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Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 12:10 pm
by shrike
At lvl 50. You have lvl 50-150 to earn the med qual plans. And especially from lvl 100 on SP will be the least of your problems.

Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 12:17 pm
by rugster
silverio wrote:I think that solution is not to make them only looking better but to also add beter funcionality ... More SAP, less weight, easier to menage so better dodge and parry factors... all this at cost that they have much less chance to be crafted !

One thing that seriusly disapointed me is that Zorai heavy armours look same and they really need to at last look little less bulky for medium quality ...
Of the few things i ever agree with you about, i agree with this. atm, fortuneatly with the hindsight of beta, i dont bother upgrading the looks of my weapons or armour, i just use the excess sp on other things.

Definately needs to alter the armour in a significant way, make it lighter, let it carry more spells or something.

And get rid of that stinking gold colour. It looks textureless. I honestly thought it was a bug first time i saw it.

Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 1:08 pm
by borg9
A slight diversion on the overall topic, but I think its very valid to the whole subject.

The properties of armour, like all crafted items, are down to the materials used. (We all know this don't we?)

With weapons - you level has an effect on this properties.

If the ql of the item is too low it damage is raise slightly, to a point.
If the ql of the item is too high, and you can still use it (strength requirement), its damage is reduced slightly.

With armour this is just not the case. A ql10 set of armour made with choice mats has exactly the same properties and a ql100 set of armour made with the same mats.

The only reason for getting higher ql armour is that boosts can be added at +5 per ql.

***Note as it has now been noted that item degrade is linked to low ql items, this gives a second reason for matching you ql of the equipment to the mobs you are fighting.

Should the 'devs' decide to beef-up the properties of items based on the plan uses (which I am sure would have everyone jumping for joy) it would be nice that the properties were also effected by the character level.

We could always have that defence tree back again that took XP from the other skills, to give levels that gave no sp return.

Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 1:21 pm
by hivewasp
borg9 wrote:With armour this is just not the case. A ql10 set of armour made with choice mats has exactly the same properties and a ql100 set of armour made with the same mats.

The only reason for getting higher ql armour is that boosts can be added at +5 per ql.

Err... are you entirely sure of that? What about the max absorbtion value listed on the armor? A QL10 doesnt seem to be quite on par with a QL100 in the amount of damage it can substract from a hit. For the dodge/parry etc properties I'd agree though.

Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 1:37 pm
by borg9
hivewasp wrote:Err... are you entirely sure of that? What about the max absorbtion value listed on the armor? A QL10 doesnt seem to be quite on par with a QL100 in the amount of damage it can substract from a hit. For the dodge/parry etc properties I'd agree though.

**Feels a great need to go home and check his facts :P **

I will check and return..... but it wouldn't be the first time I was wrong :o


**Wonders whether the armours will ever show a parry/dodge modifier other than zero.... even though he knows that armours made with parry/dodge mats effect you parry and dodge :P ***

/on topic

To me 'look' is worth the 40 SP as you have sooooo many spare skill points in crafting!

(Unless you are robbing Peter to pay Paul and using your armour sp to get weapon/range/jewel plans).

Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 1:44 pm
by shrike
It is that way - higher qual armor can absorb higher max amounts of damage. For example, my q80 light can absorb between 25-30 damage (depending on type). Still only 10% of the total damage, of cource.

Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 2:09 pm
by hivewasp
borg9 wrote:**Feels a great need to go home and check his facts :P **

I feel a great need to go home, not to check my facts but to get away from work before I go postal :D

Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 2:18 pm
by borg9
hivewasp wrote:I feel a great need to go home, not to check my facts but to get away from work before I go postal :D
I feel a greater need to go home, just to get away from this hell hole and back to the safe world of Ryzom.

Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 2:37 pm
by borguk
borg9 wrote:I feel a greater need to go home, just to get away from this hell hole and back to the safe world of Ryzom.
I have already done so :)

Re: Medium quality plans a ripoff? I think so.

Posted: Mon Oct 18, 2004 4:54 pm
by lazarus
I think we're getting a little off-track here.

What I was saying originally was not better stats or anything like that, but simply the different look IMO does not justify 40sp.

I say leave the stats etc the same, just make the plans a lot more obviously different from the regular stuff, so people can see at a glance it's med or high quality.