Re: NPC-patrols
Posted: Thu Nov 05, 2009 9:29 am
As far as I know, it has been like this once. (early beta)
Trouble was that players would sometimes drag aggro into the patrols just to get rid of them and more seriously that if the patrols were attacked by a large spawn of social creatures or aggros, the naturally “social” patrols would not know when to stop.
The violence would soon spiral out of control with more and more socials joining in the fight, especially if AoE was involved, until each last one either side were decimated. This could very well mean a fight of rather “epic” proportions in some regions.
And if they helped you killing Nameds, or other aggro, no XP for you, remember?
CU
Acridiel
Trouble was that players would sometimes drag aggro into the patrols just to get rid of them and more seriously that if the patrols were attacked by a large spawn of social creatures or aggros, the naturally “social” patrols would not know when to stop.
The violence would soon spiral out of control with more and more socials joining in the fight, especially if AoE was involved, until each last one either side were decimated. This could very well mean a fight of rather “epic” proportions in some regions.
And if they helped you killing Nameds, or other aggro, no XP for you, remember?
CU
Acridiel