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Re: question relating to the recent mat spec nerf discussions
Posted: Sat Oct 23, 2004 5:20 pm
by nihir
cerest wrote:One of the reasons we don't list everything in the patch notes is so that we don't promise our players something and not be able to deliver it. That's actually a major consideration in patch notes. We don't want to promise something and not be able to provide it for one reason or another (usually time).
Is there something wrong with people wanting to know WHAT HAS ALREADY BEEN CHANGED?! I quit A Tale in the Desert because every damn thing had to be figured out by the players and I hope Ryzom doesn't go this way.
Re: question relating to the recent mat spec nerf discussions
Posted: Sat Oct 23, 2004 6:43 pm
by evalisa
Reboon has been mouthing of since before he had the game
lol, i stil lrememebr his post in Questions saying hes not gonna buy it
But, as for patch notes it would be nice to have 100% complete notes After the patch goes live
I know it can be a lot of work to document everything but it is very nice to have the infomation
Re: question relating to the recent mat spec nerf discussions
Posted: Sat Oct 23, 2004 7:02 pm
by seedyman
evalisa wrote:Reboon has been mouthing of since before he had the game
lol, i stil lrememebr his post in Questions saying hes not gonna buy it
But, as for patch notes it would be nice to have 100% complete notes [u]After[/i] the patch goes live
I know it can be a lot of work to document everything but it is very nice to have the infomation
Always remember that, somethimes, fixing/changing one thing can have unintended/unknow side effects in other places. Nobody EVER has 100% complete documentation on any computer program more complicated than "hello world" type excercises.
Re: question relating to the recent mat spec nerf discussions
Posted: Sat Oct 23, 2004 10:09 pm
by sekolah
ok. the inability to aquire q50 mats outside of citys without being level 60+ to buy the better stanza really hurt my character. i really do not look forward to the 6 more hours of foraging 1 mat per for 600xp and dropping to get the upgraded stanza. at least with teh mat spec i could get up to q74 in a higher zone. now im limited to q49...very low xp made me quit even trying to forage.
but thats ok there are people with forage over 200 now with multiple lines.
i think they just made a deal to eliminate the competition with nevrax.
Re: question relating to the recent mat spec nerf discussions
Posted: Sun Oct 24, 2004 2:04 am
by evalisa
seedyman wrote:Always remember that, somethimes, fixing/changing one thing can have unintended/unknow side effects in other places. Nobody EVER has 100% complete documentation on any computer program more complicated than "hello world" type excercises.
ok, ill reword
100% complete documentation on the known and intended changes
(please not this is in no way a demand, just a request on what may help the comunity as a whole)
*Thinks* nope that still did not sound right
Re: question relating to the recent mat spec nerf discussions
Posted: Sun Oct 24, 2004 7:34 pm
by svayvti
Evalisa is right.
It also ends the discussions right away about what is a stealth nerf Vs. what is a bug. One of the previous MMOs I played wouldn't confess to whether some changes were bugs or nerfs... they were always nerfs. That game isn't doing nearly as well now.