch1?

Post by art3an »

Even though I cant say Im tired of the game, it would sure be nice to have some official statement regarding the patch (when and what). But, I guess its rdy when its rdy..
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borguk
Posts: 386
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Re: Patch1?

Post by borguk »

art3an wrote:Even though I cant say Im tired of the game, it would sure be nice to have some official statement regarding the patch (when and what). But, I guess its rdy when its rdy..
Your the customer, its their product they want you to keep purchasing access to each month, dont ever find that attitude acceptable.
Een
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Jack of all trades master of none.
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pathros
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Re: Patch1?

Post by pathros »

The game is seriously lacking content. The first couple of weeks i was very excited for all the obvious reasons most of the players shared on these forums. Now it's getting utterly boring due to the grinding without a real purpose (endgame anyone?). Wish i could be more positive.

I reckon most people will make a decision before their 1st month subscription ends. Some will move on to EQ2 (retail stated at 9 november) and WoW (open beta on 22th). I'm still undecided and dont know what to espect (patch 1?). An official statement would be nice.
Always remember that u are unique, just like everyone else ;)
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p46985
Posts: 194
Joined: Sat Oct 02, 2004 5:37 pm

Re: Patch1?

Post by p46985 »

Exactly, Ryzom needs content... Even though this game has wonderful graphics and concept still developers need to add content. I'm playing on Trycker traveled all over the place and can't escape... The only thing i can do is kill cloppers.. When i'm tired of that i can harvest and after that craft... repeat again... I wouldn't mind doing that if there was extra content like promised encyclopedea and quests. I subscribed for one year as well but if people leave then i would have to play with a few enthusiasts just like myself :D It would be really stupid if a game like Ryzom becomes a failed project because it has huge potential. Nevrax you have done most of the work, just give it a nice finish!!!
Igerua, Trycker
mboeing
Posts: 603
Joined: Tue Sep 21, 2004 4:44 pm

Re: Patch1?

Post by mboeing »

p46985 wrote:. I'm playing on Trycker traveled all over the place and can't escape... The only thing i can do is kill cloppers.. !!
1.) there have been so many Tryker escape events now that if you had wanted you could have gone to other lands. If you want to get out all you need is a group of 9 decent organized people and someone that knows the way. Just organize it and it gives you something to do.

2.) If you decide you want to kill cloppers all day that up to you. But don't blame Nevrax for your laziness/singlemindedness. Just get a group together and bah some harder mobs. Lots more fun then killing stuff solo that I can easily kill.

3.) yes i want those guild quests too and occupy the outpost. But that will come earliest with patch 2. I don't expect patch 2 this year. I think it will be mid january earliest.
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borguk
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Re: Patch1?

Post by borguk »

mboeing wrote:1.) there have been so many Tryker escape events now that if you had wanted you could have gone to other lands. If you want to get out all you need is a group of 9 decent organized people and someone that knows the way. Just organize it and it gives you something to do.

2.) If you decide you want to kill cloppers all day that up to you. But don't blame Nevrax for your laziness/singlemindedness. Just get a group together and bah some harder mobs. Lots more fun then killing stuff solo that I can easily kill.

3.) yes i want those guild quests too and occupy the outpost. But that will come earliest with patch 2. I don't expect patch 2 this year. I think it will be mid january earliest.
Sky ir ur right with item 3, then I for one and many others wont be hanging around to see it.
Een
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borg9
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Re: Patch1?

Post by borg9 »

*** I is a Ryzom Fanboi ****

OK - I agree with the review.

Some of the thing in it may be slightly out of date or inaccurate, but the general viewpoint is sound.

There is content in this game, however it is not the 'spoon fed' content that it appears that game players want, its about experimentation and learning. 24/7 gamers may have exhausted this content or maybe just repetitively bashing the system to reach high levels.

It seems that, if the game doesn't present the player with a quest or purpose, it is seen as lacking in content.

I like a large proportion of the players really want outposts/outpost missions/guild missions. But they're not in yet. This is a real shame, not enough to make this 'fanboi' quit but just as frustrated as the rest of you.

Patch 1

'Player Vendors' - Great an answer to a real need, requested by the players.
Theme Music - To me not important, usually the first thing I turn off in any game I play, but for others it is important, so great just the same.
Magician Glove- Change for change sake, the players are asking for a 'long staff'
Mounts for the GMs - salt in an open wound.
Tuning and balance for magic users – less expensive spells
- This is a big issue to me, the magic SP point hike was implemented in the closing stages of the FBT, early on everyone complained about it, but after a short time, magic users found that it was still a workable class and an equivalent to the fighter class. The issue with blind seems to be the major issue of the moment, this has resulted in rapid and unchallenging levelling opportunities for the fight/magic classes. However, we now find that this is being changed back to a lower SP cost. This appears to this 'non-magic users' a change for change sake.


Creatures AI improvement - err Woot, they are already placed in huge numbers, at key travel points, now they are going to be super clever. This may add frustration.


