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Re: Why I canceled and how to stop it in the future.
Posted: Sat Oct 16, 2004 10:10 pm
by robin
cerest wrote:[QUOTE=robin]I challenge Cerest the community laison to tell us how many NA server subscribers there are. How bout the others, too. C'mon, just humor me.[/QUOTES]
Sorry, I can't tell you. What I can tell you is that it's more than 100 and less than 1,000,000.
Thank you for proving my point, Cerest. Although I do admire your courage to answer the challenge, however incriminating that answer might be.
Re: Why I canceled and how to stop it in the future.
Posted: Sun Oct 17, 2004 12:36 am
by lyrah68
as I understand it, they HAD healers there to heal/resurrect or whatever the players BACK, but...the spells were bugged. I really do think that in this situation it would have been wiser to just port the people back to the group.
I was an EQ guide for about six months, I got sick of WANTING to do something but not being allowed to, so I quit that program.
Re: Why I canceled and how to stop it in the future.
Posted: Sun Oct 17, 2004 1:01 am
by selyf
In years past, in their first or second MMORPG, some players were willing to put up with problems, but increasingly others were not. Remember how AO almost died in the first month because it was soooooo buggy? AO still hasn't gotten past three servers (two English, one German) with a paid subscriber base in the 20-30,000 range.
EQ's original servers could not hold more than 8,000 accounts, and began to come unglued when simultaneous online players exceeded 2,500. I'm willing to bet that Ryzom servers aren't any more efficient, given their bugginess. Furthermore, even when you take all four civilizations into account, the activity in Ryzom is WAY less than the activity across one of the EQ servers in its early days. Remember how busy EQ newbie lands were? To my mind, this indicates that Ryzom is lucky to have 6,000 active paid accounts for the N.A. server, and a peak load of perhaps 1,000 to 1,200 users (250-300 per civilization), following the 15-20% loading pattern for a game that's still young.
The game might survive if all four servers have similar levels of activity, but only if the game can KEEP the players, rather than drive them off. Many MMOs have weak customer service and a GM corps that lacks authority and/or tools to Do The Right Thing. Changing the GM corps in AO so it had that authority and directly interacts with the players is what saved that game. Let's hope the same thing happens here, making Ryzom into a game that has solid, loyal customers who stick with it because they feel the GMs and Devs are doing everything they can to help and support the players.
Re: Why I canceled and how to stop it in the future.
Posted: Sun Oct 17, 2004 1:04 am
by spaaz69
robin wrote:Thank you for proving my point, Cerest. Although I do admire your courage to answer the challenge, however incriminating that answer might be.
Seriously, do you ever get tired of hearing yourself talk?
Re: Why I canceled and how to stop it in the future.
Posted: Sun Oct 17, 2004 2:06 am
by tayster
Toodles.
Now my question is, how many people realize that these boards don't end up affecting jack squat in the game?
Re: Why I canceled and how to stop it in the future.
Posted: Sun Oct 17, 2004 2:12 am
by wayas
tovar wrote:Game companies need to give their GMs the authority to do their jobs, but too often they do not. A simple teleport would have left them with a happy customer instead of a cancelled account, and I can't see how any other player would have been upset that they were given an unfair advantage.
I had a similar situation happen to me in EQ many years ago, and while I didn't cancel my account over the incident, customer service issues is the number one reason I will never purchase EQ2. I had a manager once who always said "when a customer leaves the store unhappy, you've lost 20,000 dollars in business." It's not the dollar they spend today that counts, but what they spend tomorrow, and what they tell their friends.
and if everyone gained lvl 255, max stats, all items, all everyting in one second it would render most ppl happy, but then again it wouldent last long...
maby if they would give everyone teleports that have problem getting thru it would make ppl happy, or maby it would ruin gameplay in a longer while...
you ppl just rant and rant, bugs happen, **** happens, but try to be happy about all good things that do happen and help everyone correct the stuff that goes bad. and dont expect bugs to be fixed in 30min... ffs
Re: Why I canceled and how to stop it in the future.
Posted: Sun Oct 17, 2004 2:42 am
by ariaki
1. Armor & Weapons rots so fast we caint even wear it. one set a night and 2 weapons a day
2. monster names and abilites are missing.
3. a lot of the 50 points skill dont work.
4. maxe group size is 9 what good it that in raids with no battle team channels
5. loging out in guild halls is totaly messed up if you travel to other lands
6. no one can possably craft level 150 mage staffs even if they have the skill
7. stamna and sap cost are hosed
8. wehave no relote group or guild invite
9 we have no way to let our friends find us in zome like waypoints corde or tracking
10 we have no guild missions
11 we have no thief skills stealth etc
12 tanks have totaly no use past level 150 I wont explain that one on the boards
13 some have hit time warp bugs and lost hours of game play
14 we have no summon or teleport spells to pull a player to the group who crashed
15 we have no usable loot swords pikes armor etc the loot we do get harvesters can get a lot better and easyer
Can I understand why he quit the game Yes I can.
We have an awsome looking world with the best ever skill system I have seen to date but with the big guns out in weeks I hope and pray they fix the bugs that should not have been in the game to start with and I mean SOON.