Not what you want to hear, but easy to afford a couple of picks this way

michielb wrote:Edit: If that last remark is too harsh for you check in at MMORPG.com once in a while to watch the much anticipated "ultimate" FFA PvP sandbox die in increments helped along by it's "community". As far as I'm concerned there can never be too little PvP in an MMO as it somehow brings out the worst in some (a lot of?) people...
jared96 wrote:The main point seems to be being missed by both sides. It's simply math. If we say that the % of the population that loves PvP is "X" and the % of the population that has little or no interest is "Y", the simple fact remains:
X + Y is bigger than X
X + Y is bigger than Y
To be successful, a game's chances of survival depends on its ability to please the widest possible audience. I am continually amazed at the mindset that has it figured that if one group is given "equal opportunity" it somehow diminishes another group's experience. If there's a need to apply denigrating terms to the opposing viewpoint, it's an obvious admission that reason is not the means one wishes to use to argue the point.
fixed your typomichielb wrote:So how would a PVE-er go about acquiring faction points?