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Re: Capryni Delivery (another Christmas Ring Scenario)

Posted: Wed Jan 07, 2009 9:58 am
by aude03
sidusar wrote:So, it's been fun, but I don't think I shall do this again.
Meeehh :(

As i already told you... i really enjoyed both of your last ring scenario, dont stop...(ok, you spend few hours building the scenario, few days hosting it, just for.....really really few people / fans, but....do you have better to do ? :p )

Sad to see a master "ringer" giving up... 20 mn on a good scenario is so good to break the usual dig/grind/dig... :(

Re: Capryni Delivery (another Christmas Ring Scenario)

Posted: Wed Jan 07, 2009 11:57 am
by sidusar
Oh, now you all start pimping it? :p Still, yay, more compliments. :D

:o Sorry to those who really did intent to play it, but as Sxar says it's just not worthwhile having the scenario permanently up for longer than a week. There are ofcourse a few players for who it was simply a bad week, and who would play it if I hosted it another week, but looking at the whole (active) playerbase, a week of pretty much 24/7 hosting should've given the majority of them multiple opportunities to play, and if they didn't take any of those opportunities, then they're not going to do so if I host it for another week (or even a month) either. And the whole reason for permanent hosting is to get the masses in; hosting it for a few particular players is more effective on an on-demand basis.

@Genia:
Thank you, but I didn't mean I was giving up on the Ring, just on doing this kind of event with it. (Making a scenario for a special occasion and hosting it permanently for a week around that occasion.) It's the permanent hosting that's not worth it, the building is still something I enjoy muchly. :) (I'm already planning a new scenario to trump the Halloween one as my masterpiece. ;) ) So you'll still see my scenarios up, just more erratically.

@Sxar:
I think this is more the classic 'player event versus official event' thing. Remember how the most elaborate player-made events (with weeks of buildup by multiple players) would commonly attract around 20 attendees, while even the simplest official events (a CSR logging into an event character and saying "escort me to Pyr!") would already get 40 attendees? Imagine this exact same Ring scenario being hosted by a CSR character, officially announced here in the forums by Tidings/Boroshi/Yumeroh, and with a mechanic in place to transfer the dapper+cats+crystals right into your inventory upon completion, and then tell me you still believe it would've gotten no more than 20 players because it's a Ring-thing? :rolleyes: (Would've gotten much more complaints too ofcourse, but still :p )

For a player event, the turnout here wasn't bad at all. :cool: It just seemed from the last few player events that this traditional distinction was blurring... but I guess that was only because there weren't official events for a while.

Re: Capryni Delivery (another Christmas Ring Scenario)

Posted: Wed Jan 07, 2009 9:30 pm
by sx4rlet
sidusar wrote: @Sxar:
I think this is more the classic 'player event versus official event' thing. Remember how the most elaborate player-made events (with weeks of buildup by multiple players) would commonly attract around 20 attendees, while even the simplest official events (a CSR logging into an event character and saying "escort me to Pyr!") would already get 40 attendees? Imagine this exact same Ring scenario being hosted by a CSR character, officially announced here in the forums by Tidings/Boroshi/Yumeroh, and with a mechanic in place to transfer the dapper+cats+crystals right into your inventory upon completion, and then tell me you still believe it would've gotten no more than 20 players because it's a Ring-thing? :rolleyes: (Would've gotten much more complaints too ofcourse, but still :p )
Aye, you might be right. Official announcements etc would really help. I think there was an csr-ring event one or two times, and it got quite some people in, just to figure it out or people afraid to miss something...

Beside that I can remember some player events that had attracted quite some players. *grin*

@genia, to make a good scenario takes quite some time, much more then just a couple of hours. Especially the testing and tweaking over and over takes a lot of time. (My 'join the assassins'-scenario took me 2 full days to make, maybe even a bit more)