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Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Tue Oct 26, 2004 11:49 pm
by billg1
svayvti wrote:I think Elfmatic has a very valid concern. Though I also think the events team needs to run events like these to get practice and feedback.

Also at the last event I don't think enough people who tried really got to feel rewarded. Some people have been upset at CP, and I want to point out from the start that it has nothing to do with them. The only difference is the name substitued in the story. Exaggerated example, you send 100 people out in all directions, 1 person finds them and gets the credit. 99 people feel their time was wasted and it was unappreciated. The nature of the beast was that only one person or small group could succeed and take the credit.

My biggest complaint was that the nature of the event ended up being divisive rather than uniting. All who participate (the search party) should be credited. It is the teams which get the victories, not just the one who scores the points.

The events team needs more small trial and errors like these before moving on to big story changing events. Kudos to them for at least being more active in having events.

LOL this one I find funny.

Why are people mad at us? What did we do to them?
And if ya dont want to post it here PM me. I gotta hear this one.

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Wed Oct 27, 2004 8:52 am
by pandorae
billg1 wrote:LOL this one I find funny.

Why are people mad at us? What did we do to them?
And if ya dont want to post it here PM me. I gotta hear this one.
I find it pretty funny as well especially in this context... Elf's DP and searching is one of the reasons why we found her so fast. This ties in with a suggestion however. Do not post stories of missing people before the 'missing person' has actually been seeded. Praetorian search teams had actually covered the entire Haven of Purities area (and begun to re-sweep) between the time the story was posted on the website and the character was actually seeded. If the story had only been posted once the girl was actually present in the game, Elf and the rest of CP would have incurred little to no DP and the search would have concluded much sooner!

As far as other areas go ... by all means let us know why people might be 'upset at CP'. I am quite curious what we might possibly have done (or not done) to incur dislike so early in this story! :)

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Wed Oct 27, 2004 12:57 pm
by elfmatic
Alright, so I'll take your word for it Aelvana. Basically I need to not bother with any of these 'events' (and this is a personal decision not meant to reflect the player base as a whole) until patch X, because basically they're quests or missions that are given to everyone simultaneously but which have no reward. That's ok, really it is, it's just not my bag.

And Varth, if the GM's are going to 'rig the fight' so it comes out 'how they want' everytime, then I can just pack my sh__ now because there is NO reason for me to be here. I know they CAN, I'm saying if they are GOING to. Of course, I don't really expect that Nevrax will allow any GM's to answer on this point. If there are any GM's left. I haven't seen a post in several days from any of them... maybe they all got laid off? But either way, that's one of the crucial aspects to a game that I was looking for when I came across this one and it had it. The ability to truly effect the world. I loathe amusement parks, real or virtual. I neglected to take that into account when I bought EQ, and about the 12th time my group killed Emporer Crushbone, I finally realized the horror of where I was, a virtual amusement park. Only in a virtual amusement park, not only do you have to spend the time waiting in line (like you did for boss mobs in EQ) but you also have to spend solid days leveling your character so that they're strong enough and powerful enough to 'ride the ride'.

Something else I want, which doesn't appear present here but I can live without for a while longer, is a change in the paradigm of 'he who plays the most wins'. How is that changed in an MMORPG? That's a topic for several very lengthy discussions between people more intelligent than I. But I want it. Guild Wars claims they've done it. We'll see.

IN SUMMARY: (we should all consider using these paragraphs)
I understand that the world changing events are not yet patched in. Please make it abundantly clear to me when it is and what it is because I'm not going to keep chasing phantoms. And if Nevrax is going to 'rig the fight' everytime based on how the GM's want things to happen then just let me know and I'll not bother this community any longer, because being able to effect this world is the market differentiator for this game and if it's not part of the game then Nevvy lied and the game ceases to be unique and special. No amount of character customization, unique looking characters or lands, stanza customization, or cosmetic skills (WTF are they even MENTIONING this at this point?????????) can change that fact.

I'm here to EFFECT the outcome of this DYNAMIC story and if that's not a possibility then I've made a mistake and I'm in the wrong place. I'm not saying the game sucks or isn't worth playing, just that it's not the game for me and I shouldn't intrude any longer. Could someone from Nevrax PLEASE answer this? A CSR, a Janitor, a Receptionist, anybody? God knows we won't actually hear from somebody who can make a difference either way. They just throw about 5% of the information at these poor CSR's and say 'stall them'.

~Elf

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Wed Oct 27, 2004 1:34 pm
by vguerin
elfmatic wrote:I'm here to EFFECT the outcome of this DYNAMIC story and if that's not a possibility then I've made a mistake and I'm in the wrong place. I'm not saying the game sucks or isn't worth playing, just that it's not the game for me and I shouldn't intrude any longer. Could someone from Nevrax PLEASE answer this? A CSR, a Janitor, a Receptionist, anybody? God knows we won't actually hear from somebody who can make a difference either way. They just throw about 5% of the information at these poor CSR's and say 'stall them'.