Unlisted changes:

Harvest revamp - should have waited on this on and done a patch 1.1 with it. It wasn't a broken class. It just required patients and experimentation. Hope the changes are for the better.

The delay on the Patch 1 concerns me as normally Nevrax have been very good at getting patches out and released. This means either it was very buggy or they are fighting to fix the issues, or they are trying to stuff more into it! Both really worry me. Last minute add will just increase the chance of bugs and if it is still very buggy it should never have been announce with a unrealistic time-fame.


Patch 1 has forced a delay onto patch 2 , which in turn has increase frustration with the players and community.


So I am still very happy to play this hugely absorbing game. I enjoy living the life of my Tryker. Helping him achieve his own personal goals. Working and playing with the friends in our guild.

I read the growing negativity on the forums and I find it upsetting. A number of people what this to be a 'different' game, something like a game they have played before, I just don't get this idea. Others have played it solidly for one month and then say they are bored, if I eat chocolate everyday for a month, I would be bored with chocolate. That is not the games fault! (or the chocolate in my example).

So you have been to every land, you have done all the tasks. You have killed all the different mobs, you have worked out all the relationships between the tribes. You have chosen you destiny with either the karavan of kami. You have made all the equipment. You have found all the harvest sites and worked out the season patterns. You have made all the friends you want to make. You have tried every skill. You have 3 mules, 1 apartment, a guildhall. Great, well done! Many others and I haven't.

Anyway - my issue is I don't have all day to play, I get 2-3 hours. I haven't done half the things I want to do with the game I have got, let alone deal with the new stuff that is planned. However, that is just me. So I am not going to fight these achievers, I will support them.

Nervax - choose one of these options

1. Patch and be dammed - buggy patches are worst than no patch.
2. Patch when as ready as it can be and pacify the masses with a little feedback
3. Hold the patch till its perfect.

Please don't keep changing it or add more. Little and often will help the situation I think.


*** written in a rush ***
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philu
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Re: Patch1?

Post by philu »

Overall I agree with the points raised by borg9, in particular:
borg9 wrote:
There is content in this game, however it is not the 'spoon fed' content that it appears that game players want, its about experimentation and learning. 24/7 gamers may have exhausted this content or maybe just repetitively bashing the system to reach high levels.

It seems that, if the game doesn't present the player with a quest or purpose, it is seen as lacking in content.
Exactly, who wants to be spoon fed?? Typical of today's society that everyone wants it on a plate instead of earning it. Get learning by trying people. :-)

borg9 wrote:
I read the growing negativity on the forums and I find it upsetting. A number of people what this to be a 'different' game, something like a game they have played before, I just don't get this idea.
Too true people, get over it! It isn't any other game you've played, nor should it be!
borg9 wrote:
Others have played it solidly for one month and then say they are bored, if I eat chocolate everyday for a month, I would be bored with chocolate. That is not the games fault! (or the chocolate in my example).

So you have been to every land, you have done all the tasks. You have killed all the different mobs, you have worked out all the relationships between the tribes. You have chosen you destiny with either the karavan of kami. You have made all the equipment. You have found all the harvest sites and worked out the season patterns. You have made all the friends you want to make. You have tried every skill. You have 3 mules, 1 apartment, a guildhall. Great, well done! Many others and I haven't.

Anyway - my issue is I don't have all day to play, I get 2-3 hours. I haven't done half the things I want to do with the game I have got, let alone deal with the new stuff that is planned. However, that is just me. So I am not going to fight these achievers, I will support them.
Totally agree, some of us have a life outside of computers and only play for a few hours a day. If you have played it solidly since retail, levelled to the max and exhausted the current level of gameplay then that is hardly the game's fault is it?? Would be the same with most other PC games, not just online ones.

I guess in the end I'm saying I'm a fanboi too! :-)
krone9
Posts: 123
Joined: Sat Sep 25, 2004 10:50 am

Re: Patch1?

Post by krone9 »

hmm can't speak for anyone else but myself but your comments don't seem to make sense with the criticisms I've made on the boards - which may be seen as somewhat negative.

Re missing content - its all very well having a nice gameworld with a good engine behind it - thats great.

I could even deal with the bugs (access violations, freezes, reboots) although they can be a little annoying.

But it seems like there's actual content missing.

We need content - ie stuff to interact with. What we have at the moment is very rudimentary and not even balanced to iron out all the little problems. I don't want 'spoonfed content' - I want what was promised on the box - guild missions, mounts, a strong storyline to get involved with. I could try and make my own content in terms of roleplaying but there's so little roleplaying in the game that its hard. This isn't helped by the GM's who it seems have been given no brief to promote this, and when they do roleplay its very stilted (see the Shaman Oba quotes for examples)

I don't need to craft all the items or fight all the monsters before I'm bored by repetitive actions and lvl grinding.

your comments on the patch I'd mainly agree with
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