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Re: More Patch 1 harvesting talk..

Posted: Tue Oct 26, 2004 7:38 pm
by jesder
oloriun wrote:I'm a crafter I'm aware how quickly the mats go.

You mentioned ammo crafting - well thats the worst for mat usage, that not balanced. I still stick with the fact we can harvest just fine right now.
I also have been playing with light armour crafting. It took me about 2hrs lastnight to find and gather just 2 of the mat types I needed. This was mainly my fault since I forgot exactly where the mats I wanted were. Otherwise it would have taken about 2hrs total to get all the mats used to make the 4 sets of armour (with a little extra incase of degrades)

Re: More Patch 1 harvesting talk..

Posted: Tue Oct 26, 2004 7:39 pm
by daleknd
oloriun wrote:I'm a crafter I'm aware how quickly the mats go.

You mentioned ammo crafting - well thats the worst for mat usage, that not balanced. I still stick with the fact we can harvest just fine right now.
Yes, currently foragers cannot come even close to filling the demand for mats. Taking away the ability to see and adjust source mode by itself will further reduce production.

Perhaps other adjustments will increase production.

The most important aspect of this, in my opinion, is to do something about the item decay rate so that demand for replacement goods is greatly reduced. A system in which crafters/foragers are able to meet the needs of less than 10% of their potential clients is flawed.

Dalwin
humble forager of the Fyros

Re: More Patch 1 harvesting talk..

Posted: Tue Oct 26, 2004 7:55 pm
by jesder
daleknd wrote: The most important aspect of this, in my opinion, is to do something about the item decay rate so that demand for replacement goods is greatly reduced. A system in which crafters/foragers are able to meet the needs of less than 10% of their potential clients is flawed.

Yes that is an issue, but it is not as bad as the leveling issue for crafters. Do the math and figure out how long it will take to gather 12000 mats? Then look at this thread http://www.ryzom.com/forum/showthread.php?t=3987

Re: More Patch 1 harvesting talk..

Posted: Tue Oct 26, 2004 7:59 pm
by jdiegel
jesder wrote:Yes that is an issue, but it is not as bad as the leveling issue for crafters. Do the math and figure out how long it will take to gather 12000 mats? Then look at this thread http://www.ryzom.com/forum/showthread.php?t=3987

Not as big of an issue if there were actually more of a demand from crafters for quartered materials.

Re: More Patch 1 harvesting talk..

Posted: Tue Oct 26, 2004 8:06 pm
by korin77
What the heck are you talking about? I will pay more for quartered ql 70+ mats than people can sell at the vendors. I ask around all the time and everybody seems to just sell their mats to the store cause they are lazy. Once the player vendors are out I hope they will start selling them to everyone.

Re: More Patch 1 harvesting talk..

Posted: Tue Oct 26, 2004 8:17 pm
by jdiegel
korin77 wrote:What the heck are you talking about? I will pay more for quartered ql 70+ mats than people can sell at the vendors. I ask around all the time and everybody seems to just sell their mats to the store cause they are lazy. Once the player vendors are out I hope they will start selling them to everyone.
Read the posts here. The majority of the discussing revolving the harvester/crafter community talks about the harvesters not being able to supply the needs of the crafter which tells me, mirroring my experience in game, that many people are ignoring a big chunk of available resources...for various reason. So, it's not time effective to hunt down a crafter willing to spend more than a vendor. It's not me being lazy, it's me, after trying the other method, using common sense and saving myself the waste of time.

Yeah, player vendors might fix that.

Re: More Patch 1 harvesting talk..

Posted: Tue Oct 26, 2004 8:37 pm
by jesder
Speaking for myself .. and I am sure may others do the same

Personally .. 99.9% of the mats I harvest I use or give to guildmates to use in crafting. I have sold maybe a total of 25 mats to another player and that was just because I had them and felt bad that someone wasnt able to find what they needed. I even sold them to him at a low price.

Most of your harvesters are in guilds and supply the crafters in their guilds. This leaves little room for outside trading.

One thing I hate when people dont harvest QTY and pass you 10 stacks for a total of like 20 mats. I hate having all these little stacks of 2s and 4s all over the place it really just takes up too much space. I try my hardest when harvesting to pull q100 exactly just so that it all stacks up nicely on my packer. Normally I will stay out gathering one type of mat untill I get qty 80+ in the stack. Only then will I move on to another type of mat.

Re: More Patch 1 harvesting talk..

Posted: Tue Oct 26, 2004 8:57 pm
by korin77
Well right now I go out and collect my own quartered mats, in an hour I can get full stacks of ql 65-70 armor shell, stuffing, and armor clip I need for my armor crafting. As a bonus, I also get some mats for weapon crafting. This is certainly alot faster than harvesting and I agree, alot of crafters are ignoring this alternate source of mats because people just don't want the hassle of tracking down a crafter to sell.

Re: More Patch 1 harvesting talk..

Posted: Tue Oct 26, 2004 9:33 pm
by svayvti
The quantity of mats that can be gotten foraging still don't even compare to quartering anyways. Most of us in our guild whether foragers or hunters give all our mats to our crafters anyways... and they still can't keep up with us.

When I want to make money, I don't forage with my high level forage skill. I've also discovered when trying to raise money for our guild hall, that even though I could forage materials 4x the quality of what I could kill. I could make a lot more killing critters for low level materials.

The balance of foragers supplying crafters just does not exist.