~Elf
Elfmatic, you are not alone in your feelings about events to say you had an event vs. events that have a meaning. I also feel there needs to be some sort of a disclaimer if it's just an event to say your having an event and have talked to some of the event folks on the CSR team about that very thing. I share your sentiments on the things that seem to be added in the patches upcoming as well, it seems the fluff is beating content into the game and this concerns me as well.

While our community CSR folks are our whipping boys for all our concerns, lets not forget that they don't exactly have full control over things and Nevrax calls the ball. I honestly believe that when more folks show interest like they have in this thread concerning storyline driven events, and the folks asking for music, cosmetics and other non-game related additions are the minority we will see the game we want to play bear fruit sooner. Unfortunately we are losing...

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Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Wed Oct 27, 2004 2:05 pm
by billg1
Alright, so I'll take your word for it Aelvana. Basically I need to not bother with any of these 'events' (and this is a personal decision not meant to reflect the player base as a whole) until patch X, because basically they're quests or missions that are given to everyone simultaneously but which have no reward. That's ok, really it is, it's just not my bag.
These are just additional little adventures for us to do or maybe large ones that do not directly relate to the main story. This is an adventre game, at least thats the main point of an RPG is to adventure with your character in some way.
And Varth, if the GM's are going to 'rig the fight' so it comes out 'how they want' everytime, then I can just pack my sh__ now because there is NO reason for me to be here. I know they CAN, I'm saying if they are GOING to. Of course, I don't really expect that Nevrax will allow any GM's to answer on this point. If there are any GM's left. I haven't seen a post in several days from any of them... maybe they all got laid off? But either way, that's one of the crucial aspects to a game that I was looking for when I came across this one and it had it. The ability to truly effect the world. I loathe amusement parks, real or virtual. I neglected to take that into account when I bought EQ, and about the 12th time my group killed Emporer Crushbone, I finally realized the horror of where I was, a virtual amusement park. Only in a virtual amusement park, not only do you have to spend the time waiting in line (like you did for boss mobs in EQ) but you also have to spend solid days leveling your character so that they're strong enough and powerful enough to 'ride the ride'.
Rigging the fight or the story is a necessicty for all GMs. It goes all the way back to my pen & paper days. The addage is "It is the GMs perragative to cheat to further the story". Its all about the story. No GM can predict every players actions. No GM can prepare for every characters skills. A GM has a story to tell and the players are only part of that story, center pieces of it but only a part. Players usally have the uncanny knack for pulling the adventre off the storyline and th GM has to eventually put them back on track, not so diffucult. Most of the rigging usually goes into the combat. At times it is required for the palyers to fail in the fight when they are about to win or vice versa so the GM "cheats" at some dice rolls in lew or in favor of the players as needed to further the story. Besides, if you dont know what the actual script is supposed to be, you will never know when the GM actually "cheats" if there any good at it ;)
Something else I want, which doesn't appear present here but I can live without for a while longer, is a change in the paradigm of 'he who plays the most wins'. How is that changed in an MMORPG? That's a topic for several very lengthy discussions between people more intelligent than I. But I want it. Guild Wars claims they've done it. We'll see.
Depends how you classify winning, really based on your personal goals.
IN SUMMARY: (we should all consider using these paragraphs)
I understand that the world changing events are not yet patched in. Please make it abundantly clear to me when it is and what it is because I'm not going to keep chasing phantoms. And if Nevrax is going to 'rig the fight' everytime based on how the GM's want things to happen then just let me know and I'll not bother this community any longer, because being able to effect this world is the market differentiator for this game and if it's not part of the game then Nevvy lied and the game ceases to be unique and special. No amount of character customization, unique looking characters or lands, stanza customization, or cosmetic skills (WTF are they even MENTIONING this at this point?????????) can change that fact.
Its not how the GM wants things to unfold but how the story is already written, who ever is in charge of that. The GM will see that the events unfold to further the scripted story line. They may rewite stuff here and ther but there is a scripted set of events that must happen here and there in a chain most likely to reach the climax of the story.
I'm here to EFFECT the outcome of this DYNAMIC story and if that's not a possibility then I've made a mistake and I'm in the wrong place. I'm not saying the game sucks or isn't worth playing, just that it's not the game for me and I shouldn't intrude any longer. Could someone from Nevrax PLEASE answer this? A CSR, a Janitor, a Receptionist, anybody? God knows we won't actually hear from somebody who can make a difference either way. They just throw about 5% of the information at these poor CSR's and say 'stall them'.
I am to. However we can only do that if we are online when the event happens. And I doubt its all that dynamic. Thats just my opinion. None of these online games are really that dynamic yet. Someday I believe they will be. The fact is GMs will host scrited events to further the story and when the required outcome happens they can then host the next scripted event and so on until we reach the end of the story. I think what you really need Elf is a good D&D group and play pen & paper. You wont find what your really looking for in an MMORPG for years to come.

These things are all grinds, there ment to be grinds so they can make their paycheck. There is no real dynamic adventures or economy. No quest, mission or adventure is aimed at you personally but available to every player online. However in P&P games they are all made just for you.

