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Re: Ryzom Mob Hp info
Posted: Thu May 07, 2009 9:54 pm
by jared96
There are several compilations around like this. For the 1st part, you might wanna check here to see if all is in agreement
http://mestemaker.cncdsl.com/protguide.html
I have a version similar to the above which I have distributed to friends whereby it adds "aggro range" as a column.
Re: Ryzom Mob Hp info
Posted: Thu May 07, 2009 9:56 pm
by blaah
what... no plod's in this list ?
Re: Ryzom Mob Hp info
Posted: Thu May 07, 2009 10:40 pm
by kalindra
ever tried to solo a plod ?
Re: Ryzom Mob Hp info
Posted: Thu May 07, 2009 10:42 pm
by sehracii
kalindra wrote:ever tried to solo a plod ?
Yep. Ran out of ammo though.
Re: Ryzom Mob Hp info
Posted: Fri May 08, 2009 12:43 am
by h0lycha0
sehracii wrote:Yep. Ran out of ammo though.
*shakes head* You would.
Re: Ryzom Mob Hp info
Posted: Fri May 08, 2009 6:25 am
by blaah
kalindra wrote:ever tried to solo a plod ?
i thought healer was used too ?
anyway, 5x purple plod should have below 120k hp, 1x black purple ~50k (Dolak ~30k, Manda ~44k), 2x black purple ~350k, heavily depends on regen ofcourse.... once i was able to nuke yetikya for ~700k damage (yeah, fight didnt go as planned lol)
Snowman - ~10k
Re: Ryzom Mob Hp info
Posted: Fri May 08, 2009 6:39 am
by zerotacg
actually u don't have to solo em, to get the most precise values u should get as much eles needed to get it in "one" spell.
then time it a bit so that all cast at the same time, the server handles them sequential, if I remeber correctly, so some won't do dmg or will get the 40(2000)
then everyone will just have to tell the dmg they did, sum it up and that should do the trick.
Re: Ryzom Mob Hp info
Posted: Fri May 08, 2009 9:24 am
by scanner
well all of ya feel free to finish it
Re: Ryzom Mob Hp info
Posted: Fri May 08, 2009 8:53 pm
by faedyne
jared96 wrote:There are several compilations around like this. For the 1st part, you might wanna check here to see if all is in agreement
http://mestemaker.cncdsl.com/protguide.html
I have a version similar to the above which I have distributed to friends whereby it adds "aggro range" as a column.
Aggro range is good info to have.
Huh... so Psykoplas really do only magical damage. and Stingas are the only other plant like that. Good to know.
But is this right in that Jublas have 60% resistance to rot?? Is that a mistake that it should be in another column? According to that site, they have resistance to all of the 3 families of lower level elemental spells, from 60% to 100%. That's insane. I thought only some Kitins had that kind of resistance.
Re: Ryzom Mob Hp info
Posted: Sat May 09, 2009 9:45 pm
by jared96
faedyne wrote:Aggro range is good info to have.
Huh... so Psykoplas really do only magical damage. and Stingas are the only other plant like that. Good to know.
But is this right in that Jublas have 60% resistance to rot?? Is that a mistake that it should be in another column? According to that site, they have resistance to all of the 3 families of lower level elemental spells, from 60% to 100%. That's insane. I thought only some Kitins had that kind of resistance.
I was never able to "do brains" as I found it just too boring .... turned down many an invite cause I felt like doing brains was making me "braindead". Then when servers came back up, wasn't much to do until all ya buds got around to getting in game, and since my primary activity was "grinding chat", I figured I'd accomplish something that weekend by soloing brains.
Had many secondary melee skills at "101" so I figured I'd give em a shot.....by time I got done grinding chat that weekend, that skill was 171. Having the resistance from 250 magic, I solo'd them nekid or in crap LA. Used a SH generally about half way thru a level (+ the all stats regen at each ding) and with HP Regen Flower I managed to get up to 170ish w/o having to ever sit and regen.
After that whenever populatiopn was light and I was mainly chatting, this became my alternative to "digging another region".