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Re: Occupation Logic

Posted: Sat Jul 03, 2010 7:32 pm
by sidusar
It seems the thread has gone a bit offtopic towards what we all like or dislike or would like to see to changed about occupations.

Personally I'd still be interested in the original intention of "how do we find those damn recipes?"

As noted, once we have a recipe that is above 30%, the process of finding the 100% recipe is then rather straightforward and will never take more than 30 attempts.

But is there any faster way to find that first +30% recipe when 90% of the combinations result in 30%, other than randomly trying? And if not, should we at the higher echelons start sharing all the recipes we've already tried and gotten 30% on so we can eliminate as many as possible and find a higher one faster?

Re: Occupation Logic

Posted: Sun Jul 04, 2010 1:16 am
by kuroari
Aye I agree..

Well I've not been a part of ANY recipe sharing so far.. but I think the first step is pooling together all the recipes we've found and trying to determine if there IS any logic to it first.. Any suggestions how best to do this?

I think a central location for people looking to help to discuss all this would probably be best.

Re: Occupation Logic

Posted: Sun Jul 04, 2010 5:10 am
by kuroari
That's understandable but I think a little different considering you can easily 'test' items when crafting anytime and without using any materials. This is a bit different.

That said - I think this is also for those that WANT to get together to figure it out. No one has to join and no one says the recipes will be broadcast over Uni - so to speak. Which is why I'm not sharing my recipe here and suggest we have a central location to discuss these things.

Re: Occupation Logic

Posted: Sun Jul 04, 2010 12:43 pm
by sidusar
Personally I think recipes are the only really bad part of occupations. Sure, I and a few others enjoy this first phase of finding out the recipes, but to anyone without a mathematical inclination (and most players don't play a game to do math), it's just a random numbers game that depends purely on luck.

And in a year from now when all recipes are figured out, it'll be a game of "find someone willing to share the good recipes, or face a lot of frustration and wasted components". I'd rather the recipes just be out there for everyone, than that a new player's ability to acquire them depends on who they meet or who they're willing to suck up to.

I'd be happy to make all my 100% recipes public right now, except I only have them for grade 1 and 2 of the 3 occupations I do. And I've observed giving these recipes only results in people using them to rush to grade 3, then hit a sudden wall at that grade because I have no recipe for them at that grade yet, and they never struggled with grade 1 and 2 recipes to get the hang of it before getting to the much harder grade 3.

However, a number of 60% recipes (and other usefull occupation tips) can already be found here.
kuroari wrote:trying to determine if there IS any logic to it first
The logic is already figured out. :) It goes like this:
  • When you start to chose a recipe, you begin with 100%.
  • The first choice is between 7 options; one of those options leaves that number alone.
  • The other 6 options all take a number of % off. How much varies per option, could be 3%, could be 20%.
  • Which option does what is completely random, but the same every time for a given occupation and grade.
  • The second choice again has one option that leave the number alone and 6 options that take varying numbers of % off.
  • And so on for the third, fourth and fifth choice.
  • If the final result is less than 30%, it is rounded up to 30%.
So, let's say on the first choice, you pick the option that takes off 3%, on the second choice you pick the option that takes off 20%, and on the third, fourth and fifth choice you pick the options that leave the total alone. You then end up with a yield of 77%.

The problem we're facing is that at higher grades, the 6 wrong choices always take off so many % that you almost always end up below 30% unless you pick all the right choices. So we can't tell the difference between a better or worse recipe; the better may be 20% and the worse may be -60%, but they all come out as 30%.

Re: Occupation Logic

Posted: Sun Jul 04, 2010 10:26 pm
by acridiel
sidusar wrote:
However, a number of 60% recipes (and other usefull occupation tips) can already be found here.

Oh God! Thank you both for the things you´re saying in this post.
I coudn't care less about the recipes, for I actually like to puzzle on them :) ,
but all your other points are just so true they make me want to jump up and down and yell:
"See, see, I´m not the only once saying that!" in front of some people. ;)

CU
Acridiel

Re: Occupation Logic

Posted: Wed Jul 07, 2010 5:13 am
by kuroari
sidusar wrote: The logic is already figured out. :) It goes like this:
  • When you start to chose a recipe, you begin with 100%.
  • The first choice is between 7 options; one of those options leaves that number alone.
  • The other 6 options all take a number of % off. How much varies per option, could be 3%, could be 20%.
  • Which option does what is completely random, but the same every time for a given occupation and grade.
  • The second choice again has one option that leave the number alone and 6 options that take varying numbers of % off.
  • And so on for the third, fourth and fifth choice.
  • If the final result is less than 30%, it is rounded up to 30%.
Aye, I had figured this bit out :) I meant WHY we pick each item.. I mean someone had to decide what 'works' and what doesn't, right? There had to be SOME logic to it? Like earlier - why choose one size larva over another - and why soak for so long or cook for so long or etc. what's the logic behind the actual options?

So what happened with this - are we discussing this somewhere?

Re: Occupation Logic

Posted: Wed Jul 07, 2010 12:20 pm
by sidusar
kuroari wrote:I meant WHY we pick each item.. I mean someone had to decide what 'works' and what doesn't, right? There had to be SOME logic to it?
Ah, well as far as I can tell, there is no such logic to it. Sometimes the logical choice does indeed work out, but other times it does not. (Which is exactly what would happen if the numbers were completely random - sometimes the logical choice would randomly be the right one.)

Kalyndra and Marrieta disagree with me on this though.
jwenting wrote:Extremely time consuming unless you do it as a group or use a host of alts to all work the occupation only to get recipes worked out.
It doesn't consume much time, actually, it just takes a long time because of the once-per-day crafting. The time spent on it is only a few minutes every day.