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Wed Oct 27, 2004 4:39 pm
by Takashi
Thank you all for your lively and constructive feedback on the past events as well as your hopes and concerns about events to come. I hope I can clear up some issues here, as well as rekindle your hopes and maybe even further your expectations.

We on the event team are working very hard to make sure that there are things to do. Sometimes they are just things to do, I cannot deny that. In things like the missing Zorai, we were just trying to promote a good time, have a fun experience for the Zorai populace. The raids, however, are part of the continuing story. One thing to note, is that the story doesn't start from here and go forward. The story started three generations ago in the old lands, before Kitin invasion. Because of this fact, not everything will have to do with moving the story forward, sometimes we need to bring the story up to date.

On the topic of GM 'cheating' to make sure things come out how they're 'supposed to' come out, sometimes it will be necessary. Some aspects of the story line need to be a certain way for the story to continue at all. Will this always be the case? Absolutely not. A very trivial example: A hero NPC Elethar, was bested in combat by Wylkroe long before any player was supposed to be able to beat him. This really threw a wrench in the plans, but we made quite certain that if someone was going to beat him, they did.

I would like to thank whoever it was that pointed out the need for practice, as well as feedback on lesser events before we start trying to make world changing events happen. This is exactly what we're looking for. If you'll notice things like the Tryker being found before the event was supposed to have taken place. These sorts of problems are not going to ruin anything in a small event, but if we made an error like that on a world changing event, it could be catastrophic.

In essence be patient. These events will not be the world changing events that we will be having later, but they will be introducing some aspects of the storyline that have not been introduced, and giving everybody some much needed experience in running events. If you just want to help move things along, it will take a little more time to actually have these kinds of events. But if you're interested in the history, as well as the future, then stay tuned.

If you have any further questions, comments, concerns, or similar feedback, please reply here, as we would love to hear what you think. We don't run events for us after all.

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Wed Oct 27, 2004 4:53 pm
by billg1
Thanks Takashi

I for one have enjoyed the events so far. It has broken the regular grinding out. Not to mention it was fun killing hundreds of Frahar and patrol dogs in a manner of minutes ;)

I would love to have or see these types of raids every weekend. Smaller events and adventures not related to the main story for people to do other than the normal grinding. Maybe even twice a day on the weekends so more people have the chance to attend them.

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Wed Oct 27, 2004 5:49 pm
by svayvti
pandorae wrote: Do not post stories of missing people before the 'missing person' has actually been seeded. Praetorian search teams had actually covered the entire Haven of Purities area (and begun to re-sweep) between the time the story was posted on the website and the character was actually seeded.
I was also in Haven as well and many were all spread out. I would also say seed it in advance, but I hope in the future we won't see this exact type of event anyways. I just don't think it worked out too well, and it wasn't any CSRs fault... just learning experience. They did a very good job and so did all involved in searching.

Anyways I'll tell Pandorae what happened because I know there were some hard feelings that I don't think should be there. The people who need to know will know what I'm talking about, otherwise it doesn't need to get opened up any wider.

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Wed Oct 27, 2004 8:22 pm
by elfmatic
DT: yeah man, looks like we're pretty much agreed, and just so no one mis-understands the LAST people I'm doggin' on about this stuff is the CSR's.

Varth: well met, good points, I see what you mean about the rigging. At some point you have to have a finite number of possible outcomes and their effects. I guess I'm just hoping for enough possibilities to remain interesting. And the 4 shards evolving differently as noted in the dev chats will help as well.

Takashi: you've dealt the final blow to my arguments. I never considered the necessary 'testing' of the events as well as GM's. That is very important on this, and I think we've all learned quite a bit from the few that have occured. I did enjoy the 'break from the grind' as Varth put it. I'm on the fence as to wheither I would like to know the difference between 'history events' and 'story events'. Not differentiating between them could end up in a 'boy that cried wolf' scenario, but differentiating could dilute the non-crucial events even further, limiting participation and learning. Perhaps after we have 1 big story changing event, all of this will kind of sync together for us? I will be patient as you have suggested.

Concerning the lost people, should I consider those events to be pieces of the puzzle that don't make sense now but will in time?

~Elf

Re: 2 Raids + 2 Missing People = What Net Result?

Posted: Wed Oct 27, 2004 8:37 pm
by jdiegel
pandorae wrote: As far as other areas go ... by all means let us know why people might be 'upset at CP'. I am quite curious what we might possibly have done (or not done) to incur dislike so early in this story! :)
While not upset at anybody I did suggest to a GM that they implement some sort of mission giving system which would have required that any person wanting to participate in the event actually had to have gone to Zora, click on the GM, and select a "Find WhomEver for the Zorai" misson before they could actually take part. Not that this would have prevented anyone from finding the target but instead prevent the target from responding to anyone who didn't have the mission.

This would provide some kind of buffer preventing the larger guilds from sending one representative to the GM to gather clues which can just be announced over guild chat to all the various hunting parties spread across the region.