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Re: Patch 1.9.0: Marauder and Occupations

Posted: Wed May 19, 2010 5:38 pm
by acridiel
rikutatis wrote:Sounds pretty fun! I wonder what kind of regenerative item a Magnetic Cartographer makes, hrm...
An MRI-Scanner maybe? 0รด :D

CU
Acridiel

Re: Patch 1.9.0: Marauder and Occupations

Posted: Wed May 19, 2010 5:41 pm
by ajsuk
sx4rlet wrote: and what is keeping Jayce with his regular bit-cynical comment???
Careful, almost sounds like you miss me. :p

I usually reserve judgement unless something sounds like a really crap idea from the outset. This sounds good so far but as usual it all depends on the implementation.

I shall just expect the worst but hope to be pleasantly surprised. :p

Re: Patch 1.9.0: Marauder and Occupations

Posted: Wed May 19, 2010 6:23 pm
by xl2i5
sounds awesome!

Re: Patch 1.9.0: Marauder and Occupations

Posted: Wed May 19, 2010 6:32 pm
by vonzuben
oh yes! oh baby!

Re: Patch 1.9.0: Marauder and Occupations

Posted: Wed May 19, 2010 11:09 pm
by angus858
rikutatis wrote:Sounds pretty fun! I wonder what kind of regenerative item a Magnetic Cartographer makes, hrm...
More pins for the map?

Re: Patch 1.9.0: Marauder and Occupations

Posted: Thu May 20, 2010 4:42 am
by katriell
Would be interesting if the Magnetic Cartographer's item(s) could be somehow applied to an online Ring scenario, adding to the amount of time it would remain online unattended. Not quite what we always wanted, but it makes some sense.

Re: Patch 1.9.0: Marauder and Occupations

Posted: Thu May 20, 2010 7:55 am
by borg9
Is it just me that wonders how "Magnetic Cartographer" works in a world where the only metal is the Karavan devices????

Patch sounds interesting tho :)