The MMORPG Ryzom goes open source!

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
ffxjosh
Posts: 933
Joined: Thu Apr 21, 2005 5:58 pm

Re: The MMORPG Ryzom goes open source!

Post by ffxjosh »

final60 wrote:press release
I lazy ;)
Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.

The First Homin to win the Shield of Presteige

Created theRyzom mooning and the Naughty Spriteh Videos



User avatar
browserice
Posts: 392
Joined: Wed May 30, 2007 4:18 am

Re: The MMORPG Ryzom goes open source!

Post by browserice »

Funny, just as I was starting to play with Ring and also started to complain about its interface (I know a bunch of game editors and 3dmax). You have made my day ! Now I am full of questions. I admit I haven't read any of your links so far.

[changed reply content after reading and posting in the Ryzom Core Client project site]

I had mis-understood the purpose of this project. I thought it meant the commercial game had gone Open Source allowing us to perphaps help change it or contribute to it. But as one reply I got from the Ryzom Core Client project site forum :



sfb

1) This project is most definitely not the official game itself. This is a distinction between us and, say, Second Life. In Second Life you're modding the client that connects to their game. Any work you do on Second Life benefits Linden Labs. With Ryzom Core it may or may not benefit Ryzom the game. Our hopes, obviously, is that it will. That it will help make the services, tools and client more stable. That new and exciting tools will emerge that make adding new content to the game easier or more engaging. But it also allows you as an individual to take it all and go and do something radically unique and independent of the Ryzom game.

2) Any work done in the Ryzom Core project will benefit the game. It will result in a better client and maybe more features. But it will not come in the form of new quests and things of that nature. Because you have access to the content creation tools to generate missions and design continents and so on you are, however, empowered to make much more detailed and complete suggestions to the Ryzom feedback site thus improving your ability to add content to the game.

Feel free to share this with any forum or point them here or to the IRC channel if they have questions. We'er more than happy to answer them.

Thanks,
sfb



So now I would like to know the thoughts of the Ryzom commercial game dev team on this subject. Are they planning anything to possibly one day allow custom community game contents made through that projet to be included into the Ryzom commercial game ? I am asking this question to prevent any community or non-community members to dive into this project thinking they can contribute that way.
Last edited by browserice on Fri May 07, 2010 12:50 pm, edited 1 time in total.
hobbies : 3d design, news about game designs, virtual reality

Deviant Art : http://browser-ice.deviantart.com/gallery/

Still thinking about doing a full 3d rendering of Fyros (call it Ryzom 3.0 if you like).



dracolych49
Posts: 33
Joined: Sat Sep 27, 2008 4:26 pm

Re: The MMORPG Ryzom goes open source!

Post by dracolych49 »

browserice wrote: [changed reply content after reading and posting in the Ryzom Core Client project site]

I had mis-understood the purpose of this project. I thought it meant the commercial game had gone Open Source allowing us to perphaps help change it or contribute to it. But as one reply I got from the Ryzom Core Client project site forum :

If having this source and content available allows you to produce a more detailed request or even to provide them with a patch then more power to you and the more likely you are to have your suggestion accepted. However the process of getting game content changes in is completely independent of this project.
Feel free to correct me, but doesn't this mean that you can, in fact, get your stuff in there? They have to OK it, check it over for hidden 'gattcha's and the like, but if you hand them a fait acompli, they are more likely to put it in than by just giving them a vague idea, yeah? They also specifically point out that bug fixes to the texts and stuff is good, too.
Nohson
Son of Noh of Infinity (Wayfarer)
Member of the Monks of Polonius
Member of the mystical Zorai
Follower of the Kami

"That which doesn't kill me, only makes me stronger, or at least leaves cool scars."
rythaludin
Posts: 8
Joined: Sat Aug 04, 2007 6:17 pm

Re: The MMORPG Ryzom goes open source!

Post by rythaludin »

Amazing :D , some of, if not 'the', best news I've heard all year.
Looking forward to working through it! Congrats guys!
ryth
zoraï, professional apprentice
.. off somewhere.. probably.. wondering why ..
: The Soul - Aris :▬
the-soul.org
User avatar
hijati
Posts: 69
Joined: Fri Jun 30, 2006 1:48 am

Re: The MMORPG Ryzom goes open source!

Post by hijati »

whoever can do it...lets get more weapons and armor...and high end quests!!!!!


I AM THE HIJATINATOR THE LORD OF ALL ATYS
(Some people just dont realize it yet)
User avatar
final60
Posts: 625
Joined: Fri Jan 07, 2005 6:30 pm

Re: The MMORPG Ryzom goes open source!

Post by final60 »

I AM worried about hacked clients, bots, and things like that. AFK levelling on great jabs anyone? Someone sets up 2-3 bots, goes to bed, and for 12 hours noone can do anything there because they're constantly dead.
Your talking about the past here not the future :)
User avatar
katriell
Posts: 2479
Joined: Mon May 16, 2005 1:36 am

Re: The MMORPG Ryzom goes open source!

Post by katriell »

jwenting wrote:Maybe a bad deja-vu...
If people can create bots without the full client (and server) source, imagine how easy it would be with those.
They'll be reported and dealt with.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)

ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Post Reply

Return to “General”