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Re: [Dev Contest] yubOS

Posted: Fri Oct 09, 2009 6:57 pm
by nepherk
Version 0.9.1 online.

- Correct amplifiers bug in the craft window.
- New Filters to select your craft plan :
* Name contening
* Amplifiers button (at the bottom right).

Enjoy :)

Re: [Dev Contest] yubOS

Posted: Sat Oct 10, 2009 5:07 pm
by orbdragon
Are the color schemes changeable, or am I stuck with the race-designated colors? White on silver is a little tough to read.
Only members of the guild will have access to the hall & other informations.
Failed to create the guild.
Only the guild leader or one of its high officer can create or delete a guild.

As a guild member, how am I to access inventory, see the guild member list, et cetera, if I cannot register a key for want of being a leader/HO? Is there a special area for the key to be entered for mere members?

Re: [Dev Contest] yubOS

Posted: Mon Oct 12, 2009 3:58 pm
by nepherk
orbdragon wrote:Are the color schemes changeable, or am I stuck with the race-designated colors? White on silver is a little tough to read.
Yes, i agree, just a little bit hard to read, will change it in the next release.
As a guild member, how am I to access inventory, see the guild member list, et cetera, if I cannot register a key for want of being a leader/HO? Is there a special area for the key to be entered for mere members?
Your guild leader or High Officer are the only one's who can sets the guild API in yubOS. There's a red button in your 'personnal' tab to do this. As soon as he/she has sets the key you'll be able to see what's in the guild hall thru a specific tab in the inventory window and you'll be able to see who's in the guild theirs latest connection to yubOS/Atys.

I thought that the guild members do not need to know the key (and shall not). It has to be transparent for them (and more 'secure' like this).

yubOS is designed to be hosted by your guild on a web host. The link provided is more an example than a final production site as the keys and other delicate informations are stored in a database.