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Re: API Keys
Posted: Fri May 29, 2009 3:14 pm
by blaah
katriell wrote:Still wish they'd let us legally use the in-game Atys date displayer, though. Better yet, include it in the official and default game setup.
if it's mine, then feel free to donate it for official use
Re: API Keys
Posted: Fri May 29, 2009 4:02 pm
by varden
if i remmber right it use to be on the map page
Re: API Keys
Posted: Fri May 29, 2009 5:44 pm
by blaah
varden wrote:if i remmber right it use to be on the map page
nope. there was debug info (now disabled) that showed days and that was it.
atys date has never been on the ingame
map officially (no idea about beta times)
Re: API Keys
Posted: Sat May 30, 2009 12:54 am
by elthunim
Back to the topic of API keys, one could imagine a Guild API key that would allow for retrieval of all levels by guildies, to produce something like
this fairly easily.
Just thinking aloud here.
*goes back to sipping tea again*
Re: API Keys
Posted: Tue Jun 02, 2009 6:37 am
by dracolych49
elthunim wrote:Back to the topic of API keys, one could imagine a Guild API key that would allow for retrieval of all levels by guildies, to produce something like
this fairly easily.
Just thinking aloud here.
*goes back to sipping tea again*
Wow, that would be nice.
I actually had the idea for one, but it is not likely to happen (possible copy right infringement possibilities). The idea was a link to the skill trees of a character, so they could plan what bricks and skills to get once they got in-game and got the appropriate levels. It would save a bit of time, since I end up spending half an hour doing this every week or two. Considering I'm only on for 2 to 4 hours a week, that is considered a chunk of time.
But again, not likely, since it would make it easier for someone to copy the data down, at least what the characters have access to, thus ripping off the company.
Re: API Keys
Posted: Tue Jun 02, 2009 8:19 am
by blaah
dracolych49 wrote:The idea was a link to the skill trees of a character, so they could plan what bricks and skills to get once they got in-game and got the appropriate levels.
i see no problem in that.... but rule of thumb getting new bricks is get stat upgrades first, then get upgrades for things you use the most and then you set. easy and you even have spare points for things you never need.
'the planning' is pretty much the same for all chars, so it would save even more time if someone would just write a walkthru for it.
Re: API Keys
Posted: Sat Jun 06, 2009 4:36 pm
by jared96
Tried it ....took a few times to install....not sure how to relaunch it tho.
Atys Clock says Tria, Fallenor, 3 er CA 2546 Automne (and some more french stuff)
Atys Date says 2546 Medis (Summer) 9 Tria
Re: API Keys
Posted: Sat Jun 06, 2009 5:27 pm
by natara
it should be in your list of program in windows in a folder called "Atys Clock (by Wankin"
in the software, if you click on "fichier/serveur" and then choose your shard, you will see the date of your server and all will be translated in english.
Re: API Keys
Posted: Thu Jun 11, 2009 3:14 pm
by jared96
I seem to have a graphics issue with the program as you can see in the screen shot here:
http://fluffybunnies.net/forums/viewtopic.php?f=2&t=499
On the "good news" side, the same shot shows that AtysTracker and AtysTime are not agreeing, at least today.
Re: API Keys
Posted: Thu Jun 11, 2009 3:32 pm
by natara
Thanks for reporting that bug, I think I know where it comes from (I've got 2 interface, one in english, one in french, the english one may have been damaged when i was adjusting the french one.). I should be able to correct it this week-end.
Edit (14/06/2009) : all should work correctly untill now.