Re: Combat problems
Posted: Tue Oct 26, 2004 11:16 am
I am not so sure on this whole argument that the AI is so clever, to me it boils down to the following:
Mobs have some nice interactions and scripted moves (like yubos peeing on your leg, carnivores attacking herbivores etc).
If a mob sees you like a goari it aggros you and basically follows you until it is killed by you, a guard or you swim away - not much AI there is there ? It didnt exactly stalk you with a pack of its mates waiting for an opportune moment to strike - EVERY time i get near one it charges to attack - this is regardless of me being the same level as said mob or 50 levels above it.
You do not see mobs adapting the way they fight based on the skills the player uses in combat - if you use melee/ranged/magic the result is always the same the mob comes up and wails on you until you die - the mobs like the players have a very limited set of combat skills they employ.
Tbh the only thing in this game different from any other mmorpg is the baf rules employed when another mob joins in after it walks up to you to inspect you and sees that you are fighting one of its friends. NOTE these are the ways mob aggro works - not what i would class as COMBAT AI.
The mobs dont run off and get reinforcments, switch which skills they use, try to flee when wounded or any other such tactics.
It seems to me that the game has nice scripting, nice interaction between NPCS but actually has very little combat AI at all, the mobs just work through a chain of attacks in a fight and dont adapt.
If you have seen any mob employ some cool tactics in a fight other than wade in and attack until you die then please post them as proof of this marvelous AI of which you speak - and no, just posting that a mob aggroed because you were near or fought a similar mob will do - that just proves that mobs baf or have an aggro radius - that is NOT combat tactics.
Also please dont get me wrong I do like Ryzom and can see its potential but I do feel some combat issues need to be fixed rather than just having it where you wade in for a do-or-die fight or die to a completely random spawn with no chance to flee. And yes, I do think they have made it so that the mobs in the environment seem to react well to each other and it does make the world seem more immersive than others but I wouldnt class that as combat AI , just good npc interactions
Mobs have some nice interactions and scripted moves (like yubos peeing on your leg, carnivores attacking herbivores etc).
If a mob sees you like a goari it aggros you and basically follows you until it is killed by you, a guard or you swim away - not much AI there is there ? It didnt exactly stalk you with a pack of its mates waiting for an opportune moment to strike - EVERY time i get near one it charges to attack - this is regardless of me being the same level as said mob or 50 levels above it.
You do not see mobs adapting the way they fight based on the skills the player uses in combat - if you use melee/ranged/magic the result is always the same the mob comes up and wails on you until you die - the mobs like the players have a very limited set of combat skills they employ.
Tbh the only thing in this game different from any other mmorpg is the baf rules employed when another mob joins in after it walks up to you to inspect you and sees that you are fighting one of its friends. NOTE these are the ways mob aggro works - not what i would class as COMBAT AI.
The mobs dont run off and get reinforcments, switch which skills they use, try to flee when wounded or any other such tactics.
It seems to me that the game has nice scripting, nice interaction between NPCS but actually has very little combat AI at all, the mobs just work through a chain of attacks in a fight and dont adapt.
If you have seen any mob employ some cool tactics in a fight other than wade in and attack until you die then please post them as proof of this marvelous AI of which you speak - and no, just posting that a mob aggroed because you were near or fought a similar mob will do - that just proves that mobs baf or have an aggro radius - that is NOT combat tactics.
Also please dont get me wrong I do like Ryzom and can see its potential but I do feel some combat issues need to be fixed rather than just having it where you wade in for a do-or-die fight or die to a completely random spawn with no chance to flee. And yes, I do think they have made it so that the mobs in the environment seem to react well to each other and it does make the world seem more immersive than others but I wouldnt class that as combat AI , just good npc interactions